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Javascript Game Engine

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<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <meta http-equiv="expires" content="Wen, 05 Jun 2024 07:01:00 GMT"> <title>JSDoc: Source: base/System.js</title> <script src="scripts/prettify/prettify.js"> </script> <script src="scripts/prettify/lang-css.js"> </script> <!--[if lt IE 9]> <script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script> <![endif]--> <link type="text/css" rel="stylesheet" href="styles/prettify-tomorrow.css"> <link type="text/css" rel="stylesheet" href="styles/jsdoc-default.css"> </head> <body> <div id="main"> <h1 class="stage-title">Source: base/System.js</h1> <section> <article> <pre class="prettyprint source linenums"><code>import { ERROR_CODES } from "../constants.js"; import { Exception } from "./Exception.js"; import { GameStage } from "./GameStage.js"; import { ISystem } from "./ISystem.js"; import { SystemSettings } from "../configs.js"; import { LoadingStage } from "../design/LoadingStage.js"; const loadingPageName = "loadingPage"; /** * A main app class, &lt;br> * Holder class for GameStage,&lt;br> * can register new GameStages,&lt;br> * init and preload data for them,&lt;br> */ export class System { /** * @type {Map&lt;string, Object>} */ #registeredStages; /** * @type {ISystem} */ #iSystem; /** * @param {SystemSettings} iSystemSettings - holds iSystem settings * @param {HTMLElement | null} [canvasContainer = null] - If it is not passed, iSystem will create div element and attach it to body */ constructor(iSystemSettings, canvasContainer) { if (!iSystemSettings) { Exception(ERROR_CODES.CREATE_INSTANCE_ERROR, "iSystemSettings should be passed to class instance"); } this.#registeredStages = new Map(); if (!canvasContainer) { canvasContainer = document.createElement("div"); document.body.appendChild(canvasContainer); } this.#iSystem = new ISystem(iSystemSettings, this.#registeredStages, canvasContainer); this.#addPreloadStage(); } /** * @returns {ISystem} */ get iSystem() { return this.#iSystem; } /** * A main factory method for create GameStage instances, &lt;br> * register them in a System and call GameStage.register() stage * @param {string} screenPageName * @param {Object} extendedGameStage - extended GameStage class(not an instance!) */ registerStage(screenPageName, extendedGameStage) { if (screenPageName &amp;&amp; typeof screenPageName === "string" &amp;&amp; screenPageName.trim().length > 0) { const stageInstance = new extendedGameStage(); stageInstance._register(screenPageName, this.iSystem); this.#registeredStages.set(screenPageName, stageInstance); } else { Exception(ERROR_CODES.CREATE_INSTANCE_ERROR, "valid class name should be provided"); } } /** * Preloads assets for all registered pages * @return {Promise&lt;void>} */ preloadAllData() { return this.#iSystem.iLoader.preload(); } #addPreloadStage() { this.registerStage(loadingPageName, LoadingStage); this.#iSystem.iLoader.addEventListener("loadstart", this.#loadStart); this.#iSystem.iLoader.addEventListener("progress", this.#loadProgress); this.#iSystem.iLoader.addEventListener("load", this.#loadComplete); } #loadStart = (event) => { this.#iSystem.startGameStage(loadingPageName, { total: event.total }); }; #loadProgress = (event) => { const uploaded = event.loaded, left = event.total, loadingPage = this.#registeredStages.get(loadingPageName); loadingPage._progress(uploaded, left); }; #loadComplete = () => { this.#iSystem.stopGameStage(loadingPageName); }; }</code></pre> </article> </section> </div> <nav> <div class="switcher"><ul><li class="active"><a href="/">1.5.9</a></li></div> <h2><a href="/">Home</a></h2><h3>Classes</h3><ul><li><a href="DrawCircleObject.html">DrawCircleObject</a></li><li><a href="DrawConusObject.html">DrawConusObject</a></li><li><a href="DrawImageObject.html">DrawImageObject</a></li><li><a href="DrawLineObject.html">DrawLineObject</a></li><li><a href="DrawObjectFactory.html">DrawObjectFactory</a></li><li><a href="DrawPolygonObject.html">DrawPolygonObject</a></li><li><a href="DrawRectObject.html">DrawRectObject</a></li><li><a href="DrawShapeObject.html">DrawShapeObject</a></li><li><a href="DrawTextObject.html">DrawTextObject</a></li><li><a href="DrawTiledLayer.html">DrawTiledLayer</a></li><li><a href="GameStage.html">GameStage</a></li><li><a href="GameStageData.html">GameStageData</a></li><li><a href="IExtension.html">IExtension</a></li><li><a href="INetwork.html">INetwork</a></li><li><a href="IRender.html">IRender</a></li><li><a href="ISystem.html">ISystem</a></li><li><a href="ISystemAudio.html">ISystemAudio</a></li><li><a href="RenderLoop.html">RenderLoop</a></li><li><a href="RenderLoopDebug.html">RenderLoopDebug</a></li><li><a href="System.html">System</a></li><li><a href="SystemSettings.html">SystemSettings</a></li></ul><h3>Tutorials</h3><ul><li><a href="tutorial-application_scheme.html">Application Scheme</a></li><li><a href="tutorial-assets_manager.html">Assets Manager</a></li><li><a href="tutorial-common_issues.html">Common Issues</a></li><li><a href="tutorial-how_to_add_and_use_audio.html">How to add and use audio</a></li><li><a href="tutorial-how_to_do_animations.html">How to Create Animations</a></li><li><a href="tutorial-how_to_load_and_use_tilemaps.html">How to Load and Use Tilemaps</a></li><li><a href="tutorial-quick_start.html">Quick Start</a></li><li><a href="tutorial-spine_animations.html">How to Add Spine Animations</a></li><li><a href="tutorial-stages_lifecycle.html">Stages Lifecycle</a></li></ul> </nav> <br class="clear"> <footer> Documentation generated by <a href="https://github.com/jsdoc/jsdoc">JSDoc 4.0.4</a> on Wed Jun 18 2025 06:53:54 GMT+0000 (Coordinated Universal Time) </footer> <script> prettyPrint(); 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