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jsfakeit

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.minecraftAnimal = exports.minecraftFood = exports.minecraftDye = exports.minecraftWeapon = exports.minecraftArmorPart = exports.minecraftArmorTier = exports.minecraftWood = exports.minecraftOre = void 0; const minecraft_1 = require("../data/minecraft"); const chooseRand_1 = require("../helper/chooseRand"); /**MinecraftOre will generate a random Minecraft ore*/ const minecraftOre = () => (0, chooseRand_1.chooseRand)('ore', minecraft_1.minecraft); exports.minecraftOre = minecraftOre; /**MinecraftWood will generate a random Minecraft wood*/ const minecraftWood = () => (0, chooseRand_1.chooseRand)('wood', minecraft_1.minecraft); exports.minecraftWood = minecraftWood; /**MinecraftArmorTier will generate a random Minecraft armor tier*/ const minecraftArmorTier = () => (0, chooseRand_1.chooseRand)('armortier', minecraft_1.minecraft); exports.minecraftArmorTier = minecraftArmorTier; /**MinecraftArmorPart will generate a random Minecraft armor part*/ const minecraftArmorPart = () => (0, chooseRand_1.chooseRand)('armorpart', minecraft_1.minecraft); exports.minecraftArmorPart = minecraftArmorPart; /**MinecraftWeapon will generate a random Minecraft weapon*/ const minecraftWeapon = () => (0, chooseRand_1.chooseRand)('weapon', minecraft_1.minecraft); exports.minecraftWeapon = minecraftWeapon; /**MinecraftDye will generate a random Minecraft dye*/ const minecraftDye = () => (0, chooseRand_1.chooseRand)('dye', minecraft_1.minecraft); exports.minecraftDye = minecraftDye; /**MinecraftFood will generate a random Minecraft food*/ const minecraftFood = () => (0, chooseRand_1.chooseRand)('food', minecraft_1.minecraft); exports.minecraftFood = minecraftFood; /**MinecraftAnimal will generate a random Minecraft animal*/ const minecraftAnimal = () => (0, chooseRand_1.chooseRand)('animal', minecraft_1.minecraft); exports.minecraftAnimal = minecraftAnimal;