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jsgam

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JavaScript Graphic Adventure Maker

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// modules are defined as an array // [ module function, map of requires ] // // map of requires is short require name -> numeric require // // anything defined in a previous bundle is accessed via the // orig method which is the require for previous bundles parcelRequire = (function (modules, cache, entry, globalName) { // Save the require from previous bundle to this closure if any var previousRequire = typeof parcelRequire === 'function' && parcelRequire; var nodeRequire = typeof require === 'function' && require; function newRequire(name, jumped) { if (!cache[name]) { if (!modules[name]) { // if we cannot find the module within our internal map or // cache jump to the current global require ie. the last bundle // that was added to the page. var currentRequire = typeof parcelRequire === 'function' && parcelRequire; if (!jumped && currentRequire) { return currentRequire(name, true); } // If there are other bundles on this page the require from the // previous one is saved to 'previousRequire'. Repeat this as // many times as there are bundles until the module is found or // we exhaust the require chain. if (previousRequire) { return previousRequire(name, true); } // Try the node require function if it exists. if (nodeRequire && typeof name === 'string') { return nodeRequire(name); } var err = new Error('Cannot find module \'' + name + '\''); err.code = 'MODULE_NOT_FOUND'; throw err; } localRequire.resolve = resolve; localRequire.cache = {}; var module = cache[name] = new newRequire.Module(name); modules[name][0].call(module.exports, localRequire, module, module.exports, this); } return cache[name].exports; function localRequire(x){ return newRequire(localRequire.resolve(x)); } function resolve(x){ return modules[name][1][x] || x; } } function Module(moduleName) { this.id = moduleName; this.bundle = newRequire; this.exports = {}; } newRequire.isParcelRequire = true; newRequire.Module = Module; newRequire.modules = modules; newRequire.cache = cache; newRequire.parent = previousRequire; newRequire.register = function (id, exports) { modules[id] = [function (require, module) { module.exports = exports; }, {}]; }; var error; for (var i = 0; i < entry.length; i++) { try { newRequire(entry[i]); } catch (e) { // Save first error but execute all entries if (!error) { error = e; } } } if (entry.length) { // Expose entry point to Node, AMD or browser globals // Based on https://github.com/ForbesLindesay/umd/blob/master/template.js var mainExports = newRequire(entry[entry.length - 1]); // CommonJS if (typeof exports === "object" && typeof module !== "undefined") { module.exports = mainExports; // RequireJS } else if (typeof define === "function" && define.amd) { define(function () { return mainExports; }); // <script> } else if (globalName) { this[globalName] = mainExports; } } // Override the current require with this new one parcelRequire = newRequire; if (error) { // throw error from earlier, _after updating parcelRequire_ throw error; } return newRequire; })({"aj4z":[function(require,module,exports) { var global = arguments[3]; var define; (function(global){ // // Check for native Promise and it has correct interface // var NativePromise = global['Promise']; var nativePromiseSupported = NativePromise && // Some of these methods are missing from // Firefox/Chrome experimental implementations 'resolve' in NativePromise && 'reject' in NativePromise && 'all' in NativePromise && 'race' in NativePromise && // Older version of the spec had a resolver object // as the arg rather than a function (function(){ var resolve; new NativePromise(function(r){ resolve = r; }); return typeof resolve === 'function'; })(); // // export if necessary // if (typeof exports !== 'undefined' && exports) { // node.js exports.Promise = nativePromiseSupported ? NativePromise : Promise; exports.Polyfill = Promise; } else { // AMD if (typeof define == 'function' && define.amd) { define(function(){ return nativePromiseSupported ? NativePromise : Promise; }); } else { // in browser add to global if (!nativePromiseSupported) global['Promise'] = Promise; } } // // Polyfill // var PENDING = 'pending'; var SEALED = 'sealed'; var FULFILLED = 'fulfilled'; var REJECTED = 'rejected'; var NOOP = function(){}; function isArray(value) { return Object.prototype.toString.call(value) === '[object Array]'; } // async calls var asyncSetTimer = typeof setImmediate !== 'undefined' ? setImmediate : setTimeout; var asyncQueue = []; var asyncTimer; function asyncFlush(){ // run promise callbacks for (var i = 0; i < asyncQueue.length; i++) asyncQueue[i][0](asyncQueue[i][1]); // reset async asyncQueue asyncQueue = []; asyncTimer = false; } function asyncCall(callback, arg){ asyncQueue.push([callback, arg]); if (!asyncTimer) { asyncTimer = true; asyncSetTimer(asyncFlush, 0); } } function invokeResolver(resolver, promise) { function resolvePromise(value) { resolve(promise, value); } function rejectPromise(reason) { reject(promise, reason); } try { resolver(resolvePromise, rejectPromise); } catch(e) { rejectPromise(e); } } function invokeCallback(subscriber){ var owner = subscriber.owner; var settled = owner.state_; var value = owner.data_; var callback = subscriber[settled]; var promise = subscriber.then; if (typeof callback === 'function') { settled = FULFILLED; try { value = callback(value); } catch(e) { reject(promise, e); } } if (!handleThenable(promise, value)) { if (settled === FULFILLED) resolve(promise, value); if (settled === REJECTED) reject(promise, value); } } function handleThenable(promise, value) { var resolved; try { if (promise === value) throw new TypeError('A promises callback cannot return that same promise.'); if (value && (typeof value === 'function' || typeof value === 'object')) { var then = value.then; // then should be retrived only once if (typeof then === 'function') { then.call(value, function(val){ if (!resolved) { resolved = true; if (value !