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Javascript Game Engine

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<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <meta http-equiv="expires" content="Wen, 05 Jun 2024 07:01:00 GMT"> <title>JSDoc: Class: GameStageData</title> <script src="scripts/prettify/prettify.js"> </script> <script src="scripts/prettify/lang-css.js"> </script> <!--[if lt IE 9]> <script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script> <![endif]--> <link type="text/css" rel="stylesheet" href="styles/prettify-tomorrow.css"> <link type="text/css" rel="stylesheet" href="styles/jsdoc-default.css"> </head> <body> <div id="main"> <h1 class="stage-title">Class: GameStageData</h1> <section> <header> <h2><span class="attribs"><span class="type-signature"></span></span>GameStageData</h2> <div class="class-description">A storage for stage data, such as gameObjects, boundaries, worldDimensions and offset</div> </header> <article> <div class="container-overview"> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="base_GameStageData.js.html">base/GameStageData.js</a>, <a href="base_GameStageData.js.html#line18">line 18</a> </li></ul></dd> <dt class="tag-see">See:</dt> <dd class="tag-see"> <ul> <li><a href="GameStage.html">GameStage</a> a part of GameStage</li> </ul> </dd> </dl> </div> <!-- <h3 class="subsection-title">Classes</h3> <dl> <dt><a href="GameStageData.html">GameStageData</a></dt> <dd></dd> </dl> --> <h3 class="subsection-title">Members</h3> <h4 class="name" id="boundariesLen"><span class="type-signature"></span>boundariesLen<span class="type-signature"></span></h4> <div class="description"> Tiled polygon and Tiled layer boundaries length </div> <!----> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="base_GameStageData.js.html">base/GameStageData.js</a>, <a href="base_GameStageData.js.html#line513">line 513</a> </li></ul></dd> </dl> <h4 class="name" id="canvasDimensions"><span class="type-signature"></span>canvasDimensions<span class="type-signature"></span></h4> <div class="description"> Current canvas dimensions </div> <!----> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="base_GameStageData.js.html">base/GameStageData.js</a>, <a href="base_GameStageData.js.html#line474">line 474</a> </li></ul></dd> </dl> <h4 class="name" id="ellipseBLen"><span class="type-signature"></span>ellipseBLen<span class="type-signature"></span></h4> <div class="description"> Tiled ellipse boundaries length </div> <!----> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="base_GameStageData.js.html">base/GameStageData.js</a>, <a href="base_GameStageData.js.html#line521">line 521</a> </li></ul></dd> </dl> <h4 class="name" id="isWorldBoundariesEnabled"><span class="type-signature"></span>isWorldBoundariesEnabled<span class="type-signature"></span></h4> <!----> <dl class="details"> <dt class="important tag-deprecated">Deprecated:</dt><dd class="yes-def tag-deprecated"><ul class="dummy"><li>Yes</li></ul></dd> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="base_GameStageData.js.html">base/GameStageData.js</a>, <a href="base_GameStageData.js.html#line467">line 467</a> </li></ul></dd> </dl> <h4 class="name" id="mapCenter"><span class="type-signature"></span>mapCenter<span class="type-signature"></span></h4> <div class="description"> Current focus point </div> <!----> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="base_GameStageData.js.html">base/GameStageData.js</a>, <a href="base_GameStageData.js.html#line498">line 498</a> </li></ul></dd> </dl> <h4 class="name" id="mapRotate"><span class="type-signature"></span>mapRotate<span class="type-signature"></span></h4> <!----> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="base_GameStageData.js.html">base/GameStageData.js</a>, <a href="base_GameStageData.js.html#line505">line 505</a> </li></ul></dd> </dl> <h4 class="name" id="pointBLen"><span class="type-signature"></span>pointBLen<span class="type-signature"></span></h4> <div class="description"> Tiled point length </div> <!----> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="base_GameStageData.js.html">base/GameStageData.js</a>, <a href="base_GameStageData.js.html#line529">line 529</a> </li></ul></dd> </dl> <h4 class="name" id="renderObjects"><span class="type-signature"></span>renderObjects<span class="type-signature"></span></h4> <div class="description"> a getter to retrieve all attached renderObjects </div> <!----> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="base_GameStageData.js.html">base/GameStageData.js</a>, <a href="base_GameStageData.js.html#line614">line 614</a> </li></ul></dd> </dl> <h4 class="name" id="worldDimensions"><span class="type-signature"></span>worldDimensions<span class="type-signature"></span></h4> <div class="description"> Current game world dimensions </div> <!----> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="base_GameStageData.js.html">base/GameStageData.js</a>, <a href="base_GameStageData.js.html#line482">line 482</a> </li></ul></dd> </dl> <h4 class="name" id="worldOffset"><span class="type-signature"></span>worldOffset<span class="type-signature"></span></h4> <div class="description"> Current word x/y offset </div> <!----> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="base_GameStageData.js.html">base/GameStageData.js</a>, <a href="base_GameStageData.js.html#line490">line 490</a> </li></ul></dd> </dl> <h3 class="subsection-title">Methods</h3> <h4 class="name" id="centerCameraPosition"><span class="type-signature"></span>centerCameraPosition<span class="signature">(x, y)</span><span class="type-signature"></span></h4> <h5>Parameters:</h5> <table class="params"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>x</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"></td> </tr> <tr> <td class="name"><code>y</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="base_GameStageData.js.html">base/GameStageData.js</a>, <a href="base_GameStageData.js.html#line538">line 538</a> </li></ul></dd> </dl> <h4 class="name" id="cleanUp"><span class="type-signature"></span>cleanUp<span class="signature">()</span><span class="type-signature"></span></h4> <div class="description"> Used to remove all render objects, Designed for restart the stage </div> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="base_GameStageData.js.html">base/GameStageData.js</a>, <a href="base_GameStageData.js.html#line631">line 631</a> </li></ul></dd> </dl> <h4 class="name" id="getBoundaries"><span class="type-signature"></span>getBoundaries<span class="signature">()</span><span class="type-signature"> &rarr; {Array.&lt;Array.&lt;number>>}</span></h4> <div class="description"> current screen boundaries, this method is for backward capability with jsge@1.4.4 recommended to use getRawBoundaries() </div> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="base_GameStageData.js.html">base/GameStageData.js</a>, <a href="base_GameStageData.js.html#line408">line 408</a> </li></ul></dd> </dl> <h5>Returns:</h5> <dl> <dt> Type </dt> <dd> <span class="param-type">Array.&lt;Array.&lt;number>></span> </dd> </dl> <h4 class="name" id="getEllipseBoundaries"><span class="type-signature"></span>getEllipseBoundaries<span class="signature">()</span><span class="type-signature"> &rarr; {Float32Array}</span></h4> <div class="description"> ellipse boundaries from Tiled, stored as floatArray, each 4 cells, represent am ellipse with cords centerX, centerY, radiusX, radiusY </div> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="base_GameStageData.js.html">base/GameStageData.js</a>, <a href="base_GameStageData.js.html#line442">line 442</a> </li></ul></dd> </dl> <h5>Returns:</h5> <dl> <dt> Type </dt> <dd> <span class="param-type">Float32Array</span> </dd> </dl> <h4 class="name" id="getObjectsByInstance"><span class="type-signature"></span>getObjectsByInstance<span class="signature">(instance)</span><span class="type-signature"> &rarr; {Array.&lt;Object>}</span></h4> <div class="description"> Retrieve specific objects instances </div> <h5>Parameters:</h5> <table class="params"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>instance</code></td> <td class="type"> <span class="param-type">Object</span> </td> <td class="description last">drawObjectInstance to retrieve</td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="base_GameStageData.js.html">base/GameStageData.js</a>, <a href="base_GameStageData.js.html#line623">line 623</a> </li></ul></dd> </dl> <h5>Returns:</h5> <dl> <dt> Type </dt> <dd> <span class="param-type">Array.