js2flowchart
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> Why? While I've been working on [Under-the-hood-ReactJS](https://github.com/Bogdan-Lyashenko/Under-the-hood-ReactJS) I spent enormous amount of time on creating schemes. Each change in code or flowchart affects all entire scheme instantly, forcing you t
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JavaScript
import { getRhombus, getRoundedRectangle, getText } from 'shared/utils/svgPrimitives';
import { assignState } from 'shared/utils/composition';
import { TOKEN_TYPES } from 'shared/constants';
import {
setupBasicBehaviour,
setupInitialSelectors,
calculateToPoint,
calculateBackPoint,
calculateBoundaries,
delegateInit
} from './BaseShape';
import { calculateDimensions, calculateFromPoint, calculateChildOffsetPoint } from './Rhombus';
const ENTITY_FIELD_NAME = 'LoopRhombus';
const LoopMarksMap = {
[TOKEN_TYPES.FOR_OF_STATEMENT]: 'for',
[TOKEN_TYPES.FOR_IN_STATEMENT]: 'for',
[TOKEN_TYPES.FOR_STATEMENT]: 'for',
[TOKEN_TYPES.WHILE_STATEMENT]: 'while',
[TOKEN_TYPES.DO_WHILE_STATEMENT]: 'while'
};
const calculateMidPoint = ({ position, dimensions }) => ({
x: position.x + dimensions.h / 2,
y: position.y
});
const setupInitialProperties = state => ({
fromPoint: calculateFromPoint(state),
childOffsetPoint: calculateChildOffsetPoint(state),
toPoint: calculateToPoint(state),
backPoint: calculateBackPoint(state),
boundaries: calculateBoundaries(state),
midPoint: calculateMidPoint(state)
});
const setupAdditionalSelectors = state => ({
getMidPoint() {
return state.midPoint;
},
getLoopedConnectionArrow() {
return state.loopedConnectionArrow;
}
});
const setupLoopRhombusBehavior = state => ({
assignLoopedConnectionArrow(loopedConnectionArrow) {
state.loopedConnectionArrow = loopedConnectionArrow;
},
printConditionMarks() {
const theme = state.theme;
const { x, y } = state.position,
R = state.dimensions.h,
text = state.prefixName || LoopMarksMap[state.node.subType] || 'for';
return getText(
x + R / 2 - text.length * theme.symbolWidth / 2,
y + R / 2 + theme.symbolHeight / 2,
theme,
text
);
},
print(config) {
const theme = state.theme;
const { x, y } = state.position,
{ w, h } = state.dimensions;
const R = h,
rH = h - 2 * theme.thinPartOffset;
const namePosition = {
x: x + R,
y: y + rH / 2
};
return `<g>
${getRoundedRectangle(x + h / 2, y + h / 4, w - R / 2, rH, theme)}
${getRhombus(x, y, R, R, theme)}
${this.printName(namePosition)}
${this.printDebugInfo(config)}
${this.printConditionMarks()}
</g>`;
}
});
const calculatePosition = ({ initialPosition, theme }) => ({
x: initialPosition.x,
y: initialPosition.y + theme.positionTopShift
});
const extractBasicState = state => ({
...state,
position: calculatePosition(state),
dimensions: calculateDimensions(state)
});
export const LoopRhombus = initialState => {
let state = extractBasicState(initialState);
state = { ...state, ...setupInitialProperties(state) };
return assignState(state, [
setupInitialSelectors,
setupAdditionalSelectors,
setupBasicBehaviour,
setupLoopRhombusBehavior
]);
};
export default delegateInit(LoopRhombus, ENTITY_FIELD_NAME);