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jquery-flapper

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A split-flap (Solari) display for numbers and words using jQuery

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/*! * jQuery 2d Transform v0.9.3 * http://wiki.github.com/heygrady/transform/ * * Copyright 2010, Grady Kuhnline * Dual licensed under the MIT or GPL Version 2 licenses. * http://jquery.org/license * * Date: Sat Dec 4 15:46:09 2010 -0800 */ /////////////////////////////////////////////////////// // Transform /////////////////////////////////////////////////////// (function($, window, document, undefined) { /** * @var Regex identify the matrix filter in IE */ var rmatrix = /progid:DXImageTransform\.Microsoft\.Matrix\(.*?\)/, rfxnum = /^([\+\-]=)?([\d+.\-]+)(.*)$/, rperc = /%/; // Steal some code from Modernizr var m = document.createElement( 'modernizr' ), m_style = m.style; function stripUnits(arg) { return parseFloat(arg); } /** * Find the prefix that this browser uses */ function getVendorPrefix() { var property = { transformProperty : '', MozTransform : '-moz-', WebkitTransform : '-webkit-', OTransform : '-o-', msTransform : '-ms-' }; for (var p in property) { if (typeof m_style[p] != 'undefined') { return property[p]; } } return null; } function supportCssTransforms() { if (typeof(window.Modernizr) !== 'undefined') { return Modernizr.csstransforms; } var props = [ 'transformProperty', 'WebkitTransform', 'MozTransform', 'OTransform', 'msTransform' ]; for ( var i in props ) { if ( m_style[ props[i] ] !== undefined ) { return true; } } } // Capture some basic properties var vendorPrefix = getVendorPrefix(), transformProperty = vendorPrefix !== null ? vendorPrefix + 'transform' : false, transformOriginProperty = vendorPrefix !== null ? vendorPrefix + 'transform-origin' : false; // store support in the jQuery Support object $.support.csstransforms = supportCssTransforms(); // IE9 public preview 6 requires the DOM names if (vendorPrefix == '-ms-') { transformProperty = 'msTransform'; transformOriginProperty = 'msTransformOrigin'; } /** * Class for creating cross-browser transformations * @constructor */ $.extend({ transform: function(elem) { // Cache the transform object on the element itself elem.transform = this; /** * The element we're working with * @var jQueryCollection */ this.$elem = $(elem); /** * Remember the matrix we're applying to help the safeOuterLength func */ this.applyingMatrix = false; this.matrix = null; /** * Remember the css height and width to save time * This is only really used in IE * @var Number */ this.height = null; this.width = null; this.outerHeight = null; this.outerWidth = null; /** * We need to know the box-sizing in IE for building the outerHeight and outerWidth * @var string */ this.boxSizingValue = null; this.boxSizingProperty = null; this.attr = null; this.transformProperty = transformProperty; this.transformOriginProperty = transformOriginProperty; } }); $.extend($.transform, { /** * @var Array list of all valid transform functions */ funcs: ['matrix', 'origin', 'reflect', 'reflectX', 'reflectXY', 'reflectY', 'rotate', 'scale', 'scaleX', 'scaleY', 'skew', 'skewX', 'skewY', 'translate', 'translateX', 'translateY'] }); /** * Create Transform as a jQuery plugin * @param Object funcs * @param Object options */ $.fn.transform = function(funcs, options) { return this.each(function() { var t = this.transform || new $.transform(this); if (funcs) { t.exec(funcs, options); } }); }; $.transform.prototype = { /** * Applies all of the transformations * @param Object funcs * @param Object options * forceMatrix - uses the matrix in all browsers * preserve - tries to preserve the values from previous runs */ exec: function(funcs, options) { // extend options options = $.extend(true, { forceMatrix: false, preserve: false }, options); // preserve the funcs from the previous run this.attr = null; if (options.preserve) { funcs = $.extend(true, this.getAttrs(true, true), funcs); } else { funcs = $.extend(true, {}, funcs); // copy the object to prevent weirdness } // Record the custom attributes on the element itself this.setAttrs(funcs); // apply the funcs if ($.support.csstransforms && !options.forceMatrix) { // CSS3 is supported return this.execFuncs(funcs); } else if ($.browser.msie || ($.support.csstransforms && options.forceMatrix)) { // Internet Explorer or Forced matrix return this.execMatrix(funcs); } return false; }, /** * Applies all of the transformations as functions * @param Object funcs */ execFuncs: function(funcs) { var values = []; // construct a CSS string for (var func in funcs) { // handle origin separately if (func == 'origin') { this[func].apply(this, $.isArray(funcs[func]) ? funcs[func] : [funcs[func]]); } else if ($.inArray(func, $.transform.funcs) !