== val) resolve(promise, val); else fulfill(promise, val); } }, function(reason){ if (!resolved) { resolved = true; reject(promise, reason); } }); return true; } } } catch (e) { if (!resolved) reject(promise, e); return true; } return false; } function resolve(promise, value){ if (promise === value || !handleThenable(promise, value)) fulfill(promise, value); } function fulfill(promise, value){ if (promise.state_ === PENDING) { promise.state_ = SEALED; promise.data_ = value; asyncCall(publishFulfillment, promise); } } function reject(promise, reason){ if (promise.state_ === PENDING) { promise.state_ = SEALED; promise.data_ = reason; asyncCall(publishRejection, promise); } } function publish(promise) { var callbacks = promise.then_; promise.then_ = undefined; for (var i = 0; i < callbacks.length; i++) { invokeCallback(callbacks[i]); } } function publishFulfillment(promise){ promise.state_ = FULFILLED; publish(promise); } function publishRejection(promise){ promise.state_ = REJECTED; publish(promise); } /** * @class */ function Promise(resolver){ if (typeof resolver !== 'function') throw new TypeError('Promise constructor takes a function argument'); if (this instanceof Promise === false) throw new TypeError('Failed to construct \'Promise\': Please use the \'new\' operator, this object constructor cannot be called as a function.'); this.then_ = []; invokeResolver(resolver, this); } Promise.prototype = { constructor: Promise, state_: PENDING, then_: null, data_: undefined, then: function(onFulfillment, onRejection){ var subscriber = { owner: this, then: new this.constructor(NOOP), fulfilled: onFulfillment, rejected: onRejection }; if (this.state_ === FULFILLED || this.state_ === REJECTED) { // already resolved, call callback async asyncCall(invokeCallback, subscriber); } else { // subscribe this.then_.push(subscriber); } return subscriber.then; }, 'catch': function(onRejection) { return this.then(null, onRejection); } }; Promise.all = function(promises){ var Class = this; if (!isArray(promises)) throw new TypeError('You must pass an array to Promise.all().'); return new Class(function(resolve, reject){ var results = []; var remaining = 0; function resolver(index){ remaining++; return function(value){ results[index] = value; if (!--remaining) resolve(results); }; } for (var i = 0, promise; i < promises.length; i++) { promise = promises[i]; if (promise && typeof promise.then === 'function') promise.then(resolver(i), reject); else results[i] = promise; } if (!remaining) resolve(results); }); }; Promise.race = function(promises){ var Class = this; if (!isArray(promises)) throw new TypeError('You must pass an array to Promise.race().'); return new Class(function(resolve, reject) { for (var i = 0, promise; i < promises.length; i++) { promise = promises[i]; if (promise && typeof promise.then === 'function') promise.then(resolve, reject); else resolve(promise); } }); }; Promise.resolve = function(value){ var Class = this; if (value && typeof value === 'object' && value.constructor === Class) return value; return new Class(function(resolve){ resolve(value); }); }; Promise.reject = function(reason){ var Class = this; return new Class(function(resolve, reject){ reject(reason); }); }; })(typeof window != 'undefined' ? window : typeof global != 'undefined' ? global : typeof self != 'undefined' ? self : this); },{}],"J4Nk":[function(require,module,exports) { /* object-assign (c) Sindre Sorhus @license MIT */ 'use strict'; /* eslint-disable no-unused-vars */ var getOwnPropertySymbols = Object.getOwnPropertySymbols; var hasOwnProperty = Object.prototype.hasOwnProperty; var propIsEnumerable = Object.prototype.propertyIsEnumerable; function toObject(val) { if (val === null || val === undefined) { throw new TypeError('Object.assign cannot be called with null or undefined'); } return Object(val); } function shouldUseNative() { try { if (!Object.assign) { return false; } // Detect buggy property enumeration order in older V8 versions. // https://bugs.chromium.org/p/v8/issues/detail?id=4118 var test1 = new String('abc'); // eslint-disable-line no-new-wrappers test1[5] = 'de'; if (Object.getOwnPropertyNames(test1)[0] === '5') { return false; } // https://bugs.chromium.org/p/v8/issues/detail?id=3056 var test2 = {}; for (var i = 0; i < 10; i++) { test2['_' + String.fromCharCode(i)] = i; } var order2 = Object.getOwnPropertyNames(test2).map(function (n) { return test2[n]; }); if (order2.join('') !== '0123456789') { return false; } // https://bugs.chromium.org/p/v8/issues/detail?id=3056 var test3 = {}; 'abcdefghijklmnopqrst'.split('').forEach(function (letter) { test3[letter] = letter; }); if (Object.keys(Object.assign({}, test3)).join('') !