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> Why? While I've been working on [Under-the-hood-ReactJS](https://github.com/Bogdan-Lyashenko/Under-the-hood-ReactJS) I spent enormous amount of time on creating schemes. Each change in code or flowchart affects all entire scheme instantly, forcing you t

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var _LoopMarksMap; function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); } function ownKeys(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; } function _objectSpread(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys(Object(t), !0).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; } function _defineProperty(obj, key, value) { key = _toPropertyKey(key); if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; } function _toPropertyKey(arg) { var key = _toPrimitive(arg, "string"); return _typeof(key) === "symbol" ? key : String(key); } function _toPrimitive(input, hint) { if (_typeof(input) !== "object" || input === null) return input; var prim = input[Symbol.toPrimitive]; if (prim !== undefined) { var res = prim.call(input, hint || "default"); if (_typeof(res) !== "object") return res; throw new TypeError("@@toPrimitive must return a primitive value."); } return (hint === "string" ? String : Number)(input); } import { getRhombus, getRoundedRectangle, getText } from 'shared/utils/svgPrimitives'; import { assignState } from 'shared/utils/composition'; import { TOKEN_TYPES } from 'shared/constants'; import { setupBasicBehaviour, setupInitialSelectors, calculateToPoint, calculateBackPoint, calculateBoundaries, delegateInit } from './BaseShape'; import { calculateDimensions, calculateFromPoint, calculateChildOffsetPoint } from './Rhombus'; var ENTITY_FIELD_NAME = 'LoopRhombus'; var LoopMarksMap = (_LoopMarksMap = {}, _defineProperty(_LoopMarksMap, TOKEN_TYPES.FOR_OF_STATEMENT, 'for'), _defineProperty(_LoopMarksMap, TOKEN_TYPES.FOR_IN_STATEMENT, 'for'), _defineProperty(_LoopMarksMap, TOKEN_TYPES.FOR_STATEMENT, 'for'), _defineProperty(_LoopMarksMap, TOKEN_TYPES.WHILE_STATEMENT, 'while'), _defineProperty(_LoopMarksMap, TOKEN_TYPES.DO_WHILE_STATEMENT, 'while'), _LoopMarksMap); var calculateMidPoint = function calculateMidPoint(_ref) { var position = _ref.position, dimensions = _ref.dimensions; return { x: position.x + dimensions.h / 2, y: position.y }; }; var setupInitialProperties = function setupInitialProperties(state) { return { fromPoint: calculateFromPoint(state), childOffsetPoint: calculateChildOffsetPoint(state), toPoint: calculateToPoint(state), backPoint: calculateBackPoint(state), boundaries: calculateBoundaries(state), midPoint: calculateMidPoint(state) }; }; var setupAdditionalSelectors = function setupAdditionalSelectors(state) { return { getMidPoint: function getMidPoint() { return state.midPoint; }, getLoopedConnectionArrow: function getLoopedConnectionArrow() { return state.loopedConnectionArrow; } }; }; var setupLoopRhombusBehavior = function setupLoopRhombusBehavior(state) { return { assignLoopedConnectionArrow: function assignLoopedConnectionArrow(loopedConnectionArrow) { state.loopedConnectionArrow = loopedConnectionArrow; }, printConditionMarks: function printConditionMarks() { var theme = state.theme; var _state$position = state.position, x = _state$position.x, y = _state$position.y, R = state.dimensions.h, text = state.prefixName || LoopMarksMap[state.node.subType] || 'for'; return getText(x + R / 2 - text.length * theme.symbolWidth / 2, y + R / 2 + theme.symbolHeight / 2, theme, text); }, print: function print(config) { var theme = state.theme; var _state$position2 = state.position, x = _state$position2.x, y = _state$position2.y, _state$dimensions = state.dimensions, w = _state$dimensions.w, h = _state$dimensions.h; var R = h, rH = h - 2 * theme.thinPartOffset; var namePosition = { x: x + R, y: y + rH / 2 }; return "<g>\n\n ".concat(getRoundedRectangle(x + h / 2, y + h / 4, w - R / 2, rH, theme), "\n ").concat(getRhombus(x, y, R, R, theme), "\n \n ").concat(this.printName(namePosition), "\n ").concat(this.printDebugInfo(config), "\n ").concat(this.printConditionMarks(), "\n </g>"); } }; }; var calculatePosition = function calculatePosition(_ref2) { var initialPosition = _ref2.initialPosition, theme = _ref2.theme; return { x: initialPosition.x, y: initialPosition.y + theme.positionTopShift }; }; var extractBasicState = function extractBasicState(state) { return _objectSpread(_objectSpread({}, state), {}, { position: calculatePosition(state), dimensions: calculateDimensions(state) }); }; export var LoopRhombus = function LoopRhombus(initialState) { var state = extractBasicState(initialState); state = _objectSpread(_objectSpread({}, state), setupInitialProperties(state)); return assignState(state, [setupInitialSelectors, setupAdditionalSelectors, setupBasicBehaviour, setupLoopRhombusBehavior]); }; export default delegateInit(LoopRhombus, ENTITY_FIELD_NAME);