== -1) { values.push(this.createTransformFunc(func, funcs[func])); } } this.$elem.css(transformProperty, values.join(' ')); return true; }, /** * Applies all of the transformations as a matrix * @param Object funcs */ execMatrix: function(funcs) { var matrix, tempMatrix, args; var elem = this.$elem[0], _this = this; function normalPixels(val, i) { if (rperc.test(val)) { // this really only applies to translation return parseFloat(val) / 100 * _this['safeOuter' + (i ? 'Height' : 'Width')](); } return toPx(elem, val); } var rtranslate = /translate[X|Y]?/, trans = []; for (var func in funcs) { switch ($.type(funcs[func])) { case 'array': args = funcs[func]; break; case 'string': args = $.map(funcs[func].split(','), $.trim); break; default: args = [funcs[func]]; } if ($.matrix[func]) { if ($.cssAngle[func]) { // normalize on degrees args = $.map(args, $.angle.toDegree); } else if (!$.cssNumber[func]) { // normalize to pixels args = $.map(args, normalPixels); } else { // strip units args = $.map(args, stripUnits); } tempMatrix = $.matrix[func].apply(this, args); if (rtranslate.test(func)) { //defer translation trans.push(tempMatrix); } else { matrix = matrix ? matrix.x(tempMatrix) : tempMatrix; } } else if (func == 'origin') { this[func].apply(this, args); } } // check that we have a matrix matrix = matrix || $.matrix.identity(); // Apply translation $.each(trans, function(i, val) { matrix = matrix.x(val); }); // pull out the relevant values var a = parseFloat(matrix.e(1,1).toFixed(6)), b = parseFloat(matrix.e(2,1).toFixed(6)), c = parseFloat(matrix.e(1,2).toFixed(6)), d = parseFloat(matrix.e(2,2).toFixed(6)), tx = matrix.rows === 3 ? parseFloat(matrix.e(1,3).toFixed(6)) : 0, ty = matrix.rows === 3 ? parseFloat(matrix.e(2,3).toFixed(6)) : 0; //apply the transform to the element if ($.support.csstransforms && vendorPrefix === '-moz-') { // -moz- this.$elem.css(transformProperty, 'matrix(' + a + ', ' + b + ', ' + c + ', ' + d + ', ' + tx + 'px, ' + ty + 'px)'); } else if ($.support.csstransforms) { // -webkit, -o-, w3c // NOTE: WebKit and Opera don't allow units on the translate variables this.$elem.css(transformProperty, 'matrix(' + a + ', ' + b + ', ' + c + ', ' + d + ', ' + tx + ', ' + ty + ')'); } else if ($.browser.msie) { // IE requires the special transform Filter //TODO: Use Nearest Neighbor during animation FilterType=\'nearest neighbor\' var filterType = ', FilterType=\'nearest neighbor\''; //bilinear var style = this.$elem[0].style; var matrixFilter = 'progid:DXImageTransform.Microsoft.Matrix(' + 'M11=' + a + ', M12=' + c + ', M21=' + b + ', M22=' + d + ', sizingMethod=\'auto expand\'' + filterType + ')'; var filter = style.filter || $.curCSS( this.$elem[0], "filter" ) || ""; style.filter = rmatrix.test(filter) ? filter.replace(rmatrix, matrixFilter) : filter ? filter + ' ' + matrixFilter : matrixFilter; // Let's know that we're applying post matrix fixes and the height/width will be static for a bit this.applyingMatrix = true; this.matrix = matrix; // IE can't set the origin or translate directly this.fixPosition(matrix, tx, ty); this.applyingMatrix = false; this.matrix = null; } return true; }, /** * Sets the transform-origin * This really needs to be percentages * @param Number x length * @param Number y length */ origin: function(x, y) { // use CSS in supported browsers if ($.support.csstransforms) { if (typeof y === 'undefined') { this.$elem.css(transformOriginProperty, x); } else { this.$elem.css(transformOriginProperty, x + ' ' + y); } return true; } // correct for keyword lengths switch (x) { case 'left': x = '0'; break; case 'right': x = '100%'; break; case 'center': // no break case undefined: x = '50%'; } switch (y) { case 'top': y = '0'; break; case 'bottom': y = '100%'; break; case 'center': // no break case undefined: y = '50%'; //TODO: does this work? } // store mixed values with units, assumed pixels this.setAttr('origin', [ rperc.test(x) ? x : toPx(this.