== 'abcdefghijklmnopqrst') { return false; } return true; } catch (err) { // We don't expect any of the above to throw, but better to be safe. return false; } } module.exports = shouldUseNative() ? Object.assign : function (target, source) { var from; var to = toObject(target); var symbols; for (var s = 1; s < arguments.length; s++) { from = Object(arguments[s]); for (var key in from) { if (hasOwnProperty.call(from, key)) { to[key] = from[key]; } } if (getOwnPropertySymbols) { symbols = getOwnPropertySymbols(from); for (var i = 0; i < symbols.length; i++) { if (propIsEnumerable.call(from, symbols[i])) { to[symbols[i]] = from[symbols[i]]; } } } } return to; }; },{}],"y4AA":[function(require,module,exports) { "use strict"; var _es6PromisePolyfill = require("es6-promise-polyfill"); var _objectAssign = _interopRequireDefault(require("object-assign")); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } /*! * @pixi/polyfill - v5.3.3 * Compiled Tue, 04 Aug 2020 16:23:09 UTC * * @pixi/polyfill is licensed under the MIT License. * http://www.opensource.org/licenses/mit-license */ // Support for IE 9 - 11 which does not include Promises if (!window.Promise) { window.Promise = _es6PromisePolyfill.Polyfill; } // References: if (!Object.assign) { Object.assign = _objectAssign.default; } // References: // http://paulirish.com/2011/requestanimationframe-for-smart-animating/ // https://gist.github.com/1579671 // http://updates.html5rocks.com/2012/05/requestAnimationFrame-API-now-with-sub-millisecond-precision // https://gist.github.com/timhall/4078614 // https://github.com/Financial-Times/polyfill-service/tree/master/polyfills/requestAnimationFrame // Expected to be used with Browserfiy // Browserify automatically detects the use of `global` and passes the // correct reference of `global`, `self`, and finally `window` var ONE_FRAME_TIME = 16; // Date.now if (!(Date.now && Date.prototype.getTime)) { Date.now = function now() { return new Date().getTime(); }; } // performance.now if (!(window.performance && window.performance.now)) { var startTime_1 = Date.now(); if (!window.performance) { window.performance = {}; } window.performance.now = function () { return Date.now() - startTime_1; }; } // requestAnimationFrame var lastTime = Date.now(); var vendors = ['ms', 'moz', 'webkit', 'o']; for (var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) { var p = vendors[x]; window.requestAnimationFrame = window[p + "RequestAnimationFrame"]; window.cancelAnimationFrame = window[p + "CancelAnimationFrame"] || window[p + "CancelRequestAnimationFrame"]; } if (!window.requestAnimationFrame) { window.requestAnimationFrame = function (callback) { if (typeof callback !== 'function') { throw new TypeError(callback + "is not a function"); } var currentTime = Date.now(); var delay = ONE_FRAME_TIME + lastTime - currentTime; if (delay < 0) { delay = 0; } lastTime = currentTime; return window.setTimeout(function () { lastTime = Date.now(); callback(performance.now()); }, delay); }; } if (!window.cancelAnimationFrame) { window.cancelAnimationFrame = function (id) { return clearTimeout(id); }; } // References: // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/sign if (!Math.sign) { Math.sign = function mathSign(x) { x = Number(x); if (x === 0 || isNaN(x)) { return x; } return x > 0 ? 1 : -1; }; } // References: // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number/isInteger if (!Number.isInteger) { Number.isInteger = function numberIsInteger(value) { return typeof value === 'number' && isFinite(value) && Math.floor(value) === value; }; } if (!window.ArrayBuffer) { window.ArrayBuffer = Array; } if (!window.Float32Array) { window.Float32Array = Array; } if (!window.Uint32Array) { window.Uint32Array = Array; } if (!window.Uint16Array) { window.Uint16Array = Array; } if (!window.Uint8Array) { window.Uint8Array = Array; } if (!window.Int32Array) { window.Int32Array = Array; } },{"es6-promise-polyfill":"aj4z","object-assign":"J4Nk"}],"UGVv":[function(require,module,exports) { "use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.default = isMobile; var appleIphone = /iPhone/i; var appleIpod = /iPod/i; var appleTablet = /iPad/i; var appleUniversal = /\biOS-universal(?:.+)Mac\b/i; var androidPhone = /\bAndroid(?:.+)Mobile\b/i; var androidTablet = /Android/i; var amazonPhone = /(?:SD4930UR|\bSilk(?:.+)Mobile\b)/i; var amazonTablet = /Silk/i; var windowsPhone = /Windows Phone/i; var windowsTablet = /\bWindows(?:.+)ARM\b/i; var otherBlackBerry = /BlackBerry/i; var otherBlackBerry10 = /BB10/i; var otherOpera = /Opera Mini/i; var otherChrome = /\b(CriOS|Chrome)(?:.+)Mobile/i; var otherFirefox = /Mobile(?:.+)Firefox\b/i; var isAppleTabletOnIos13 = function (navigator) { return typeof navigator !== 'undefined' && navigator.platform === 'MacIntel' && typeof navigator.maxTouchPoints === 'number' && navigator.maxTouchPoints > 1 && typeof MSStream === 'undefined'; }; function createMatch(userAgent) { return function (regex) { return regex.test(userAgent); }; } function isMobile(param) { var nav = { userAgent: '', platform: '', maxTouchPoints: 0 }; if (!param && typeof navigator !== 'undefined') { nav = { userAgent: navigator.userAgent, platform: navigator.platform, maxTouchPoints: navigator.maxTouchPoints || 0 }; } else if (typeof param === 'string') { nav.userAgent = param; } else if (param && param.userAgent) { nav = { userAgent: param.userAgent, platform: param.platform, maxTouchPoints: param.maxTouchPoints || 0 }; } var userAgent = nav.userAgent; var tmp = userAgent.split('[FBAN'); if (typeof tmp[1] !