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js2flowchart

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> Why? While I've been working on [Under-the-hood-ReactJS](https://github.com/Bogdan-Lyashenko/Under-the-hood-ReactJS) I spent enormous amount of time on creating schemes. Each change in code or flowchart affects all entire scheme instantly, forcing you t

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function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); } function ownKeys(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; } function _objectSpread(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys(Object(t), !0).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; } function _defineProperty(obj, key, value) { key = _toPropertyKey(key); if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; } function _toPropertyKey(arg) { var key = _toPrimitive(arg, "string"); return _typeof(key) === "symbol" ? key : String(key); } function _toPrimitive(input, hint) { if (_typeof(input) !== "object" || input === null) return input; var prim = input[Symbol.toPrimitive]; if (prim !== undefined) { var res = prim.call(input, hint || "default"); if (_typeof(res) !== "object") return res; throw new TypeError("@@toPrimitive must return a primitive value."); } return (hint === "string" ? String : Number)(input); } import { getCircle, getRectangle } from 'shared/utils/svgPrimitives'; import { assignState } from 'shared/utils/composition'; import { extractBasicState, setupBasicBehaviour, setupInitialSelectors, calculateBoundaries, delegateInit } from './BaseShape'; var ENTITY_FIELD_NAME = 'RootCircle'; var calculateFromPoint = function calculateFromPoint(_ref) { var position = _ref.position, theme = _ref.theme; var r = theme.radius; return { x: position.x, y: position.y + r }; }; var setupInitialProperties = function setupInitialProperties(state) { return { fromPoint: calculateFromPoint(state), boundaries: calculateBoundaries(state) }; }; var setupCircleBehavior = function setupCircleBehavior(state) { return { print: function print() { var theme = state.theme; var _state$position = state.position, x = _state$position.x, y = _state$position.y, _state$dimensions = state.dimensions, w = _state$dimensions.w, h = _state$dimensions.h, r = theme.radius; var namePosition = { x: x + r, y: y - r }; return "\n <g>\n ".concat(getRectangle(x, y - r + r / 4, w + r, h - theme.padding * 2, theme), "\n ").concat(getCircle(x, y, r, theme), "\n ").concat(this.printName(namePosition), "\n </g>"); }, setChildOffsetPoint: function setChildOffsetPoint(point) { state.childOffsetPoint = point; } }; }; export var RootCircle = function RootCircle(initialState) { var state = extractBasicState(initialState); state = _objectSpread(_objectSpread({}, state), setupInitialProperties(state)); return assignState(state, [setupInitialSelectors, setupBasicBehaviour, setupCircleBehavior]); }; export default delegateInit(RootCircle, ENTITY_FIELD_NAME);