jsfakeit
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30 lines (29 loc) • 1.95 kB
JavaScript
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Object.defineProperty(exports, "__esModule", { value: true });
exports.minecraftAnimal = exports.minecraftFood = exports.minecraftDye = exports.minecraftWeapon = exports.minecraftArmorPart = exports.minecraftArmorTier = exports.minecraftWood = exports.minecraftOre = void 0;
const minecraft_1 = require("../data/minecraft");
const chooseRand_1 = require("../helper/chooseRand");
/**MinecraftOre will generate a random Minecraft ore*/
const minecraftOre = () => (0, chooseRand_1.chooseRand)('ore', minecraft_1.minecraft);
exports.minecraftOre = minecraftOre;
/**MinecraftWood will generate a random Minecraft wood*/
const minecraftWood = () => (0, chooseRand_1.chooseRand)('wood', minecraft_1.minecraft);
exports.minecraftWood = minecraftWood;
/**MinecraftArmorTier will generate a random Minecraft armor tier*/
const minecraftArmorTier = () => (0, chooseRand_1.chooseRand)('armortier', minecraft_1.minecraft);
exports.minecraftArmorTier = minecraftArmorTier;
/**MinecraftArmorPart will generate a random Minecraft armor part*/
const minecraftArmorPart = () => (0, chooseRand_1.chooseRand)('armorpart', minecraft_1.minecraft);
exports.minecraftArmorPart = minecraftArmorPart;
/**MinecraftWeapon will generate a random Minecraft weapon*/
const minecraftWeapon = () => (0, chooseRand_1.chooseRand)('weapon', minecraft_1.minecraft);
exports.minecraftWeapon = minecraftWeapon;
/**MinecraftDye will generate a random Minecraft dye*/
const minecraftDye = () => (0, chooseRand_1.chooseRand)('dye', minecraft_1.minecraft);
exports.minecraftDye = minecraftDye;
/**MinecraftFood will generate a random Minecraft food*/
const minecraftFood = () => (0, chooseRand_1.chooseRand)('food', minecraft_1.minecraft);
exports.minecraftFood = minecraftFood;
/**MinecraftAnimal will generate a random Minecraft animal*/
const minecraftAnimal = () => (0, chooseRand_1.chooseRand)('animal', minecraft_1.minecraft);
exports.minecraftAnimal = minecraftAnimal;