js2flowchart
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> Why? While I've been working on [Under-the-hood-ReactJS](https://github.com/Bogdan-Lyashenko/Under-the-hood-ReactJS) I spent enormous amount of time on creating schemes. Each change in code or flowchart affects all entire scheme instantly, forcing you t
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JavaScript
var _LoopMarksMap;
function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
function ownKeys(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; }
function _objectSpread(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys(Object(t), !0).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; }
function _defineProperty(obj, key, value) { key = _toPropertyKey(key); if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
function _toPropertyKey(arg) { var key = _toPrimitive(arg, "string"); return _typeof(key) === "symbol" ? key : String(key); }
function _toPrimitive(input, hint) { if (_typeof(input) !== "object" || input === null) return input; var prim = input[Symbol.toPrimitive]; if (prim !== undefined) { var res = prim.call(input, hint || "default"); if (_typeof(res) !== "object") return res; throw new TypeError("@@toPrimitive must return a primitive value."); } return (hint === "string" ? String : Number)(input); }
import { getRhombus, getRoundedRectangle, getText } from 'shared/utils/svgPrimitives';
import { assignState } from 'shared/utils/composition';
import { TOKEN_TYPES } from 'shared/constants';
import { setupBasicBehaviour, setupInitialSelectors, calculateToPoint, calculateBackPoint, calculateBoundaries, delegateInit } from './BaseShape';
import { calculateDimensions, calculateFromPoint, calculateChildOffsetPoint } from './Rhombus';
var ENTITY_FIELD_NAME = 'LoopRhombus';
var LoopMarksMap = (_LoopMarksMap = {}, _defineProperty(_LoopMarksMap, TOKEN_TYPES.FOR_OF_STATEMENT, 'for'), _defineProperty(_LoopMarksMap, TOKEN_TYPES.FOR_IN_STATEMENT, 'for'), _defineProperty(_LoopMarksMap, TOKEN_TYPES.FOR_STATEMENT, 'for'), _defineProperty(_LoopMarksMap, TOKEN_TYPES.WHILE_STATEMENT, 'while'), _defineProperty(_LoopMarksMap, TOKEN_TYPES.DO_WHILE_STATEMENT, 'while'), _LoopMarksMap);
var calculateMidPoint = function calculateMidPoint(_ref) {
var position = _ref.position,
dimensions = _ref.dimensions;
return {
x: position.x + dimensions.h / 2,
y: position.y
};
};
var setupInitialProperties = function setupInitialProperties(state) {
return {
fromPoint: calculateFromPoint(state),
childOffsetPoint: calculateChildOffsetPoint(state),
toPoint: calculateToPoint(state),
backPoint: calculateBackPoint(state),
boundaries: calculateBoundaries(state),
midPoint: calculateMidPoint(state)
};
};
var setupAdditionalSelectors = function setupAdditionalSelectors(state) {
return {
getMidPoint: function getMidPoint() {
return state.midPoint;
},
getLoopedConnectionArrow: function getLoopedConnectionArrow() {
return state.loopedConnectionArrow;
}
};
};
var setupLoopRhombusBehavior = function setupLoopRhombusBehavior(state) {
return {
assignLoopedConnectionArrow: function assignLoopedConnectionArrow(loopedConnectionArrow) {
state.loopedConnectionArrow = loopedConnectionArrow;
},
printConditionMarks: function printConditionMarks() {
var theme = state.theme;
var _state$position = state.position,
x = _state$position.x,
y = _state$position.y,
R = state.dimensions.h,
text = state.prefixName || LoopMarksMap[state.node.subType] || 'for';
return getText(x + R / 2 - text.length * theme.symbolWidth / 2, y + R / 2 + theme.symbolHeight / 2, theme, text);
},
print: function print(config) {
var theme = state.theme;
var _state$position2 = state.position,
x = _state$position2.x,
y = _state$position2.y,
_state$dimensions = state.dimensions,
w = _state$dimensions.w,
h = _state$dimensions.h;
var R = h,
rH = h - 2 * theme.thinPartOffset;
var namePosition = {
x: x + R,
y: y + rH / 2
};
return "<g>\n\n ".concat(getRoundedRectangle(x + h / 2, y + h / 4, w - R / 2, rH, theme), "\n ").concat(getRhombus(x, y, R, R, theme), "\n \n ").concat(this.printName(namePosition), "\n ").concat(this.printDebugInfo(config), "\n ").concat(this.printConditionMarks(), "\n </g>");
}
};
};
var calculatePosition = function calculatePosition(_ref2) {
var initialPosition = _ref2.initialPosition,
theme = _ref2.theme;
return {
x: initialPosition.x,
y: initialPosition.y + theme.positionTopShift
};
};
var extractBasicState = function extractBasicState(state) {
return _objectSpread(_objectSpread({}, state), {}, {
position: calculatePosition(state),
dimensions: calculateDimensions(state)
});
};
export var LoopRhombus = function LoopRhombus(initialState) {
var state = extractBasicState(initialState);
state = _objectSpread(_objectSpread({}, state), setupInitialProperties(state));
return assignState(state, [setupInitialSelectors, setupAdditionalSelectors, setupBasicBehaviour, setupLoopRhombusBehavior]);
};
export default delegateInit(LoopRhombus, ENTITY_FIELD_NAME);