$elem[0], x) + 'px', rperc.test(y) ? y : toPx(this.$elem[0], y) + 'px' ]); //console.log(this.getAttr('origin')); return true; }, /** * Create a function suitable for a CSS value * @param string func * @param Mixed value */ createTransformFunc: function(func, value) { if (func.substr(0, 7) === 'reflect') { // let's fake reflection, false value // falsey sets an identity matrix var m = value ? $.matrix[func]() : $.matrix.identity(); return 'matrix(' + m.e(1,1) + ', ' + m.e(2,1) + ', ' + m.e(1,2) + ', ' + m.e(2,2) + ', 0, 0)'; } //value = _correctUnits(func, value); if (func == 'matrix') { if (vendorPrefix === '-moz-') { value[4] = value[4] ? value[4] + 'px' : 0; value[5] = value[5] ? value[5] + 'px' : 0; } } return func + '(' + ($.isArray(value) ? value.join(', ') : value) + ')'; }, /** * @param Matrix matrix * @param Number tx * @param Number ty * @param Number height * @param Number width */ fixPosition: function(matrix, tx, ty, height, width) { // now we need to fix it! var calc = new $.matrix.calc(matrix, this.safeOuterHeight(), this.safeOuterWidth()), origin = this.getAttr('origin'); // mixed percentages and px // translate a 0, 0 origin to the current origin var offset = calc.originOffset(new $.matrix.V2( rperc.test(origin[0]) ? parseFloat(origin[0])/100*calc.outerWidth : parseFloat(origin[0]), rperc.test(origin[1]) ? parseFloat(origin[1])/100*calc.outerHeight : parseFloat(origin[1]) )); // IE glues the top-most and left-most pixels of the transformed object to top/left of the original object //TODO: This seems wrong in the calculations var sides = calc.sides(); // Protect against an item that is already positioned var cssPosition = this.$elem.css('position'); if (cssPosition == 'static') { cssPosition = 'relative'; } //TODO: if the element is already positioned, we should attempt to respect it (somehow) //NOTE: we could preserve our offset top and left in an attr on the elem var pos = {top: 0, left: 0}; // Approximates transform-origin, tx, and ty var css = { 'position': cssPosition, 'top': (offset.top + ty + sides.top + pos.top) + 'px', 'left': (offset.left + tx + sides.left + pos.left) + 'px', 'zoom': 1 }; this.$elem.css(css); } }; /** * Ensure that values have the appropriate units on them * @param string func * @param Mixed value */ function toPx(elem, val) { var parts = rfxnum.exec($.trim(val)); if (parts[3] && parts[3] !== 'px') { var prop = 'paddingBottom', orig = $.style( elem, prop ); $.style( elem, prop, val ); val = cur( elem, prop ); $.style( elem, prop, orig ); return val; } return parseFloat( val ); } function cur(elem, prop) { if ( elem[prop] != null && (!elem.style || elem.style[prop] == null) ) { return elem[ prop ]; } var r = parseFloat( $.css( elem, prop ) ); return r && r > -10000 ? r : 0; } })(jQuery, this, this.document); /////////////////////////////////////////////////////// // Safe Outer Length /////////////////////////////////////////////////////// (function($, window, document, undefined) { $.extend($.transform.prototype, { /** * @param void * @return Number */ safeOuterHeight: function() { return this.safeOuterLength('height'); }, /** * @param void * @return Number */ safeOuterWidth: function() { return this.safeOuterLength('width'); }, /** * Returns reliable outer dimensions for an object that may have been transformed. * Only use this if the matrix isn't handy * @param String dim height or width * @return Number */ safeOuterLength: function(dim) { var funcName = 'outer' + (dim == 'width' ? 'Width' : 'Height'); if (!$.support.csstransforms && $.browser.msie) { // make the variables more generic dim = dim == 'width' ? 'width' : 'height'; // if we're transforming and have a matrix; we can shortcut. // the true outerHeight is the transformed outerHeight divided by the ratio. // the ratio is equal to the height of a 1px by 1px box that has been transformed by the same matrix. if (this.applyingMatrix && !this[funcName] && this.matrix) { // calculate and return the correct size var calc = new $.matrix.calc(this.matrix, 1, 1), ratio = calc.offset(), length = this.