== 'undefined') { userAgent = tmp[0]; } tmp = userAgent.split('Twitter'); if (typeof tmp[1] !== 'undefined') { userAgent = tmp[0]; } var match = createMatch(userAgent); var result = { apple: { phone: match(appleIphone) && !match(windowsPhone), ipod: match(appleIpod), tablet: !match(appleIphone) && (match(appleTablet) || isAppleTabletOnIos13(nav)) && !match(windowsPhone), universal: match(appleUniversal), device: (match(appleIphone) || match(appleIpod) || match(appleTablet) || match(appleUniversal) || isAppleTabletOnIos13(nav)) && !match(windowsPhone) }, amazon: { phone: match(amazonPhone), tablet: !match(amazonPhone) && match(amazonTablet), device: match(amazonPhone) || match(amazonTablet) }, android: { phone: !match(windowsPhone) && match(amazonPhone) || !match(windowsPhone) && match(androidPhone), tablet: !match(windowsPhone) && !match(amazonPhone) && !match(androidPhone) && (match(amazonTablet) || match(androidTablet)), device: !match(windowsPhone) && (match(amazonPhone) || match(amazonTablet) || match(androidPhone) || match(androidTablet)) || match(/\bokhttp\b/i) }, windows: { phone: match(windowsPhone), tablet: match(windowsTablet), device: match(windowsPhone) || match(windowsTablet) }, other: { blackberry: match(otherBlackBerry), blackberry10: match(otherBlackBerry10), opera: match(otherOpera), firefox: match(otherFirefox), chrome: match(otherChrome), device: match(otherBlackBerry) || match(otherBlackBerry10) || match(otherOpera) || match(otherFirefox) || match(otherChrome) }, any: false, phone: false, tablet: false }; result.any = result.apple.device || result.android.device || result.windows.device || result.other.device; result.phone = result.apple.phone || result.android.phone || result.windows.phone; result.tablet = result.apple.tablet || result.android.tablet || result.windows.tablet; return result; } },{}],"KzjX":[function(require,module,exports) { "use strict"; Object.defineProperty(exports, "__esModule", { value: true }); var _exportNames = {}; Object.defineProperty(exports, "default", { enumerable: true, get: function () { return _isMobile.default; } }); var _isMobile = _interopRequireWildcard(require("./isMobile")); Object.keys(_isMobile).forEach(function (key) { if (key === "default" || key === "__esModule") return; if (Object.prototype.hasOwnProperty.call(_exportNames, key)) return; Object.defineProperty(exports, key, { enumerable: true, get: function () { return _isMobile[key]; } }); }); function _getRequireWildcardCache() { if (typeof WeakMap !== "function") return null; var cache = new WeakMap(); _getRequireWildcardCache = function () { return cache; }; return cache; } function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } if (obj === null || typeof obj !== "object" && typeof obj !== "function") { return { default: obj }; } var cache = _getRequireWildcardCache(); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; } },{"./isMobile":"UGVv"}],"t4Uo":[function(require,module,exports) { "use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.settings = exports.isMobile = void 0; var _ismobilejs = _interopRequireDefault(require("ismobilejs")); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } /*! * @pixi/settings - v5.3.3 * Compiled Tue, 04 Aug 2020 16:23:09 UTC * * @pixi/settings is licensed under the MIT License. * http://www.opensource.org/licenses/mit-license */ // The ESM/CJS versions of ismobilejs only var isMobile = (0, _ismobilejs.default)(window.navigator); /** * The maximum recommended texture units to use. * In theory the bigger the better, and for desktop we'll use as many as we can. * But some mobile devices slow down if there is to many branches in the shader. * So in practice there seems to be a sweet spot size that varies depending on the device. * * In v4, all mobile devices were limited to 4 texture units because for this. * In v5, we allow all texture units to be used on modern Apple or Android devices. * * @private * @param {number} max * @returns {number} */ exports.isMobile = isMobile; function maxRecommendedTextures(max) { var allowMax = true; if (isMobile.tablet || isMobile.phone) { if (isMobile.apple.device) { var match = navigator.userAgent.match(/OS (\d+)_(\d+)?/); if (match) { var majorVersion = parseInt(match[1], 10); // Limit texture units on devices below iOS 11, which will be older hardware if (majorVersion < 11) { allowMax = false; } } } if (isMobile.android.device) { var match = navigator.userAgent.match(/Android\s([0-9.]*)/); if (match) { var majorVersion = parseInt(match[1], 10); // Limit texture units on devices below Android 7 (Nougat), which will be older hardware if (majorVersion < 7) { allowMax = false; } } } } return allowMax ? max : 4; } /** * Uploading the same buffer multiple times in a single frame can cause performance issues. * Apparent on iOS so only check for that at the moment * This check may become more complex if this issue pops up elsewhere. * * @private * @returns {boolean} */ function canUploadSameBuffer() { return !isMobile.apple.device; } /** * User's customizable globals for overriding the default PIXI settings, such * as a renderer's default resolution, framerate, float precision, etc. * @example * // Use the native window resolution as the default resolution * // will support high-density displays when rendering * PIXI.settings.RESOLUTION = window.devicePixelRatio; * * // Disable interpolation when scaling, will make texture be pixelated * PIXI.settings.SCALE_MODE = PIXI.SCALE_MODES.NEAREST; * @namespace PIXI.settings */ var settings = { /** * If set to true WebGL will attempt make textures mimpaped by default. * Mipmapping will only succeed if the base texture uploaded has power of two dimensions. * * @static * @name MIPMAP_TEXTURES * @memberof PIXI.settings * @type {PIXI.MIPMAP_MODES} * @default PIXI.MIPMAP_MODES.POW2 */ MIPMAP_TEXTURES: 1, /** * Default anisotropic filtering level of textures. * Usually from 0 to 16 * * @static * @name ANISOTROPIC_LEVEL * @memberof PIXI.settings * @type {number} * @default 0 */ ANISOTROPIC_LEVEL: 0, /** * Default resolution / device pixel ratio of the renderer. * * @static * @name RESOLUTION * @memberof PIXI.settings * @type {number} * @default 1 */ RESOLUTION: 1, /** * Default filter resolution. * * @static * @name FILTER_RESOLUTION * @memberof PIXI.settings * @type {number} * @default 1 */ FILTER_RESOLUTION: 1, /** * The maximum textures that this device supports. * * @static * @name SPRITE_MAX_TEXTURES * @memberof PIXI.settings * @type {number} * @default 32 */ SPRITE_MAX_TEXTURES: maxRecommendedTextures(32), // TODO: maybe change to SPRITE.BATCH_SIZE: 2000 // TODO: maybe add PARTICLE.BATCH_SIZE: 15000 /** * The default sprite batch size. * * The default aims to balance desktop and mobile devices. * * @static * @name SPRITE_BATCH_SIZE * @memberof PIXI.settings * @type {number} * @default 4096 */ SPRITE_BATCH_SIZE: 4096, /** * The default render options if none are supplied to {@link PIXI.Renderer} * or {@link PIXI.CanvasRenderer}. * * @static * @name RENDER_OPTIONS * @memberof PIXI.settings * @type {object} * @property {HTMLCanvasElement} view=null * @property {number} resolution=1 * @property {boolean} antialias=false * @property {boolean} autoDensity=false * @property {boolean} transparent=false * @property {number} backgroundColor=0x000000 * @property {boolean} clearBeforeRender=true * @property {boolean} preserveDrawingBuffer=false * @property {number} width=800 * @property {number} height=600 * @property {boolean} legacy=false */ RENDER_OPTIONS: { view: null, antialias: false, autoDensity: false, transparent: false, backgroundColor: 0x000000, clearBeforeRender: true, preserveDrawingBuffer: false, width: 800, height: 600, legacy: false }, /** * Default Garbage Collection mode. * * @static * @name GC_MODE * @memberof PIXI.settings * @type {PIXI.GC_MODES} * @default PIXI.GC_MODES.AUTO */ GC_MODE: 0, /** * Default Garbage Collection max idle. * * @static * @name GC_MAX_IDLE * @memberof PIXI.settings * @type {number} * @default 3600 */ GC_MAX_IDLE: 60 * 60, /** * Default Garbage Collection maximum check count. * * @static * @name GC_MAX_CHECK_COUNT * @memberof PIXI.settings * @type {number} * @default 600 */ GC_MAX_CHECK_COUNT: 60 * 10, /** * Default wrap modes that are supported by pixi. * * @static * @name WRAP_MODE * @memberof PIXI.settings * @type {PIXI.WRAP_MODES} * @default PIXI.WRAP_MODES.CLAMP */ WRAP_MODE: 33071, /** * Default scale mode for textures. * * @static * @name SCALE_MODE * @memberof PIXI.settings * @type {PIXI.SCALE_MODES} * @default PIXI.SCALE_MODES.LINEAR */ SCALE_MODE: 1, /** * Default specify float precision in vertex shader. * * @static * @name PRECISION_VERTEX * @memberof PIXI.settings * @type {PIXI.PRECISION} * @default PIXI.PRECISION.HIGH */ PRECISION_VERTEX: 'highp', /** * Default specify float precision in fragment shader. * iOS is best set at highp due to https://github.com/pixijs/pixi.js/issues/3742 * * @static * @name PRECISION_FRAGMENT * @memberof PIXI.settings * @type {PIXI.PRECISION} * @default PIXI.PRECISION.MEDIUM */ PRECISION_FRAGMENT: isMobile.apple.device ? 'highp' : 'mediump', /** * Can we upload the same buffer in a single frame? * * @static * @name CAN_UPLOAD_SAME_BUFFER * @memberof PIXI.settings * @type {boolean} */ CAN_UPLOAD_SAME_BUFFER: canUploadSameBuffer(), /** * Enables bitmap creation before image load. This feature is experimental. * * @static * @name CREATE_IMAGE_BITMAP * @memberof PIXI.settings * @type {boolean} * @default false */ CREATE_IMAGE_BITMAP: false, /** * If true PixiJS will Math.floor() x/y values when rendering, stopping pixel interpolation. * Advantages can include sharper image quality (like text) and faster rendering on canvas. * The main disadvantage is movement of objects may appear less smooth. * * @static * @constant * @memberof PIXI.settings * @type {boolean} * @default false */ ROUND_PIXELS: false }; exports.settings = settings; },{"ismobilejs":"KzjX"}],"JJlS":[function(require,module,exports) { 'use strict'; var has = Object.prototype.hasOwnProperty , prefix = '~'; /** * Constructor to create a storage for our `EE` objects. * An `Events` instance is a plain object whose properties are event names. * * @constructor * @private */ function Events() {} // // We try to not inherit from `Object.prototype`. In some engines creating an // instance in this way is faster than calling `Object.create(null)` directly. // If `Object.create(null)` is not supported we prefix the event names with a // character to make sure that the built-in object properties are not // overridden or used as an attack vector. // if (Object.create) { Events.prototype = Object.create(null); // // This hack is needed because the `__proto__` property is still inherited in // some old browsers like Android 4, iPhone 5.1, Opera 11 and Safari 5. // if (!new Events().