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Javascript Game Engine

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<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <meta http-equiv="expires" content="Wen, 05 Jun 2024 07:01:00 GMT"> <title>JSDoc: Source: base/INetwork.js</title> <script src="scripts/prettify/prettify.js"> </script> <script src="scripts/prettify/lang-css.js"> </script> <!--[if lt IE 9]> <script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script> <![endif]--> <link type="text/css" rel="stylesheet" href="styles/prettify-tomorrow.css"> <link type="text/css" rel="stylesheet" href="styles/jsdoc-default.css"> </head> <body> <div id="main"> <h1 class="stage-title">Source: base/INetwork.js</h1> <section> <article> <pre class="prettyprint source linenums"><code>import { CONST, ERROR_CODES } from "../constants.js"; import { Exception } from "./Exception.js"; import { Logger } from "./Logger.js"; import { SystemEvent } from "./Events/SystemEvent.js"; //import { Socket } from "socket.io-client"; /** * Represents Socket connection * * From 1.4.4 disabled by default, * to enable, set settings.network.enabled to true */ export class INetwork extends EventTarget { /** * @type {Object} */ #systemSettings; /** * @type {Socket} */ #socket; /** * @hideconstructor */ constructor(systemSettings) { super(); if (!systemSettings) { Exception(ERROR_CODES.CREATE_INSTANCE_ERROR, "systemSettings should be passed to class instance"); } this.#systemSettings = systemSettings; } init() { import("socket.io-client").then((module) => { this.#socket = module.io(this.#systemSettings.network.address, {withCredentials: true}); this.#registerSocketListeners(); }); } /** * @returns {boolean} */ get isServerConnected () { if (this.#socket &amp;&amp; this.#socket.connected) { return true; } else { return false; } } get playerId() { return this.#socket.id; } sendGatherRoomsInfo() { this.#socket.emit(CONST.EVENTS.WEBSOCKET.CLIENT_SERVER.ROOMS_INFO_REQUEST); } sendCreateOrJoinRoom(roomName, map) { this.#socket.emit(CONST.EVENTS.WEBSOCKET.CLIENT_SERVER.CREATE_OR_JOIN, roomName , map); } sendMessage(message) { this.#socket.emit(CONST.EVENTS.WEBSOCKET.CLIENT_SERVER.CLIENT_MESSAGE, message); } #onConnect = () => { Logger.debug("connected, socket id: " + this.#socket.id); this.dispatchEvent(new Event(CONST.EVENTS.WEBSOCKET.SERVER_CLIENT.CONNECTION_STATUS_CHANGED)); }; #onDisconnect = (reason) => { Logger.debug("server disconnected, reason: " + reason); this.dispatchEvent(new Event(CONST.EVENTS.WEBSOCKET.SERVER_CLIENT.CONNECTION_STATUS_CHANGED)); }; #onData = (event) => { console.warn("server data: ", event); }; #onMessage = (message) => { Logger.debug("received new message from server: " + message); this.dispatchEvent(new SystemEvent(CONST.EVENTS.WEBSOCKET.SERVER_CLIENT.SERVER_MESSAGE, message)); }; #onRoomsInfo = (rooms) => { Logger.debug("received roomsInfo " + rooms); this.dispatchEvent(new SystemEvent(CONST.EVENTS.WEBSOCKET.SERVER_CLIENT.ROOMS_INFO, rooms)); }; #onCreateNewRoom = (room, map) => { Logger.debug("CLIENT SOCKET: Created room " + room); this.dispatchEvent(new SystemEvent(CONST.EVENTS.WEBSOCKET.SERVER_CLIENT.CREATED, {room, map})); }; #onRoomIsFull = (room) => { Logger.debug("CLIENT SOCKET: Room is full, can't join: " + room); this.dispatchEvent(new SystemEvent(CONST.EVENTS.WEBSOCKET.SERVER_CLIENT.FULL, {room})); }; #onJoinedToRoom = (room, map) => { Logger.debug("CLIENT SOCKET: Joined to room: " + room, ", map: ", map); this.dispatchEvent(new SystemEvent(CONST.EVENTS.WEBSOCKET.SERVER_CLIENT.JOINED, {room, map})); }; #onUnjoinedFromRoom = (playerId) => { this.dispatchEvent(new SystemEvent(CONST.EVENTS.WEBSOCKET.SERVER_CLIENT.DISCONNECTED, {playerId})); }; #registerSocketListeners() { this.