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js-synthesizer

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Synthesizer library for web-based JS program, using with Web Audio or etc.

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# Changelog ## v1.11.0 - Add `Synthesizer.initializeWithFluidSynthModule` - This allows to use loaded libfluidsynth instance explicitly, especially for Node.js environment (loaded via `require`) - Add `libfluidsynth` directory - Update libfluidsynth scripts (add 2.4.6 and remove 2.2.1) ## v1.10.0 - Add `setPlayerLoop` and `setPlayerTempo` methods to `ISynthesizer` ## v1.9.0 - Add `disableLogging` / `restoreLogging` for suppressing logs ## v1.8.5 (This version has no updates for js-synthesizer itself.) - Update libfluidsynth scripts (add 2.3.0 and remove 2.1.9) - Update README.md ## v1.8.4 (This version has no updates for js-synthesizer itself.) - Update libfluidsynth scripts (remove 2.1.3) - Update README.md ## v1.8.3 (This version has no updates for js-synthesizer itself.) - Update libfluidsynth scripts - Update README.md ## v1.8.2 - Downgrade Node.js version to v12 ## v1.8.1 - Fixed to initialize player on first player method calls - Add `closePlayer` method to release internal player instance - Bundle libfluidsynth-2.2.1.js (and remove libfluidsynth-2.0.2.js) ## v1.8.0 - Add `waitForWasmInitialized` to wait for WebAssembly initialization (#13) - Add Soundfont object to read loaded soundfont information (including presets defined in the soundfont) (#14) - Fix AudioWorkletNodeSynthesizer playPlayer to wait for internal playPlayer done (related: #16) - Fix messaging usage on Sequence for AudioWorklet - Add support for libfluidsynth 2.2.x - Bundle libfluidsynth-2.1.9.js ## v1.7.0 (This version has no feature updates but the minor version is updated due to change default behavior.) - Fix to initialize gain value - Patch for retrieving active voice count (`isPlaying()` should work correctly now) - Update libfluidsynth.js - Note that js-synthesizer still work with libfluidsynth-2.0.2.js. ## v1.6.0 (This version has no feature updates but the minor version is updated due to updating engine version.) - Fix required engine version (#4) - Update packages and build settings ## v1.5.2 (This version has no bug-fixes and feature updates.) - Update packages and build settings ## v1.5.1 - Fix to support iOS Safari that does not support `copyToChannel` on `AudioBuffer` (#2, thanks to @CreadDiscans) ## v1.5.0 - Remove `Fluid` namespace support (breaking change for initial user) - Add `callFunction` method to `AudioWorkletNodeSynthesizer` - Add some methods to `Synthesizer` such as `setChorus` and `setGenerator` (not add to `AudioWorkletNodeSynthesizer`) - To use those methods from audio worklet, load your script into audio worklet and use `callFunction` ## v1.4.1 - Fix to send 'unregister' event explicitly before unregistering client from Sequencer, to avoid access violation ('index out of range' error in JS) ## v1.4.0 - Add `SynthesizerSettings` object for initialization of synthesizer - The object can be specified for `init` method of `Synthesizer`, or `createAudioNode` method of `AudioWorkletNodeSynthesizer`. - Add `setChannelType` method for Synthesizer (`ISynthesizer`) - Add `removeAllEvents` / `removeAllEventsFromClient` methods for Sequencer (`ISequencer`) ## v1.3.0 - Rename package name to `js-synthesizer` (from `fluid-js`) - Old `fluid`-related files are currently supported, but will be removed in the future. - The root namespace `Fluid` is changed to `JSSynth` for `js-synthesizer.js` file - The namespace `Fluid` is only available when using `fluid.js` (or files beginning with `fluid`), and the namespace `JSSynth` is only available when using `js-synthesizer.js` (or files beginning with `js-synthesizer`). ## v1.2.0 - Update libfluidsynth to 2.0.2 (using [fluidsynth-emscripten v2.0.2-em-fix1](https://github.com/jet2jet/fluidsynth-emscripten/releases/tag/v2.0.2-em-fix1)) - Add 'midiProgramSelect' API for synthesizer - Add APIs for hooking MIDI events from player - Add APIs for handling event data from sequencer (as 'sequencer client') - Fix handling errors on the audio worklet ## v1.1.1 - Fix missing destination for sequencer ## v1.1.0 - Add APIs for player status and seekings (`seekPlayer` etc.) - Add APIs for 'sequencer' processings - Add 'waitForReady' API ## v1.0.0 - Initial version (using [fluidsynth-emscripten v2.0.1-em](https://github.com/jet2jet/fluidsynth-emscripten/releases/tag/v2.0.1-em))