__proto__) prefix = false; } /** * Representation of a single event listener. * * @param {Function} fn The listener function. * @param {*} context The context to invoke the listener with. * @param {Boolean} [once=false] Specify if the listener is a one-time listener. * @constructor * @private */ function EE(fn, context, once) { this.fn = fn; this.context = context; this.once = once || false; } /** * Add a listener for a given event. * * @param {EventEmitter} emitter Reference to the `EventEmitter` instance. * @param {(String|Symbol)} event The event name. * @param {Function} fn The listener function. * @param {*} context The context to invoke the listener with. * @param {Boolean} once Specify if the listener is a one-time listener. * @returns {EventEmitter} * @private */ function addListener(emitter, event, fn, context, once) { if (typeof fn !== 'function') { throw new TypeError('The listener must be a function'); } var listener = new EE(fn, context || emitter, once) , evt = prefix ? prefix + event : event; if (!emitter._events[evt]) emitter._events[evt] = listener, emitter._eventsCount++; else if (!emitter._events[evt].fn) emitter._events[evt].push(listener); else emitter._events[evt] = [emitter._events[evt], listener]; return emitter; } /** * Clear event by name. * * @param {EventEmitter} emitter Reference to the `EventEmitter` instance. * @param {(String|Symbol)} evt The Event name. * @private */ function clearEvent(emitter, evt) { if (--emitter._eventsCount === 0) emitter._events = new Events(); else delete emitter._events[evt]; } /** * Minimal `EventEmitter` interface that is molded against the Node.js * `EventEmitter` interface. * * @constructor * @public */ function EventEmitter() { this._events = new Events(); this._eventsCount = 0; } /** * Return an array listing the events for which the emitter has registered * listeners. * * @returns {Array} * @public */ EventEmitter.prototype.eventNames = function eventNames() { var names = [] , events , name; if (this._eventsCount === 0) return names; for (name in (events = this._events)) { if (has.call(events, name)) names.push(prefix ? name.slice(1) : name); } if (Object.getOwnPropertySymbols) { return names.concat(Object.getOwnPropertySymbols(events)); } return names; }; /** * Return the listeners registered for a given event. * * @param {(String|Symbol)} event The event name. * @returns {Array} The registered listeners. * @public */ EventEmitter.prototype.listeners = function listeners(event) { var evt = prefix ? prefix + event : event , handlers = this._events[evt]; if (!handlers) return []; if (handlers.fn) return [handlers.fn]; for (var i = 0, l = handlers.length, ee = new Array(l); i < l; i++) { ee[i] = handlers[i].fn; } return ee; }; /** * Return the number of listeners listening to a given event. * * @param {(String|Symbol)} event The event name. * @returns {Number} The number of listeners. * @public */ EventEmitter.prototype.listenerCount = function listenerCount(event) { var evt = prefix ? prefix + event : event , listeners = this._events[evt]; if (!listeners) return 0; if (listeners.fn) return 1; return listeners.length; }; /** * Calls each of the listeners registered for a given event. * * @param {(String|Symbol)} event The event name. * @returns {Boolean} `true` if the event had listeners, else `false`. * @public */ EventEmitter.prototype.emit = function emit(event, a1, a2, a3, a4, a5) { var evt = prefix ? prefix + event : event; if (!this._events[evt]) return false; var listeners = this._events[evt] , len = arguments.length , args , i; if (listeners.fn) { if (listeners.once) this.removeListener(event, listeners.fn, undefined, true); switch (len) { case 1: return listeners.fn.call(listeners.context), true; case 2: return listeners.fn.call(listeners.context, a1), true; case 3: return listeners.fn.call(listeners.context, a1, a2), true; case 4: return listeners.fn.call(listeners.context, a1, a2, a3), true; case 5: return listeners.fn.call(listeners.context, a1, a2, a3, a4), true; case 6: return listeners.fn.call(listeners.context, a1, a2, a3, a4, a5), true; } for (i = 1, args = new Array(len -1); i < len; i++) { args[i - 1] = arguments[i]; } listeners.fn.apply(listeners.context, args); } else { var length = listeners.length , j; for (i = 0; i < length; i++) { if (listeners[i].once) this.removeListener(event, listeners[i].fn, undefined, true); switch (len) { case 1: listeners[i].fn.call(listeners[i].context); break; case 2: listeners[i].fn.call(listeners[i].context, a1); break; case 3: listeners[i].fn.call(listeners[i].context, a1, a2); break; case 4: listeners[i].fn.call(listeners[i].context, a1, a2, a3); break; default: if (!args) for (j = 1, args = new Array(len -1); j < len; j++) { args[j - 1] = arguments[j]; } listeners[i].fn.apply(listeners[i].context, args); } } } return true; }; /** * Add a listener for a given event. * * @param {(String|Symbol)} event The event name. * @param {Function} fn The listener function. * @param {*} [context=this] The context to invoke the listener with. * @returns {EventEmitter} `this`. * @public */ EventEmitter.prototype.on = function on(event, fn, context) { return addListener(this, event, fn, context, false); }; /** * Add a one-time listener for a given event. * * @param {(String|Symbol)} event The event name. * @param {Function} fn The listener function. * @param {*} [context=this] The context to invoke the listener with. * @returns {EventEmitter} `this`. * @public */ EventEmitter.prototype.once = function once(event, fn, context) { return