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import Resampler from "./Resampler"; export default class AudioDevice { inputBuffer: Float32Array; inputBufferSize: number; resampler: Resampler; outputBuffer: Float32Array; outputBufferSize: number; outputBufferStart: number; outputBufferEnd: number; volume: number; context: AudioContext; audioWorkletSupport: boolean; samplesPerCallback: number; channelsAllocated: number; sampleRate: number; bufferSize: number; minBufferSize: number; maxBufferSize: number; gainNode: GainNode; audioNode: AudioNode; constructor({ context, channels, minBufferSize }: any); setSampleRate(sampleRate: number): void; setMaxBufferSize(maxBufferSize: number): void; writeAudio(buffer: Float32Array): void; remainingBuffer(): number; init(): Promise<void>; processAudio(e: AudioProcessingEvent): void; setVolume(volume: number): void; resetAudioBuffer(targetSampleRate: number): void; refillResampledBuffer(): void; initializeResampler(targetSampleRate: number): void; resampledSamplesLeft(): number; getBufferSamples(): Float32Array; }