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js-2dmath

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Fast 2d geometry math: Vector2, Rectangle, Circle, Matrix2x3 (2D transformation), Circle, BoundingBox, Line2, Segment2, Intersections, Distances, Transitions (animation/tween), Random numbers, Noise

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<a name="Circle"></a> ## Circle Stability: 1 (Only additions & fixes) Circle is represented as a two coordinates array [c:Vec2, r:Number] <a name="Circle-create"></a> * **create** (*x*: Number, *y*: Number, *radius*: Number): Circle <a name="Circle-fromVec2"></a> * **fromVec2** (*vec2*: Vec2, *radius*: Number): Circle <a name="Circle-fromSegment2"></a> * **fromSegment2** (*seg2*: Segment2): Circle Create a Circle with seg2 as diameter <a name="Circle-fromRectangle"></a> * **fromRectangle** (*rect*: Rectangle, *inside*: Boolean): Circle <a name="Circle-fromTriangle"></a> * **fromTriangle** (*tri*: Triangle, *inside*: Boolean, *circumcenter*: Boolean): Circle *todo*: review inside cases <a name="Circle-clone"></a> * **clone** (*circle*: Circle): Circle <a name="Circle-copy"></a> * **copy** (*out*: Circle, *circle*: Circle): Circle <a name="Circle-translate"></a> * **translate** (*out*: Circle, *circle*: Circle, *vec2*: Vec2): Circle <a name="Circle-moveTo"></a> * **moveTo** (*out*: Circle, *circle*: Circle, *vec2*: Vec2): Circle <a name="Circle-distance"></a> * **distance** (*circle*: Circle, *circle_2*: Circle): Number <a name="Circle-length"></a> * **length** (*circle*: Circle): Number <a name="Circle-area"></a> * **area** (*circle*: Circle): Number <a name="Circle-isVec2Inside"></a> * **isVec2Inside** (*circle*: Circle, *vec2*: Vec2): Boolean <a name="Circle-closestPoint"></a> * **closestPoint** (*out_vec2*: Vec2, *circle*: Circle, *vec2*: Vec2): Vec2 <a name="Circle-momentOfInertia"></a> * **momentOfInertia** (*circle*: Circle, *mass*: Number) <a name="Circle-perimeter"></a> * **perimeter** (*circle*: Circle) **see**: [length](#Circle-length) <a name="Circle-move"></a> * **move** (*out*: Circle, *circle*: Circle, *vec2*: Vec2) **see**: [moveTo](#Circle-moveTo)