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jquery.magnify

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A jQuery plugin to view images just like in Windows

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// VERSION: 2.3 LAST UPDATE: 11.07.2013 /* * Licensed under the MIT license: http://www.opensource.org/licenses/mit-license.php * * Made by Wilq32, wilq32@gmail.com, Wroclaw, Poland, 01.2009 * Website: http://jqueryrotate.com */ (function($) { var supportedCSS, supportedCSSOrigin, styles = document.getElementsByTagName('head')[0].style, toCheck = 'transformProperty WebkitTransform OTransform msTransform MozTransform'.split(' '); for (var a = 0; a < toCheck.length; a++) if (styles[toCheck[a]] !== undefined) { supportedCSS = toCheck[a]; } if (supportedCSS) { supportedCSSOrigin = supportedCSS.replace(/[tT]ransform/, 'TransformOrigin'); if (supportedCSSOrigin[0] == 'T') supportedCSSOrigin[0] = 't'; } // Bad eval to preven google closure to remove it from code o_O eval('IE = "v"=="\v"'); jQuery.fn.extend({ rotate: function(parameters) { if (this.length === 0 || typeof parameters == 'undefined') return; if (typeof parameters == 'number') parameters = { angle: parameters }; var returned = []; for (var i = 0, i0 = this.length; i < i0; i++) { var element = this.get(i); if (!element.Wilq32 || !element.Wilq32.PhotoEffect) { var paramClone = $.extend(true, {}, parameters); var newRotObject = new Wilq32.PhotoEffect(element, paramClone)._rootObj; returned.push($(newRotObject)); } else { element.Wilq32.PhotoEffect._handleRotation(parameters); } } return returned; }, getRotateAngle: function() { var ret = [0]; for (var i = 0, i0 = this.length; i < i0; i++) { var element = this.get(i); if (element.Wilq32 && element.Wilq32.PhotoEffect) { ret[i] = element.Wilq32.PhotoEffect._angle; } } return ret; }, stopRotate: function() { for (var i = 0, i0 = this.length; i < i0; i++) { var element = this.get(i); if (element.Wilq32 && element.Wilq32.PhotoEffect) { clearTimeout(element.Wilq32.PhotoEffect._timer); } } } }); // Library agnostic interface Wilq32 = window.Wilq32 || {}; Wilq32.PhotoEffect = (function() { if (supportedCSS) { return function(img, parameters) { img.Wilq32 = { PhotoEffect: this }; this._img = this._rootObj = this._eventObj = img; this._handleRotation(parameters); }; } else { return function(img, parameters) { this._img = img; this._onLoadDelegate = [parameters]; this._rootObj = document.createElement('span'); this._rootObj.style.display = 'inline-block'; this._rootObj.Wilq32 = { PhotoEffect: this }; img.parentNode.insertBefore(this._rootObj, img); if (img.complete) { this._Loader(); } else { var self = this; // TODO: Remove jQuery dependency jQuery(this._img).bind('load', function() { self._Loader(); }); } }; } })(); Wilq32.PhotoEffect.prototype = { _setupParameters: function(parameters) { this._parameters = this._parameters || {}; if (typeof this._angle !== 'number') { this._angle = 0; } if (typeof parameters.angle === 'number') { this._angle = parameters.angle; } this._parameters.animateTo = (typeof parameters.animateTo === 'number') ? (parameters.animateTo) : (this._angle); this._parameters.step = parameters.step || this._parameters.step || null; this._parameters.easing = parameters.easing || this._parameters.easing || this._defaultEasing; this._parameters.duration = 'duration' in parameters ? parameters.duration : parameters.duration || this._parameters.duration || 1000; this._parameters.callback = parameters.callback || this._parameters.callback || this._emptyFunction; this._parameters.center = parameters.center || this._parameters.center || ['50%', '50%']; if (typeof this._parameters.center[0] == 'string') { this._rotationCenterX = (parseInt(this._parameters.center[0], 10) / 100) * this._imgWidth * this._aspectW; } else { this._rotationCenterX = this._parameters.center[0]; } if (typeof this._parameters.center[1] == 'string') { this._rotationCenterY = (parseInt(this._parameters.center[1], 10) / 100) * this._imgHeight * this._aspectH; } else { this._rotationCenterY = this._parameters.center[1]; } if (parameters.bind && parameters.bind != this._parameters.bind) { this._BindEvents(parameters.bind); } }, _emptyFunction: function() {}, _defaultEasing: function(x, t, b, c, d) { return -c * ((t = t / d - 1) * t * t * t - 1) + b; }, _handleRotation: function(parameters, dontcheck) { if (!supportedCSS && !this._img.complete && !dontcheck) { this._onLoadDelegate.push(parameters); return; } this._setupParameters(parameters); if (this._angle == this._parameters.animateTo) { this._rotate(this._angle); } else { this._animateStart(); } }, _BindEvents: function(events) { if (events && this._eventObj) { // Unbinding previous Events if (this._parameters.bind) { var oldEvents = this._parameters.bind; for (var a in oldEvents) if (oldEvents.hasOwnProperty(a)) // TODO: Remove jQuery dependency jQuery(this._eventObj).unbind(a, oldEvents[a]); } this._parameters.bind = events; for (var a in events) if (events.hasOwnProperty(a)) // TODO: Remove jQuery dependency jQuery(this._eventObj).bind(a, events[a]); } }, _Loader: (function() { if (IE) return function() { var width = this._img.width; var height = this._img.height; this._imgWidth = width; this._imgHeight = height; this._img.parentNode.removeChild(this._img); this._vimage = this.createVMLNode('image'); this._vimage.src = this._img.src; this._vimage.style.height = height + 'px'; this._vimage.style.width = width + 'px'; this._vimage.style.position = 'absolute'; // FIXES IE PROBLEM - its only rendered