$elem[funcName]() / ratio[dim]; this[funcName] = length; return length; } else if (this.applyingMatrix && this[funcName]) { // return the cached calculation return this[funcName]; } // map dimensions to box sides var side = { height: ['top', 'bottom'], width: ['left', 'right'] }; // setup some variables var elem = this.$elem[0], outerLen = parseFloat($.curCSS(elem, dim, true)), //TODO: this can be cached on animations that do not animate height/width boxSizingProp = this.boxSizingProperty, boxSizingValue = this.boxSizingValue; // IE6 && IE7 will never have a box-sizing property, so fake it if (!this.boxSizingProperty) { boxSizingProp = this.boxSizingProperty = _findBoxSizingProperty() || 'box-sizing'; boxSizingValue = this.boxSizingValue = this.$elem.css(boxSizingProp) || 'content-box'; } // return it immediately if we already know it if (this[funcName] && this[dim] == outerLen) { return this[funcName]; } else { this[dim] = outerLen; } // add in the padding and border if (boxSizingProp && (boxSizingValue == 'padding-box' || boxSizingValue == 'content-box')) { outerLen += parseFloat($.curCSS(elem, 'padding-' + side[dim][0], true)) || 0 + parseFloat($.curCSS(elem, 'padding-' + side[dim][1], true)) || 0; } if (boxSizingProp && boxSizingValue == 'content-box') { outerLen += parseFloat($.curCSS(elem, 'border-' + side[dim][0] + '-width', true)) || 0 + parseFloat($.curCSS(elem, 'border-' + side[dim][1] + '-width', true)) || 0; } // remember and return the outerHeight this[funcName] = outerLen; return outerLen; } return this.$elem[funcName](); } }); /** * Determine the correct property for checking the box-sizing property * @param void * @return string */ var _boxSizingProperty = null; function _findBoxSizingProperty () { if (_boxSizingProperty) { return _boxSizingProperty; } var property = { boxSizing : 'box-sizing', MozBoxSizing : '-moz-box-sizing', WebkitBoxSizing : '-webkit-box-sizing', OBoxSizing : '-o-box-sizing' }, elem = document.body; for (var p in property) { if (typeof elem.style[p] != 'undefined') { _boxSizingProperty = property[p]; return _boxSizingProperty; } } return null; } })(jQuery, this, this.document); /////////////////////////////////////////////////////// // Attr /////////////////////////////////////////////////////// (function($, window, document, undefined) { var rfuncvalue = /([\w\-]*?)\((.*?)\)/g, // with values attr = 'data-transform', rspace = /\s/, rcspace = /,\s?/; $.extend($.transform.prototype, { /** * This overrides all of the attributes * @param Object funcs a list of transform functions to store on this element * @return void */ setAttrs: function(funcs) { var string = '', value; for (var func in funcs) { value = funcs[func]; if ($.isArray(value)) { value = value.join(', '); } string += ' ' + func + '(' + value + ')'; } this.attr = $.trim(string); this.$elem.attr(attr, this.attr); }, /** * This sets only a specific atribute * @param string func name of a transform function * @param mixed value with proper units * @return void */ setAttr: function(func, value) { // stringify the value if ($.isArray(value)) { value = value.join(', '); } // pull from a local variable to look it up var transform = this.attr || this.$elem.attr(attr); if (!transform || transform.indexOf(func) == -1) { // we don't have any existing values, save it // we don't have this function yet, save it this.attr = $.trim(transform + ' ' + func + '(' + value + ')'); this.$elem.attr(attr, this.attr); } else { // replace the existing value var funcs = [], parts; // regex split rfuncvalue.lastIndex = 0; // reset the regex pointer while (parts = rfuncvalue.exec(transform)) { if (func == parts[1]) { funcs.push(func + '(' + value + ')'); } else { funcs.push(parts[0]); } } this.attr = funcs.join(' '); this.$elem.attr(attr, this.attr); } }, /** * @return Object */ getAttrs: function() { var transform = this.attr || this.$elem.attr(attr); if (!transform) { // We don't have any existing values, return empty object return {}; } // replace the existing value var attrs = {}, parts, value; rfuncvalue.lastIndex = 0; // reset the regex pointer while ((parts = rfuncvalue.exec(transform)) !== null) { if (parts) { value = parts[2].split(rcspace); attrs[parts[1]] = value.length == 1 ? value[0] : value; } } return attrs; }, /** * @param String func * @return mixed */ getAttr: function(func) { var attrs = this.getAttrs(); if (typeof attrs[func] !