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Javascript Game Engine

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<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <meta http-equiv="expires" content="Wen, 05 Jun 2024 07:01:00 GMT"> <title>JSDoc: Source: base/IExtension.js</title> <script src="scripts/prettify/prettify.js"> </script> <script src="scripts/prettify/lang-css.js"> </script> <!--[if lt IE 9]> <script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script> <![endif]--> <link type="text/css" rel="stylesheet" href="styles/prettify-tomorrow.css"> <link type="text/css" rel="stylesheet" href="styles/jsdoc-default.css"> </head> <body> <div id="main"> <h1 class="stage-title">Source: base/IExtension.js</h1> <section> <article> <pre class="prettyprint source linenums"><code>import { ISystem } from "./ISystem.js"; /** * Class for creating modules * Accessed via ISystem.extensionInterface */ export class IExtension { /** * @type {ISystem} */ #systemReference; /** * @hideconstructor */ constructor(iSystem) { this.#systemReference = iSystem; } /** * Is used for registering new Object in DrawObjectFactory, \ * registered method could be then called with this.draw[createInstanceKey] * @param {string} createInstanceKey - a key for calling method from DrawObjectFactory * @param {function} createInstanceMethod - method */ registerDrawObject(createInstanceKey, createInstanceMethod) { this.#systemReference.drawObjectFactory._registerNewObjectMethod(createInstanceKey, createInstanceMethod); } /** * Used to register a new draw program * @param {string} programName * @param {string} vertexShader - raw vertex shader program * @param {string} fragmentShader - raw fragment shader program * @param {Array&lt;string>} uVars - program uniform variables names * @param {Array&lt;string>} aVars - program attribute variables names * @returns {Promise&lt;void>} */ registerAndCompileWebGlProgram(programName, vertexShader, fragmentShader, uVars, aVars) { return this.#systemReference.iRender._registerAndCompileWebGlProgram(programName, vertexShader, fragmentShader, uVars, aVars); } /** * Inject method to render.init stage. Should be Promise based. * @param {function():Promise&lt;void>} method * @returns {void} */ registerRenderInit(method) { this.#systemReference.iRender._registerRenderInit(method); } /** * Register render method for class. * @param {string} objectClassName - object name registered to DrawObjectFactory * @param {function(renderObject, gl, pageData, program, vars):Promise&lt;any[]>} objectRenderMethod - should be promise based returns vertices number and draw program * @param {string} objectWebGlDrawProgram - a webgl program name previously registered with iExtension.registerAndCompileWebGlProgram() */ registerObjectRender(objectClassName, objectRenderMethod, objectWebGlDrawProgram) { this.#systemReference.iRender._registerObjectRender(objectClassName, objectRenderMethod, objectWebGlDrawProgram); } }</code></pre> </article> </section> </div> <nav> <div class="switcher"><ul><li class="active"><a href="/">1.5.9</a></li></div> <h2><a href="/">Home</a></h2><h3>Classes</h3><ul><li><a href="DrawCircleObject.html">DrawCircleObject</a></li><li><a href="DrawConusObject.html">DrawConusObject</a></li><li><a href="DrawImageObject.html">DrawImageObject</a></li><li><a href="DrawLineObject.html">DrawLineObject</a></li><li><a href="DrawObjectFactory.html">DrawObjectFactory</a></li><li><a href="DrawPolygonObject.html">DrawPolygonObject</a></li><li><a href="DrawRectObject.html">DrawRectObject</a></li><li><a href="DrawShapeObject.html">DrawShapeObject</a></li><li><a href="DrawTextObject.html">DrawTextObject</a></li><li><a href="DrawTiledLayer.html">DrawTiledLayer</a></li><li><a href="GameStage.html">GameStage</a></li><li><a href="GameStageData.html">GameStageData</a></li><li><a href="IExtension.html">IExtension</a></li><li><a href="INetwork.html">INetwork</a></li><li><a href="IRender.html">IRender</a></li><li><a href="ISystem.html">ISystem</a></li><li><a href="ISystemAudio.html">ISystemAudio</a></li><li><a href="RenderLoop.html">RenderLoop</a></li><li><a href="RenderLoopDebug.html">RenderLoopDebug</a></li><li><a href="System.html">System</a></li><li><a href="SystemSettings.html">SystemSettings</a></li></ul><h3>Tutorials</h3><ul><li><a href="tutorial-application_scheme.html">Application Scheme</a></li><li><a href="tutorial-assets_manager.html">Assets Manager</a></li><li><a href="tutorial-common_issues.html">Common Issues</a></li><li><a href="tutorial-how_to_add_and_use_audio.html">How to add and use audio</a></li><li><a href="tutorial-how_to_do_animations.html">How to Create Animations</a></li><li><a href="tutorial-how_to_load_and_use_tilemaps.html">How to Load and Use Tilemaps</a></li><li><a href="tutorial-quick_start.html">Quick Start</a></li><li><a href="tutorial-spine_animations.html">How to Add Spine Animations</a></li><li><a href="tutorial-stages_lifecycle.html">Stages Lifecycle</a></li></ul> </nav> <br class="clear"> <footer> Documentation generated by <a href="https://github.com/jsdoc/jsdoc">JSDoc 4.0.4</a> on Wed Jun 18 2025 06:53:54 GMT+0000 (Coordinated Universal Time) </footer> <script> prettyPrint(); </script> <script src="scripts/linenumber.js"> </script> </body> </html>