addListener(this, event, fn, context, true); }; /** * Remove the listeners of a given event. * * @param {(String|Symbol)} event The event name. * @param {Function} fn Only remove the listeners that match this function. * @param {*} context Only remove the listeners that have this context. * @param {Boolean} once Only remove one-time listeners. * @returns {EventEmitter} `this`. * @public */ EventEmitter.prototype.removeListener = function removeListener(event, fn, context, once) { var evt = prefix ? prefix + event : event; if (!this._events[evt]) return this; if (!fn) { clearEvent(this, evt); return this; } var listeners = this._events[evt]; if (listeners.fn) { if ( listeners.fn === fn && (!once || listeners.once) && (!context || listeners.context === context) ) { clearEvent(this, evt); } } else { for (var i = 0, events = [], length = listeners.length; i < length; i++) { if ( listeners[i].fn !== fn || (once && !listeners[i].once) || (context && listeners[i].context !== context) ) { events.push(listeners[i]); } } // // Reset the array, or remove it completely if we have no more listeners. // if (events.length) this._events[evt] = events.length === 1 ? events[0] : events; else clearEvent(this, evt); } return this; }; /** * Remove all listeners, or those of the specified event. * * @param {(String|Symbol)} [event] The event name. * @returns {EventEmitter} `this`. * @public */ EventEmitter.prototype.removeAllListeners = function removeAllListeners(event) { var evt; if (event) { evt = prefix ? prefix + event : event; if (this._events[evt]) clearEvent(this, evt); } else { this._events = new Events(); this._eventsCount = 0; } return this; }; // // Alias methods names because people roll like that. // EventEmitter.prototype.off = EventEmitter.prototype.removeListener; EventEmitter.prototype.addListener = EventEmitter.prototype.on; // // Expose the prefix. // EventEmitter.prefixed = prefix; // // Allow `EventEmitter` to be imported as module namespace. // EventEmitter.EventEmitter = EventEmitter; // // Expose the module. // if ('undefined' !== typeof module) { module.exports = EventEmitter; } },{}],"vwhv":[function(require,module,exports) { 'use strict'; module.exports = earcut; module.exports.default = earcut; function earcut(data, holeIndices, dim) { dim = dim || 2; var hasHoles = holeIndices && holeIndices.length, outerLen = hasHoles ? holeIndices[0] * dim : data.length, outerNode = linkedList(data, 0, outerLen, dim, true), triangles = []; if (!outerNode || outerNode.next === outerNode.prev) return triangles; var minX, minY, maxX, maxY, x, y, invSize; if (hasHoles) outerNode = eliminateHoles(data, holeIndices, outerNode, dim); // if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox if (data.length > 80 * dim) { minX = maxX = data[0]; minY = maxY = data[1]; for (var i = dim; i < outerLen; i += dim) { x = data[i]; y = data[i + 1]; if (x < minX) minX = x; if (y < minY) minY = y; if (x > maxX) maxX = x; if (y > maxY) maxY = y; } // minX, minY and invSize are later used to transform coords into integers for z-order calculation invSize = Math.max(maxX - minX, maxY - minY); invSize = invSize !== 0 ? 1 / invSize : 0; } earcutLinked(outerNode, triangles, dim, minX, minY, invSize); return triangles; } // create a circular doubly linked list from polygon points in the specified winding order function linkedList(data, start, end, dim, clockwise) { var i, last; if (clockwise === (signedArea(data, start, end, dim) > 0)) { for (i = start; i < end; i += dim) last = insertNode(i, data[i], data[i + 1], last); } else { for (i = end - dim; i >= start; i -= dim) last = insertNode(i, data[i], data[i + 1], last); } if (last && equals(last, last.next)) { removeNode(last); last = last.next; } return last; } // eliminate colinear or duplicate points function filterPoints(start, end) { if (!start) return start; if (!end) end = start; var p = start, again; do { again = false; if (!p.steiner && (equals(p, p.next) || area(p.prev, p, p.next) === 0)) { removeNode(p); p = end = p.prev; if (p === p.next) break; again = true; } else { p = p.next; } } while (again || p !== end); return end; } // main ear slicing loop which triangulates a polygon (given as a linked list) function earcutLinked(ear, triangles, dim, minX, minY, invSize, pass) { if (!ear) return; // interlink polygon nodes in z-order if (!pass && invSize) indexCurve(ear, minX, minY, invSize); var stop = ear, prev, next; // iterate through ears, slicing them one by one while (ear.prev !== ear.next) { prev = ear.prev; next = ear.next; if (invSize ? isEarHashed(ear, minX, minY, invSize) : isEar(ear)) { // cut off the triangle triangles.push(prev.i / dim); triangles.push(ear.i / dim); triangles.push(next.i / dim); removeNode(ear); // skipping the next vertex leads to less sliver triangles ear = next.next; stop = next.next; continue; } ear = next; // if we looped through the whole remaining polygon and can't find any more ears if (ear === stop) { // try filtering points and slicing again if (!pass) { earcutLinked(filterPoints(ear), triangles, dim, minX, minY, invSize, 1); // if this didn't work, try curing all small self-intersections locally } else if (pass === 1) { ear = cureLocalIntersections(filterPoints(ear), triangles, dim); earcutLinked(ear, triangles, dim, minX, minY, invSize, 2); // as a last resort, try splitting the remaining polygon into two } else if (pass === 2) { splitEarcut(ear, triangles, dim, minX, minY, invSize); } break; } } } // check whether a polygon node forms a valid ear with adjacent nodes function isEar(ear) { var a = ear.prev, b = ear, c = ear.next; if (area(a, b, c) >= 0) return false; // reflex, can't be an ear // now make sure we don't have other points inside the potential ear var p = ear.next.next; while (p !