if its on absolute position! this._vimage.style.top = '0px'; this._vimage.style.left = '0px'; this._aspectW = this._aspectH = 1; /* Group minifying a small 1px precision problem when rotating object */ this._container = this.createVMLNode('group'); this._container.style.width = width; this._container.style.height = height; this._container.style.position = 'absolute'; this._container.style.top = '0px'; this._container.style.left = '0px'; this._container.setAttribute('coordsize', width - 1 + ',' + (height - 1)); // This -1, -1 trying to fix ugly problem with small displacement on IE this._container.appendChild(this._vimage); this._rootObj.appendChild(this._container); this._rootObj.style.position = 'relative'; // FIXES IE PROBLEM this._rootObj.style.width = width + 'px'; this._rootObj.style.height = height + 'px'; this._rootObj.setAttribute('id', this._img.getAttribute('id')); this._rootObj.className = this._img.className; this._eventObj = this._rootObj; var parameters; while (parameters = this._onLoadDelegate.shift()) { this._handleRotation(parameters, true); } }; else return function() { this._rootObj.setAttribute('id', this._img.getAttribute('id')); this._rootObj.className = this._img.className; this._imgWidth = this._img.naturalWidth; this._imgHeight = this._img.naturalHeight; var _widthMax = Math.sqrt((this._imgHeight) * (this._imgHeight) + (this._imgWidth) * (this._imgWidth)); this._width = _widthMax * 3; this._height = _widthMax * 3; this._aspectW = this._img.offsetWidth / this._img.naturalWidth; this._aspectH = this._img.offsetHeight / this._img.naturalHeight; this._img.parentNode.removeChild(this._img); this._canvas = document.createElement('canvas'); this._canvas.setAttribute('width', this._width); this._canvas.style.position = 'relative'; this._canvas.style.left = -this._img.height * this._aspectW + 'px'; this._canvas.style.top = -this._img.width * this._aspectH + 'px'; this._canvas.Wilq32 = this._rootObj.Wilq32; this._rootObj.appendChild(this._canvas); this._rootObj.style.width = this._img.width * this._aspectW + 'px'; this._rootObj.style.height = this._img.height * this._aspectH + 'px'; this._eventObj = this._canvas; this._cnv = this._canvas.getContext('2d'); var parameters; while (parameters = this._onLoadDelegate.shift()) { this._handleRotation(parameters, true); } }; })(), _animateStart: function() { if (this._timer) { clearTimeout(this._timer); } this._animateStartTime = +new Date; this._animateStartAngle = this._angle; this._animate(); }, _animate: function() { var actualTime = +new Date; var checkEnd = actualTime - this._animateStartTime > this._parameters.duration; // TODO: Bug for animatedGif for static rotation ? (to test) if (checkEnd && !this._parameters.animatedGif) { clearTimeout(this._timer); } else { if (this._canvas || this._vimage || this._img) { var angle = this._parameters.easing(0, actualTime - this._animateStartTime, this._animateStartAngle, this._parameters.animateTo - this._animateStartAngle, this._parameters.duration); this._rotate((~~(angle * 10)) / 10); } if (this._parameters.step) { this._parameters.step(this._angle); } var self = this; this._timer = setTimeout(function() { self._animate.call(self); }, 10); } // To fix Bug that prevents using recursive function in callback I moved this function to back if (this._parameters.callback && checkEnd) { this._angle = this._parameters.animateTo; this._rotate(this._angle); this._parameters.callback.call(this._rootObj); } }, _rotate: (function() { var rad = Math.PI / 180; if (IE) return function(angle) { this._angle = angle; this._container.style.rotation = (angle % 360) + 'deg'; this._vimage.style.top = -(this._rotationCenterY - this._imgHeight / 2) + 'px'; this._vimage.style.left = -(this._rotationCenterX - this._imgWidth / 2) + 'px'; this._container.style.top = this._rotationCenterY - this._imgHeight / 2 + 'px'; this._container.style.left = this._rotationCenterX - this._imgWidth / 2 + 'px'; }; else if (supportedCSS) return function(angle) { this._angle = angle; this._img.style[supportedCSS] = 'rotate(' + (angle % 360) + 'deg)'; this._img.style[supportedCSSOrigin] = this._parameters.center.join(' '); }; else return function(angle) { this._angle = angle; angle = (angle % 360) * rad; // clear canvas this._canvas.width = this._width; //+this._widthAdd; this._canvas.height = this._height; //+this._heightAdd; // REMEMBER: all drawings are read from backwards.. so first function is translate, then rotate, then translate, translate.. this._cnv.translate(this._imgWidth * this._aspectW, this._imgHeight * this._aspectH); // at least center image on screen this._cnv.translate(this._rotationCenterX, this._rotationCenterY); // we move image back to its orginal this._cnv.rotate(angle); // rotate image this._cnv.translate(-this._rotationCenterX, -this._rotationCenterY); // move image to its center, so we can rotate around its center this._cnv.scale(this._aspectW, this._aspectH); // SCALE - if needed ;) this._cnv.drawImage(this._img, 0, 0); // First - we draw image }; })() }; if (IE) { Wilq32.PhotoEffect.prototype.createVMLNode = (function() { document.createStyleSheet().addRule('.rvml', 'behavior:url(#default#VML)'); try { !document.namespaces.rvml && document.namespaces.add('rvml', 'urn:schemas-microsoft-com:vml'); return function(tagName) { return document.createElement('<rvml:' + tagName + ' class="rvml">'); }; } catch (e) { return function(tagName) { return document.createElement('<' + tagName + ' xmlns="urn:schemas-microsoft.com:vml" class="rvml">'); }; } })(); } })(jQuery);