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js-confuser

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JavaScript Obfuscation Tool.

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.IntGen = void 0; function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); } function _classCallCheck(a, n) { if (!(a instanceof n)) throw new TypeError("Cannot call a class as a function"); } function _defineProperties(e, r) { for (var t = 0; t < r.length; t++) { var o = r[t]; o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey(o.key), o); } } function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", { writable: !1 }), e; } function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; } function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } var IntGen = exports.IntGen = /*#__PURE__*/function () { function IntGen() { var min = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : -250; var max = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 250; _classCallCheck(this, IntGen); this.min = min; this.max = max; this.generatedInts = new Set(); } return _createClass(IntGen, [{ key: "getRandomInt", value: function getRandomInt(min, max) { return Math.floor(Math.random() * (max - min + 1)) + min; } }, { key: "generate", value: function generate() { var randomInt; // Keep generating until we find a unique integer do { randomInt = this.getRandomInt(this.min, this.max); // Expand the range if most integers in the current range are exhausted if (this.generatedInts.size >= 0.8 * (this.max - this.min)) { this.min -= 100; this.max += 100; } } while (this.generatedInts.has(randomInt)); this.generatedInts.add(randomInt); return randomInt; } }]); }();