UNPKG

js-2dmath

Version:

Fast 2d geometry math: Vector2, Rectangle, Circle, Matrix2x3 (2D transformation), Circle, BoundingBox, Line2, Segment2, Intersections, Distances, Transitions (animation/tween), Random numbers, Noise

50 lines (32 loc) 1.41 kB
<a name="Matrix22"></a> ## Matrix22 Stability: 0 (Anything could happen) 2x2 matrix used for rotations 2D represented as a 5 coordinates array [m11:Number, m12:Number, m21:Number, m22:Number, angle:Number] Can be used to solve 2x2 matrices problems. *todo*: this need more work and testing... <a name="Matrix22-create"></a> * **create** (*angle*: Number): Matrix22 <a name="Matrix22-fromAngle"></a> * **fromAngle** (*angle*: Number): Matrix22 <a name="Matrix22-fromNumbers"></a> * **fromNumbers** (*m11*: Number, *m12*: Number, *m21*: Number, *m22*: Number): Matrix22 <a name="Matrix22-zero"></a> * **zero** (): Matrix22 <a name="Matrix22-identity"></a> * **identity** (): Matrix22 <a name="Matrix22-copy"></a> * **copy** (*out*: Matrix22, *mat22*: Matrix22): Matrix22 <a name="Matrix22-solve"></a> * **solve** (*out_vec2*: Vec2, *mat22*: Matrix22, *vec2*: Vec2): Vec2 Solve A * x = b <a name="Matrix22-determinant"></a> * **determinant** (*mat22*: Matrix22): Number <a name="Matrix22-setRotation"></a> * **setRotation** (*out*: Matrix22, *radians*: Number (Radians)): Matrix22 <a name="Matrix22-rotate"></a> * **rotate** (*out_vec2*: Vec2, *mat22*: Matrix22, *vec2*: Vec2): Vec2 <a name="Matrix22-unrotate"></a> * **unrotate** (*out_vec2*: Vec2, *mat22*: Matrix22, *vec2*: Vec2): Vec2 <a name="Matrix22-invert"></a> * **invert** (*out*: Matrix22, *mat22*: Matrix22): Matrix22