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jsartoolkit5

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Emscripten port of ARToolKit to JavaScript

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<html> <head> <title>Pattern marker example with Three.js</title> <meta name="viewport" content="width=device-width, initial-scale=1, minimum-scale=1, maximum-scale=1"> <style> html,body { margin: 0; padding: 0; width: 100%; text-align: center; overflow-x: hidden; } .portrait canvas { transform-origin: 0 0; transform: rotate(-90deg) translateX(-100%); } .desktop canvas { transform: scale(-1, 1); } </style> </head> <body> <h1>Pattern marker example with Three.js</h1> <p>On Chrome on Android, tap the screen to start playing video stream.</p> <p>Show <a href="https://github.com/artoolkit/artoolkit5/blob/master/doc/patterns/Hiro%20pattern.pdf">Hiro pattern</a> and <a href="https://github.com/artoolkit/artoolkit5/blob/master/doc/patterns/Kanji%20pattern.pdf">Kanji pattern</a> to camera to display a colorful objects on top of them. Tap the screen to rotate the objects. <p>&larr; <a href="index.html">Back to examples</a></p> <script async src="../build/artoolkit.min.js"></script> <script async src="js/third_party/three.js/three.min.js"></script> <script async src="../js/artoolkit.three.js"></script> <script> window.ARThreeOnLoad = function() { ARController.getUserMediaThreeScene({maxARVideoSize: 320, cameraParam: 'Data/camera_para-iPhone 5 rear 640x480 1.0m.dat', onSuccess: function(arScene, arController, arCamera) { document.body.className = arController.orientation; var renderer = new THREE.WebGLRenderer({antialias: true}); if (arController.orientation === 'portrait') { var w = (window.innerWidth / arController.videoHeight) * arController.videoWidth; var h = window.innerWidth; renderer.setSize(w, h); renderer.domElement.style.paddingBottom = (w-h) + 'px'; } else { if (/Android|mobile|iPad|iPhone/i.test(navigator.userAgent)) { renderer.setSize(window.innerWidth, (window.innerWidth / arController.videoWidth) * arController.videoHeight); } else { renderer.setSize(arController.videoWidth, arController.videoHeight); document.body.className += ' desktop'; } } document.body.insertBefore(renderer.domElement, document.body.firstChild); var rotationV = 0; var rotationTarget = 0; renderer.domElement.addEventListener('click', function(ev) { ev.preventDefault(); rotationTarget += 1; }, false); var sphere = new THREE.Mesh( new THREE.SphereGeometry(0.5, 8, 8), new THREE.MeshNormalMaterial() ); sphere.material.shading = THREE.FlatShading; sphere.position.z = 0.5; var torus = new THREE.Mesh( new THREE.TorusGeometry(0.3, 0.2, 8, 8), new THREE.MeshNormalMaterial() ); torus.material.shading = THREE.FlatShading; torus.position.z = 0.5; torus.rotation.x = Math.PI/2; arController.loadMarker('Data/patt.hiro', function(markerId) { var markerRoot = arController.createThreeMarker(markerId); markerRoot.add(sphere); arScene.scene.add(markerRoot); }); arController.loadMarker('Data/patt.kanji', function(markerId) { var markerRoot = arController.createThreeMarker(markerId); markerRoot.add(torus); arScene.scene.add(markerRoot); }); var tick = function() { arScene.process(); rotationV += (rotationTarget - sphere.rotation.z) * 0.05; sphere.rotation.z += rotationV; torus.rotation.y += rotationV; rotationV *= 0.8; arScene.renderOn(renderer); requestAnimationFrame(tick); }; tick(); }}); delete window.ARThreeOnLoad; }; if (window.ARController && ARController.getUserMediaThreeScene) { ARThreeOnLoad(); } </script> </body> </html>