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js-draw

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Draw pictures using a pen, touchscreen, or mouse! JS-draw is a drawing library for JavaScript and TypeScript.

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import { Mat33, Rect2, Point2, Vec2, Vec3 } from '@js-draw/math'; import Viewport from '../../Viewport'; import RenderingStyle from '../RenderingStyle'; import TextRenderingStyle from '../TextRenderingStyle'; import AbstractRenderer, { RenderableImage } from './AbstractRenderer'; export default class DummyRenderer extends AbstractRenderer { clearedCount: number; renderedPathCount: number; lastFillStyle: RenderingStyle | null; lastPoint: Point2 | null; objectNestingLevel: number; lastText: string | null; lastImage: RenderableImage | null; pointBuffer: Point2[]; constructor(viewport: Viewport); displaySize(): Vec2; clear(): void; protected beginPath(startPoint: Vec3): void; protected endPath(style: RenderingStyle): void; protected lineTo(point: Vec3): void; protected moveTo(point: Point2): void; protected traceCubicBezierCurve(p1: Vec3, p2: Vec3, p3: Vec3): void; protected traceQuadraticBezierCurve(controlPoint: Vec3, endPoint: Vec3): void; drawPoints(..._points: Vec3[]): void; drawText(text: string, _transform: Mat33, _style: TextRenderingStyle): void; drawImage(image: RenderableImage): void; startObject(boundingBox: Rect2, _clip: boolean): void; endObject(): void; isTooSmallToRender(_rect: Rect2): boolean; canRenderFromWithoutDataLoss(other: AbstractRenderer): other is DummyRenderer; renderFromOtherOfSameType(transform: Mat33, other: AbstractRenderer): void; toString(): string; }