#socket.on("connect", this.#onConnect); this.#socket.on("disconnect", this.#onDisconnect); this.#socket.on("data", this.#onData); this.#socket.on("roomsInfo", this.#onRoomsInfo); this.#socket.on("created", this.#onCreateNewRoom); this.#socket.on("full", this.#onRoomIsFull); this.#socket.on("joined", this.#onJoinedToRoom); this.#socket.on("log", function(array) { console.log.apply(console, array); }); this.#socket.on("message", this.#onMessage); this.#socket.on("removed", function(message) { console.log("removed message"); console.log(message); }); this.#socket.on("disconnected", this.#onUnjoinedFromRoom); addEventListener("beforeunload", this.#disconnect); } #disconnect = () => { this.#socket.disconnect(); }; }</code></pre> </article> </section> </div> <nav> <div class="switcher"><ul><li class="active"><a href="/">1.5.9</a></li></div> <h2><a href="/">Home</a></h2><h3>Classes</h3><ul><li><a href="DrawCircleObject.html">DrawCircleObject</a></li><li><a href="DrawConusObject.html">DrawConusObject</a></li><li><a href="DrawImageObject.html">DrawImageObject</a></li><li><a href="DrawLineObject.html">DrawLineObject</a></li><li><a href="DrawObjectFactory.html">DrawObjectFactory</a></li><li><a href="DrawPolygonObject.html">DrawPolygonObject</a></li><li><a href="DrawRectObject.html">DrawRectObject</a></li><li><a href="DrawShapeObject.html">DrawShapeObject</a></li><li><a href="DrawTextObject.html">DrawTextObject</a></li><li><a href="DrawTiledLayer.html">DrawTiledLayer</a></li><li><a href="GameStage.html">GameStage</a></li><li><a href="GameStageData.html">GameStageData</a></li><li><a href="IExtension.html">IExtension</a></li><li><a href="INetwork.html">INetwork</a></li><li><a href="IRender.html">IRender</a></li><li><a href="ISystem.html">ISystem</a></li><li><a href="ISystemAudio.html">ISystemAudio</a></li><li><a href="RenderLoop.html">RenderLoop</a></li><li><a href="RenderLoopDebug.html">RenderLoopDebug</a></li><li><a href="System.html">System</a></li><li><a href="SystemSettings.html">SystemSettings</a></li></ul><h3>Tutorials</h3><ul><li><a href="tutorial-application_scheme.html">Application Scheme</a></li><li><a href="tutorial-assets_manager.html">Assets Manager</a></li><li><a href="tutorial-common_issues.html">Common Issues</a></li><li><a href="tutorial-how_to_add_and_use_audio.html">How to add and use audio</a></li><li><a href="tutorial-how_to_do_animations.html">How to Create Animations</a></li><li><a href="tutorial-how_to_load_and_use_tilemaps.html">How to Load and Use Tilemaps</a></li><li><a href="tutorial-quick_start.html">Quick Start</a></li><li><a href="tutorial-spine_animations.html">How to Add Spine Animations</a></li><li><a href="tutorial-stages_lifecycle.html">Stages Lifecycle</a></li></ul> </nav> <br class="clear"> <footer> Documentation generated by <a href="https://github.com/jsdoc/jsdoc">JSDoc 4.0.4</a> on Wed Jun 18 2025 06:53:54 GMT+0000 (Coordinated Universal Time) </footer> <script> prettyPrint(); 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