js-draw
Version:
Draw pictures using a pen, touchscreen, or mouse! JS-draw is a drawing library for JavaScript and TypeScript.
34 lines (33 loc) • 1.51 kB
TypeScript
import { Mat33, Rect2, Point2, Vec2, Vec3 } from '@js-draw/math';
import Viewport from '../../Viewport';
import RenderingStyle from '../RenderingStyle';
import TextRenderingStyle from '../TextRenderingStyle';
import AbstractRenderer, { RenderableImage } from './AbstractRenderer';
export default class DummyRenderer extends AbstractRenderer {
clearedCount: number;
renderedPathCount: number;
lastFillStyle: RenderingStyle | null;
lastPoint: Point2 | null;
objectNestingLevel: number;
lastText: string | null;
lastImage: RenderableImage | null;
pointBuffer: Point2[];
constructor(viewport: Viewport);
displaySize(): Vec2;
clear(): void;
protected beginPath(startPoint: Vec3): void;
protected endPath(style: RenderingStyle): void;
protected lineTo(point: Vec3): void;
protected moveTo(point: Point2): void;
protected traceCubicBezierCurve(p1: Vec3, p2: Vec3, p3: Vec3): void;
protected traceQuadraticBezierCurve(controlPoint: Vec3, endPoint: Vec3): void;
drawPoints(..._points: Vec3[]): void;
drawText(text: string, _transform: Mat33, _style: TextRenderingStyle): void;
drawImage(image: RenderableImage): void;
startObject(boundingBox: Rect2, _clip: boolean): void;
endObject(): void;
isTooSmallToRender(_rect: Rect2): boolean;
canRenderFromWithoutDataLoss(other: AbstractRenderer): other is DummyRenderer;
renderFromOtherOfSameType(transform: Mat33, other: AbstractRenderer): void;
toString(): string;
}