&lt;Object></span> </dd> </dl> <h4 class="name" id="getPointBoundaries"><span class="type-signature"></span>getPointBoundaries<span class="signature">()</span><span class="type-signature"> &rarr; {Float32Array}</span></h4> <div class="description"> point boundaries from Tiled, stored as floatArray, each 2 cells, represent a point with coords x1,y1 </div> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="base_GameStageData.js.html">base/GameStageData.js</a>, <a href="base_GameStageData.js.html#line452">line 452</a> </li></ul></dd> </dl> <h5>Returns:</h5> <dl> <dt> Type </dt> <dd> <span class="param-type">Float32Array</span> </dd> </dl> <h4 class="name" id="getRawBoundaries"><span class="type-signature"></span>getRawBoundaries<span class="signature">()</span><span class="type-signature"> &rarr; {Float32Array}</span></h4> <div class="description"> current screen boundaries polygon boundaries from Tiled and Tiled boundaries layers are merged here each 4 cells, represent a line with coords x1,y1,x2,y2 </div> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="base_GameStageData.js.html">base/GameStageData.js</a>, <a href="base_GameStageData.js.html#line432">line 432</a> </li></ul></dd> </dl> <h5>Returns:</h5> <dl> <dt> Type </dt> <dd> <span class="param-type">Float32Array</span> </dd> </dl> <h4 class="name" id="isOffsetTurnedOff"><span class="type-signature"></span>isOffsetTurnedOff<span class="signature">()</span><span class="type-signature"> &rarr; {boolean}</span></h4> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="base_GameStageData.js.html">base/GameStageData.js</a>, <a href="base_GameStageData.js.html#line144">line 144</a> </li></ul></dd> </dl> <h5>Returns:</h5> <dl> <dt> Type </dt> <dd> <span class="param-type">boolean</span> </dd> </dl> </article> </section> </div> <nav> <div class="switcher"><ul><li class="active"><a href="/">1.5.9</a></li></div> <h2><a href="/">Home</a></h2><h3>Classes</h3><ul><li><a href="DrawCircleObject.html">DrawCircleObject</a></li><li><a href="DrawConusObject.html">DrawConusObject</a></li><li><a href="DrawImageObject.html">DrawImageObject</a></li><li><a href="DrawLineObject.html">DrawLineObject</a></li><li><a href="DrawObjectFactory.html">DrawObjectFactory</a></li><li><a href="DrawPolygonObject.html">DrawPolygonObject</a></li><li><a href="DrawRectObject.html">DrawRectObject</a></li><li><a href="DrawShapeObject.html">DrawShapeObject</a></li><li><a href="DrawTextObject.html">DrawTextObject</a></li><li><a href="DrawTiledLayer.html">DrawTiledLayer</a></li><li><a href="GameStage.html">GameStage</a></li><li><a href="GameStageData.html">GameStageData</a></li><li><a href="IExtension.html">IExtension</a></li><li><a href="INetwork.html">INetwork</a></li><li><a href="IRender.html">IRender</a></li><li><a href="ISystem.html">ISystem</a></li><li><a href="ISystemAudio.html">ISystemAudio</a></li><li><a href="RenderLoop.html">RenderLoop</a></li><li><a href="RenderLoopDebug.html">RenderLoopDebug</a></li><li><a href="System.html">System</a></li><li><a href="SystemSettings.html">SystemSettings</a></li></ul><h3>Tutorials</h3><ul><li><a href="tutorial-application_scheme.html">Application Scheme</a></li><li><a href="tutorial-assets_manager.html">Assets Manager</a></li><li><a href="tutorial-common_issues.html">Common Issues</a></li><li><a href="tutorial-how_to_add_and_use_audio.html">How to add and use audio</a></li><li><a href="tutorial-how_to_do_animations.html">How to Create Animations</a></li><li><a href="tutorial-how_to_load_and_use_tilemaps.html">How to Load and Use Tilemaps</a></li><li><a href="tutorial-quick_start.html">Quick Start</a></li><li><a href="tutorial-spine_animations.html">How to Add Spine Animations</a></li><li><a href="tutorial-stages_lifecycle.html">Stages Lifecycle</a></li></ul> </nav> <br class="clear"> <footer> Documentation generated by <a href="https://github.com/jsdoc/jsdoc">JSDoc 4.0.4</a> on Wed Jun 18 2025 06:53:54 GMT+0000 (Coordinated Universal Time) </footer> 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