jsgamepad
Version:
W3C Gamepad API Simplified & Implementation fixes
68 lines (59 loc) • 1.94 kB
JavaScript
import $ from "jquery";
import jsGamepad from "./src/index";
jsGamepad.on("connected", (gamepad) => {
const $gamepad = $("<div />")
.addClass("gamepad")
.addClass("gamepad-" + gamepad.index);
$("<h2 />")
.text("Gamepad #" + gamepad.index + " " + gamepad.id + "")
.appendTo($gamepad);
$("<h3 />")
.addClass("secondary")
.text("Mapping: " + gamepad.mapping)
.appendTo($gamepad);
const $buttons = $("<div />")
.addClass("gamepad-buttons")
.appendTo($gamepad);
gamepad.buttons.forEach((button, buttonIndex) => {
const $gamepadButton = $("<div />")
.addClass("gamepad-button")
.addClass("gamepad-button-" + buttonIndex)
.text(buttonIndex)
.appendTo($buttons);
$("<div />")
.addClass("gamepad-button-value")
.appendTo($gamepadButton);
});
const $axes = $("<div />")
.addClass("gamepad-axes")
.appendTo($gamepad);
gamepad.axes.forEach((axis, axisIndex) => {
const $gamepadAxis = $("<div />")
.addClass("gamepad-axis")
.addClass("gamepad-axis-" + axisIndex)
.text(axisIndex)
.appendTo($axes);
$("<div />")
.addClass("gamepad-axis-value")
.appendTo($gamepadAxis);
});
$gamepad.appendTo(document.body);
}).on("disconnected", (gamepad) => {
$(".gamepad-" + gamepad.index).remove();
}).on("buttonPressed", ({ button, buttonIndex, gamepad }) => {
$(".gamepad-button-" + buttonIndex)
.addClass("pressed");
}).on("buttonChanged", ({ button, buttonIndex, gamepad }) => {
$(".gamepad-button-" + buttonIndex)
.find(".gamepad-button-value")
.text(button.value);
}).on("buttonReleased", ({ button, buttonIndex, gamepad }) => {
$(".gamepad-button-" + buttonIndex)
.removeClass("changed")
.removeClass("pressed");
}).on("axisChanged", ({ axis, axisIndex, gamepad }) => {
$(".gamepad-axis-" + axisIndex)
.find(".gamepad-axis-value")
.text(axis);
});
jsGamepad.watch();