js-draw
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Draw pictures using a pen, touchscreen, or mouse! JS-draw is a drawing library for JavaScript and TypeScript.
59 lines (58 loc) • 2.43 kB
JavaScript
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
var desc = Object.getOwnPropertyDescriptor(m, k);
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
desc = { enumerable: true, get: function() { return m[k]; } };
}
Object.defineProperty(o, k2, desc);
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || (function () {
var ownKeys = function(o) {
ownKeys = Object.getOwnPropertyNames || function (o) {
var ar = [];
for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
return ar;
};
return ownKeys(o);
};
return function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
__setModuleDefault(result, mod);
return result;
};
})();
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const Pointer_1 = __importStar(require("../Pointer"));
const inputEvents_1 = require("../inputEvents");
const getUniquePointerId_1 = __importDefault(require("./getUniquePointerId"));
/**
* Dispatch a pen event to the currently selected tool.
* Intended for unit tests.
*
* @see {@link sendTouchEvent}
*/
const sendPenEvent = (editor, eventType, point, allPointers, deviceType = Pointer_1.PointerDevice.Pen) => {
const id = (0, getUniquePointerId_1.default)(allPointers ?? []);
const mainPointer = Pointer_1.default.ofCanvasPoint(point, eventType !== inputEvents_1.InputEvtType.PointerUpEvt, editor.viewport, id, deviceType);
editor.toolController.dispatchInputEvent({
kind: eventType,
allPointers: allPointers ?? [mainPointer],
current: mainPointer,
});
return mainPointer;
};
exports.default = sendPenEvent;
;