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js-angusj-clipper

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Polygon and line clipping and offsetting library for Javascript / Typescript - a port of Angus Johnson's clipper to WebAssembly / Asm.JS

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import { EndType, JoinType } from "./enums"; import { NativeClipperLibInstance } from "./native/NativeClipperLibInstance"; import { ReadonlyPath } from "./Path"; import { Paths, ReadonlyPaths } from "./Paths"; import { PolyTree } from "./PolyTree"; /** * A single input (of multiple possible inputs) for the offsetToPaths / offsetToPolyTree operation. */ export interface OffsetInput { /** * Join type. */ joinType: JoinType; /** * End type. */ endType: EndType; /** * Data of one of the Path or Paths to be used in preparation for offsetting. * * All 'outer' Paths must have the same orientation, and any 'hole' paths must have reverse orientation. Closed paths must have at least 3 vertices. * Open paths may have as few as one vertex. Open paths can only be offset with positive deltas. */ data: ReadonlyPath | ReadonlyPaths; } /** * Params for the polygon offset operation. */ export interface OffsetParams { /** * Firstly, this field/property is only relevant when JoinType = Round and/or EndType = Round. * * Since flattened paths can never perfectly represent arcs, this field/property specifies a maximum acceptable imprecision ('tolerance') when arcs are * approximated in an offsetting operation. Smaller values will increase 'smoothness' up to a point though at a cost of performance and in creating more * vertices to construct the arc. * * The default ArcTolerance is 0.25 units. This means that the maximum distance the flattened path will deviate from the 'true' arc will be no more * than 0.25 units (before rounding). * * Reducing tolerances below 0.25 will not improve smoothness since vertex coordinates will still be rounded to integer values. The only way to achieve * sub-integer precision is through coordinate scaling before and after offsetting (see example below). * * It's important to make ArcTolerance a sensible fraction of the offset delta (arc radius). Large tolerances relative to the offset delta will produce * poor arc approximations but, just as importantly, very small tolerances will substantially slow offsetting performance while providing unnecessary * degrees of precision. This is most likely to be an issue when offsetting polygons whose coordinates have been scaled to preserve floating point precision. * * Example: Imagine a set of polygons (defined in floating point coordinates) that is to be offset by 10 units using round joins, and the solution is to * retain floating point precision up to at least 6 decimal places. * To preserve this degree of floating point precision, and given that Clipper and ClipperOffset both operate on integer coordinates, the polygon * coordinates will be scaled up by 108 (and rounded to integers) prior to offsetting. Both offset delta and ArcTolerance will also need to be scaled * by this same factor. If ArcTolerance was left unscaled at the default 0.25 units, every arc in the solution would contain a fraction of 44 THOUSAND * vertices while the final arc imprecision would be 0.25 × 10-8 units (ie once scaling was reversed). However, if 0.1 units was an acceptable imprecision * in the final unscaled solution, then ArcTolerance should be set to 0.1 × scaling_factor (0.1 × 108 ). Now if scaling is applied equally to both * ArcTolerance and to Delta Offset, then in this example the number of vertices (steps) defining each arc would be a fraction of 23. * * The formula for the number of steps in a full circular arc is ... Pi / acos(1 - arc_tolerance / abs(delta)) */ arcTolerance?: number; /** * This property sets the maximum distance in multiples of delta that vertices can be offset from their original positions before squaring is applied. * (Squaring truncates a miter by 'cutting it off' at 1 × delta distance from the original vertex.) * * The default value for MiterLimit is 2 (ie twice delta). This is also the smallest MiterLimit that's allowed. If mitering was unrestricted (ie without * any squaring), then offsets at very acute angles would generate unacceptably long 'spikes'. */ miterLimit?: number; /** * Negative delta values shrink polygons and positive delta expand them. */ delta: number; /** * One or more inputs to use for the offset operation. */ offsetInputs: OffsetInput[]; /** * If this is not undefined then cleaning of the result polygon will be performed. * This operation is only available when the output format is not a poly tree. */ cleanDistance?: number; } export declare function offsetToPaths(nativeClipperLib: NativeClipperLibInstance, params: OffsetParams): Paths | undefined; export declare function offsetToPolyTree(nativeClipperLib: NativeClipperLibInstance, params: OffsetParams): PolyTree | undefined;