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jquery.finger

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jQuery Finger unifies click and touch events by removing the 300ms delay on touch devices. It also provide a common set of events to handle basic gestures such as drag and pinch. Small (< 1kb gzipped), it is focused on performance, is well tested and ...

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<!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>jQuery Finger Test Suite</title> <link rel="stylesheet" href="../libs/mocha/mocha.css"> <!-- test styles --> <style> body { -webkit-user-select: none; } #fixtures { position: fixed; top: 0; left: 0; } .touchme { width: 100px; height: 100px; } </style> </head> <body> <!-- Required for browser reporter --> <div id="mocha"></div> <div id="fixtures"> <div class="touchme"></div> <div class="touchme"></div> <div class="touchme"></div> </div> <!-- jQuery. This can be overridden with a ?jquery=___ param --> <script src="../libs/jquery-loader.js"></script> <!-- mocha --> <script src="../libs/mocha/mocha.js"></script> <script> mocha.setup({ ui: 'bdd', slow: 100, bail: true, ignoreLeaks: true }); </script> <!-- chaijs --> <script src="../libs/chai/chai.js"></script> <script src="../libs/sinon-chai/sinon-chai.js"></script> <script src="../libs/sinon/sinon.js"></script> <script> var should = chai.should(); </script> <!-- virtual pointer --> <script src="../libs/virtual-pointer/virtual-pointer.js"></script> <!-- lib and tests --> <script src="../src/jquery.finger.js"></script> <script src="jquery.finger_test.js"></script> <!-- run mocha --> <script> // If tests run in a real browser // Can alternatively do a check on window.PHANTOMJS if (!window.PHANTOMJS) { mocha.run(); } </script> </body> </html>