== ear.prev) { if (pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false; p = p.next; } return true; } function isEarHashed(ear, minX, minY, invSize) { var a = ear.prev, b = ear, c = ear.next; if (area(a, b, c) >= 0) return false; // reflex, can't be an ear // triangle bbox; min & max are calculated like this for speed var minTX = a.x < b.x ? (a.x < c.x ? a.x : c.x) : (b.x < c.x ? b.x : c.x), minTY = a.y < b.y ? (a.y < c.y ? a.y : c.y) : (b.y < c.y ? b.y : c.y), maxTX = a.x > b.x ? (a.x > c.x ? a.x : c.x) : (b.x > c.x ? b.x : c.x), maxTY = a.y > b.y ? (a.y > c.y ? a.y : c.y) : (b.y > c.y ? b.y : c.y); // z-order range for the current triangle bbox; var minZ = zOrder(minTX, minTY, minX, minY, invSize), maxZ = zOrder(maxTX, maxTY, minX, minY, invSize); var p = ear.prevZ, n = ear.nextZ; // look for points inside the triangle in both directions while (p && p.z >= minZ && n && n.z <= maxZ) { if (p !== ear.prev && p !== ear.next && pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false; p = p.prevZ; if (n !== ear.prev && n !== ear.next && pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y) && area(n.prev, n, n.next) >= 0) return false; n = n.nextZ; } // look for remaining points in decreasing z-order while (p && p.z >= minZ) { if (p !== ear.prev && p !== ear.next && pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false; p = p.prevZ; } // look for remaining points in increasing z-order while (n && n.z <= maxZ) { if (n !== ear.prev && n !== ear.next && pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y) && area(n.prev, n, n.next) >= 0) return false; n = n.nextZ; } return true; } // go through all polygon nodes and cure small local self-intersections function cureLocalIntersections(start, triangles, dim) { var p = start; do { var a = p.prev, b = p.next.next; if (!equals(a, b) && intersects(a, p, p.next, b) && locallyInside(a, b) && locallyInside(b, a)) { triangles.push(a.i / dim); triangles.push(p.i / dim); triangles.push(b.i / dim); // remove two nodes involved removeNode(p); removeNode(p.next); p = start = b; } p = p.next; } while (p !== start); return filterPoints(p); } // try splitting polygon into two and triangulate them independently function splitEarcut(start, triangles, dim, minX, minY, invSize) { // look for a valid diagonal that divides the polygon into two var a = start; do { var b = a.next.next; while (b !== a.prev) { if (a.i !== b.i && isValidDiagonal(a, b)) { // split the polygon in two by the diagonal var c = splitPolygon(a, b); // filter colinear points around the cuts a = filterPoints(a, a.next); c = filterPoints(c, c.next); // run earcut on each half earcutLinked(a, triangles, dim, minX, minY, invSize); earcutLinked(c, triangles, dim, minX, minY, invSize); return; } b = b.next; } a = a.next; } while (a !== start); } // link every hole into the outer loop, producing a single-ring polygon without holes function eliminateHoles(data, holeIndices, outerNode, dim) { var queue = [], i, len, start, end, list; for (i = 0, len = holeIndices.length; i < len; i++) { start = holeIndices[i] * dim; end = i < len - 1 ? holeIndices[i + 1] * dim : data.length; list = linkedList(data, start, end, dim, false); if (list === list.next) list.steiner = true; queue.push(getLeftmost(list)); } queue.sort(compareX); // process holes from left to right for (i = 0; i < queue.length; i++) { eliminateHole(queue[i], outerNode); outerNode = filterPoints(outerNode, outerNode.next); } return outerNode; } function compareX(a, b) { return a.x - b.x; } // find a bridge between vertices that connects hole with an outer ring and and link it function eliminateHole(hole, outerNode) { outerNode = findHoleBridge(hole, outerNode); if (outerNode) { var b = splitPolygon(outerNode, hole); // filter collinear points around the cuts filterPoints(outerNode, outerNode.next); filterPoints(b, b.next); } } // David Eberly's algorithm for finding a bridge between hole and outer polygon function findHoleBridge(hole, outerNode) { var p = outerNode, hx = hole.x, hy = hole.y, qx = -Infinity, m; // find a segment intersected by a ray from the hole's leftmost point to the left; // segment's endpoint with lesser x will be potential connection point do { if (hy <= p.y && hy >= p.next.y && p.next.y !== p.y) { var x = p.x + (hy - p.y) * (p.next.x - p.x) / (p.next.y - p.y); if (x <= hx && x > qx) { qx = x; if (x === hx) { if (hy === p.y) return p; if (hy === p.next.y) return p.next; } m = p.x < p.next.x ? p : p.next; } } p = p.next; } while (p !== outerNode); if (!m) return null; if (hx === qx) return m; // hole touches outer segment; pick leftmost endpoint // look for points inside the triangle of hole point, segment intersection and endpoint; // if there are no points found, we have a valid connection; // otherwise choose the point of the minimum angle with the ray as connection point var stop = m, mx = m.x, my = m.y, tanMin = Infinity, tan; p = m; do { if (hx >= p.x && p.x >= mx && hx !== p.x && pointInTriangle(hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y)) { tan = Math.abs(hy - p.y) / (hx - p.x); // tangential if (locallyInside(p, hole) && (tan < tanMin || (tan === tanMin