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<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <meta http-equiv="expires" content="Wen, 05 Jun 2024 07:01:00 GMT"> <title>JSDoc: Tutorial: How to Load and Use Tilemaps</title> <script src="scripts/prettify/prettify.js"> </script> <script src="scripts/prettify/lang-css.js"> </script> <!--[if lt IE 9]> <script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script> <![endif]--> <link type="text/css" rel="stylesheet" href="styles/prettify-tomorrow.css"> <link type="text/css" rel="stylesheet" href="styles/jsdoc-default.css"> </head> <body> <div id="main"> <h1 class="stage-title">Tutorial: How to Load and Use Tilemaps</h1> <section> <header> <h2>How to Load and Use Tilemaps</h2> </header> <article> <p>Tilemaps (.tmg files) are a great way to draw and organize system levels, and they can be created using the Tiled editor. Loading them is similar to loading other objects:</p> <ol> <li><a href="tutorial-assets_manager.html">Add and load a tilemap</a></li> <li>Create a draw object in the <a href="tutorial-stages_lifecycle.html">GameStage.init() or GameStage.start()</a>:<pre class="prettyprint source"><code>init() { this.tiledLayer = this.draw.tiledLayer(&quot;tilemap_layer_key&quot;, &quot;tilemap_key&quot;, setBoundaries, shapeMask); ... } </code></pre> This will render the tilemap layer on your canvas.</li> </ol> <h3>Live example</h3> <p class="codepen" data-height="500" data-default-tab="js,result" data-slug-hash="VwgNRxN" data-user="yaalfred" style="height: 500px; box-sizing: border-box; display: flex; align-items: center; justify-content: center; border: 2px solid; margin: 1em 0; padding: 1em;"> <span>See the Pen <a href="https://codepen.io/yaalfred/pen/VwgNRxN"> Tilemaps</a> by Arturas-Alfredas Lapinskas (<a href="https://codepen.io/yaalfred">@yaalfred</a>) on <a href="https://codepen.io">CodePen</a>.</span> </p> <script async src="https://cpwebassets.codepen.io/assets/embed/ei.js"></script> <br /> <h2>Extracting boundaries:</h2> <p>For example, you have a walls layer: <img src="tiled_boundaries.png"> And you want that tiles to be unreachable by the player, or to detect collisions, pass <code>true</code> as the third parameter to extract boundaries from the tilemap layer:</p> <pre class="prettyprint source"><code> this.draw.tiledLayer(&quot;tilemap_layer_key&quot;, &quot;tilemap_key&quot;, true, shapeMask); </code></pre> <p>These boundaries can then be retrieved using:</p> <pre class="prettyprint source"><code>this.stageData.getBoundaries() </code></pre> <ul> <li>Additionally, the <a href="GameStage.html#isBoundariesCollision">stage.isBoundariesCollision()</a> method will use these boundaries for collision calculations. For example, the code below will move the fireball only if no collision occurs:</li> </ul> <pre class="prettyprint source"><code>if (!stage.isBoundariesCollision(newCoordX, newCoordY, fireball)) { fireball.x = newCoordX; fireball.y = newCoordY; } </code></pre> <p>To debug boundaries, you can enable the following options:</p> <pre class="prettyprint source"><code>SystemSettings.gameOptions.debug.boundaries.drawLayerBoundaries = true; SystemSettings.gameOptions.debug.boundaries.drawObjectBoundaries = true; </code></pre> <h3>Live Example</h3> <p class="codepen" data-height="500" data-default-tab="js,result" data-slug-hash="mdvYrWP" data-user="yaalfred" style="height: 500px; box-sizing: border-box; display: flex; align-items: center; justify-content: center; border: 2px solid; margin: 1em 0; padding: 1em;"> <span>See the Pen <a href="https://codepen.io/yaalfred/pen/mdvYrWP"> Tiled boundries</a> by Arturas-Alfredas Lapinskas (<a href="https://codepen.io/yaalfred">@yaalfred</a>) on <a href="https://codepen.io">CodePen</a>.</span> </p> <script async src="https://cpwebassets.codepen.io/assets/embed/ei.js"></script> <br /> <h3>Boundaries and animations</h3> <p>Starting from jsge@1.4.0, support for the following features has been added:</p> <ul> <li><a href="https://doc.mapeditor.org/en/stable/manual/editing-tilesets/#tile-collision-editor">Tiled object collisions(boundaries)</a> with different boundaries shapes: polygons, ellipses, dots.</li> <li><a href="https://doc.mapeditor.org/en/stable/manual/editing-tilesets/#tile-animation-editor">Tiled animations</a>.</li> </ul> <p>The engine will process these features automatically when the <code>tiledLayer</code> is created.</p> </article> </section> </div> <nav> <div class="switcher"><ul><li class="active"><a href="/">1.5.9</a></li></div> <h2><a href="/">Home</a></h2><h3>Classes</h3><ul><li><a href="DrawCircleObject.html">DrawCircleObject</a></li><li><a href="DrawConusObject.html">DrawConusObject</a></li><li><a href="DrawImageObject.html">DrawImageObject</a></li><li><a href="DrawLineObject.html">DrawLineObject</a></li><li><a href="DrawObjectFactory.html">DrawObjectFactory</a></li><li><a href="DrawPolygonObject.html">DrawPolygonObject</a></li><li><a href="DrawRectObject.html">DrawRectObject</a></li><li><a href="DrawShapeObject.html">DrawShapeObject</a></li><li><a href="DrawTextObject.html">DrawTextObject</a></li><li><a href="DrawTiledLayer.html">DrawTiledLayer</a></li><li><a href="GameStage.html">GameStage</a></li><li><a href="GameStageData.html">GameStageData</a></li><li><a href="IExtension.html">IExtension</a></li><li><a href="INetwork.html">INetwork</a></li><li><a href="IRender.html">IRender</a></li><li><a href="ISystem.html">ISystem</a></li><li><a href="ISystemAudio.html">ISystemAudio</a></li><li><a href="RenderLoop.html">RenderLoop</a></li><li><a href="RenderLoopDebug.html">RenderLoopDebug</a></li><li><a href="System.html">System</a></li><li><a href="SystemSettings.html">SystemSettings</a></li></ul><h3>Tutorials</h3><ul><li><a href="tutorial-application_scheme.html">Application Scheme</a></li><li><a href="tutorial-assets_manager.html">Assets Manager</a></li><li><a href="tutorial-common_issues.html">Common Issues</a></li><li><a href="tutorial-how_to_add_and_use_audio.html">How to add and use audio</a></li><li><a href="tutorial-how_to_do_animations.html">How to Create Animations</a></li><li><a href="tutorial-how_to_load_and_use_tilemaps.html">How to Load and Use Tilemaps</a></li><li><a href="tutorial-quick_start.html">Quick Start</a></li><li><a href="tutorial-spine_animations.html">How to Add Spine Animations</a></li><li><a href="tutorial-stages_lifecycle.html">Stages Lifecycle</a></li></ul> </nav> <br class="clear"> <footer> Documentation generated by <a href="https://github.com/jsdoc/jsdoc">JSDoc 4.0.4</a> on Wed Jun 18 2025 06:53:54 GMT+0000 (Coordinated Universal Time) </footer> <script> prettyPrint(); </script> <script src="scripts/linenumber.js"> </script> </body> </html>