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jsartoolkit5

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Emscripten port of ARToolKit to JavaScript

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<html> <head> <title>Barcode marker example with Three.js</title> <meta name="viewport" content="width=device-width, initial-scale=1, minimum-scale=1, maximum-scale=1"> <style> html,body { margin: 0; padding: 0; width: 100%; text-align: center; overflow-x: hidden; } .portrait canvas { transform-origin: 0 0; transform: rotate(-90deg) translateX(-100%); } .desktop canvas { transform: scale(-1, 1); } </style> </head> <body> <h1>Barcode marker example with Three.js</h1> <p>On Chrome on Android, tap the screen to start playing video stream.</p> <p>Show <a href="https://github.com/artoolkit/artoolkit5/blob/master/doc/patterns/Matrix%20code%203x3%20(72dpi)/20.png">3x3 marker id 20</a> to camera to display a colorful sphere on top of it. Tap the sphere to rotate it. <p>&larr; <a href="index.html">Back to examples</a></p> <script src="../build/artoolkit.debug.js"></script> <script src="../js/artoolkit.api.js"></script> <script async src="js/third_party/three.js/three.min.js"></script> <script async src="../js/artoolkit.three.js"></script> <script> window.ARThreeOnLoad = function() { ARController.getUserMediaThreeScene({maxARVideoSize: 320, cameraParam: 'Data/camera_para-iPhone 5 rear 640x480 1.0m.dat', onSuccess: function(arScene, arController, arCamera) { document.body.className = arController.orientation; arController.setPatternDetectionMode(artoolkit.AR_MATRIX_CODE_DETECTION); var renderer = new THREE.WebGLRenderer({antialias: true}); if (arController.orientation === 'portrait') { var w = (window.innerWidth / arController.videoHeight) * arController.videoWidth; var h = window.innerWidth; renderer.setSize(w, h); renderer.domElement.style.paddingBottom = (w-h) + 'px'; } else { if (/Android|mobile|iPad|iPhone/i.test(navigator.userAgent)) { renderer.setSize(window.innerWidth, (window.innerWidth / arController.videoWidth) * arController.videoHeight); } else { renderer.setSize(arController.videoWidth, arController.videoHeight); document.body.className += ' desktop'; } } document.body.insertBefore(renderer.domElement, document.body.firstChild); // See /doc/patterns/Matrix code 3x3 (72dpi)/20.png var markerRoot = arController.createThreeBarcodeMarker(20); var sphere = new THREE.Mesh( new THREE.SphereGeometry(0.5, 8, 8), new THREE.MeshNormalMaterial() ); sphere.material.shading = THREE.FlatShading; sphere.position.z = 0.5; markerRoot.add(sphere); arScene.scene.add(markerRoot); var rotationV = 0; var rotationTarget = 0; renderer.domElement.addEventListener('click', function(ev) { ev.preventDefault(); rotationTarget += 1; }, false); var tick = function() { arScene.process(); arScene.renderOn(renderer); rotationV += (rotationTarget - sphere.rotation.z) * 0.05; sphere.rotation.z += rotationV; rotationV *= 0.8; requestAnimationFrame(tick); }; tick(); }}); delete window.ARThreeOnLoad; }; if (window.ARController && ARController.getUserMediaThreeScene) { ARThreeOnLoad(); } </script> </body> </html>