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jsge

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Javascript Game Engine

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# Javascript Game Engine This engine was designed to simplify creating games on javascript. \ No external libraries are used for drawing, no TypeScript, strict OOP structure - no cycle dependencies. It is easy to use and debug. \ \ ![Alt text](Debug.gif?raw=true "Title") ### Advantages: * OPP modular structure. * Webgl 1 under the hood, wide browser support. * Masks and webgl [blend effects](https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/blendFunc). * Assets manager for files preloading. Images, Audio, Image Atlas (Atlas.xml), etc. * Tilemaps with tilesets support from [Tiled editor](https://www.mapeditor.org). * Unlimited size tilesets. 800x800 cells, with 16x16 pixels [example] (https://codepen.io/yaalfred/pen/zYegGGb) * Frame animations for sprites and tiles. * Spine 2d skeletal animation as a plugin. * Collisions for tiles and objects. * Boundary(collision shapes) drawing as a debug option. ![Boundaries draw](boundaries_draw.png?raw=true "Boundaries draw") ### Tilemaps support: * Full file formats support: - JSON (.tmj, .json) - XML (.tmx, .xml) - Internal tilesets (as part of tilemap file) - External JSON tilesets (.tsj, json) - External XML tilesets (.tsx, .xml) - Attached images uploading * [Animated tiles support](https://doc.mapeditor.org/en/stable/manual/editing-tilesets/#tile-animation-editor) * [Tiled collision shapes](https://doc.mapeditor.org/en/stable/manual/editing-tilesets/#tile-collision-editor). ### How to run examples: 1. git submodule update --init 2. npm i 3. npm start 4. visit localhost:9000 API docs and tutorials: [jsge.reslc.ru](https://jsge.reslc.ru) \ github: [https://github.com/ALapinskas/jsge](https://github.com/ALapinskas/jsge) \ issues: [https://github.com/ALapinskas/jsge/issues](https://github.com/ALapinskas/jsge/issues) \ npm: [https://www.npmjs.com/package/jsge](https://www.npmjs.com/package/jsge)