== 'undefined') { return attrs[func]; } //TODO: move the origin to a function if (func === 'origin' && $.support.csstransforms) { // supported browsers return percentages always return this.$elem.css(this.transformOriginProperty).split(rspace); } else if (func === 'origin') { // just force IE to also return a percentage return ['50%', '50%']; } return $.cssDefault[func] || 0; } }); // Define if (typeof($.cssAngle) == 'undefined') { $.cssAngle = {}; } $.extend($.cssAngle, { rotate: true, skew: true, skewX: true, skewY: true }); // Define default values if (typeof($.cssDefault) == 'undefined') { $.cssDefault = {}; } $.extend($.cssDefault, { scale: [1, 1], scaleX: 1, scaleY: 1, matrix: [1, 0, 0, 1, 0, 0], origin: ['50%', '50%'], // TODO: allow this to be a function, like get reflect: [1, 0, 0, 1, 0, 0], reflectX: [1, 0, 0, 1, 0, 0], reflectXY: [1, 0, 0, 1, 0, 0], reflectY: [1, 0, 0, 1, 0, 0] }); // Define functons with multiple values if (typeof($.cssMultipleValues) == 'undefined') { $.cssMultipleValues = {}; } $.extend($.cssMultipleValues, { matrix: 6, origin: { length: 2, duplicate: true }, reflect: 6, reflectX: 6, reflectXY: 6, reflectY: 6, scale: { length: 2, duplicate: true }, skew: 2, translate: 2 }); // specify unitless funcs $.extend($.cssNumber, { matrix: true, reflect: true, reflectX: true, reflectXY: true, reflectY: true, scale: true, scaleX: true, scaleY: true }); // override all of the css functions $.each($.transform.funcs, function(i, func) { $.cssHooks[func] = { set: function(elem, value) { var transform = elem.transform || new $.transform(elem), funcs = {}; funcs[func] = value; transform.exec(funcs, {preserve: true}); }, get: function(elem, computed) { var transform = elem.transform || new $.transform(elem); return transform.getAttr(func); } }; }); // Support Reflection animation better by returning a matrix $.each(['reflect', 'reflectX', 'reflectXY', 'reflectY'], function(i, func) { $.cssHooks[func].get = function(elem, computed) { var transform = elem.transform || new $.transform(elem); return transform.getAttr('matrix') || $.cssDefault[func]; }; }); })(jQuery, this, this.document); /////////////////////////////////////////////////////// // Animation /////////////////////////////////////////////////////// (function($, window, document, undefined) { /** * @var Regex looks for units on a string */ var rfxnum = /^([+\-]=)?([\d+.\-]+)(.*)$/; /** * Doctors prop values in the event that they contain spaces * @param Object prop * @param String speed * @param String easing * @param Function callback * @return bool */ var _animate = $.fn.animate; $.fn.animate = function( prop, speed, easing, callback ) { var optall = $.speed(speed, easing, callback), mv = $.cssMultipleValues; // Speed always creates a complete function that must be reset optall.complete = optall.old; // Capture multiple values if (!$.isEmptyObject(prop)) { if (typeof optall.original === 'undefined') { optall.original = {}; } $.each( prop, function( name, val ) { if (mv[name] || $.cssAngle[name] || (!$.cssNumber[name] && $.inArray(name, $.transform.funcs) !== -1)) { // Handle special easing var specialEasing = null; if (jQuery.isArray(prop[name])) { var mvlen = 1, len = val.length; if (mv[name]) { mvlen = (typeof mv[name].length === 'undefined' ? mv[name] : mv[name].length); } if ( len > mvlen || (len < mvlen && len == 2) || (len == 2 && mvlen == 2 && isNaN(parseFloat(val[len - 1])))) { specialEasing = val[len - 1]; val.splice(len - 1, 1); } } // Store the original values onto the optall optall.original[name] = val.toString(); // reduce to a unitless number (to trick animate) prop[name] = parseFloat(val); } } ); } //NOTE: we edited prop above to trick animate //NOTE: we pre-convert to an optall so we can doctor it return _animate.apply(this, [arguments[0], optall]); }; var prop = 'paddingBottom'; function cur(elem, prop) { if ( elem[prop] != null && (!elem.style || elem.style[prop] == null) ) { //return elem[ prop ]; } var r = parseFloat( $.css( elem, prop ) ); return r && r > -10000 ? r : 0; } var _custom = $.fx.prototype.custom; $.fx.prototype.custom = function(from, to, unit) { var multiple = $.cssMultipleValues[this.prop], angle = $.cssAngle[this.prop]; //TODO: simply check for the existence of CSS Hooks? if (multiple || (!$.cssNumber[this.prop] && $.inArray(this.prop, $.transform.funcs) !== -1)) { this.values = []; if (!multiple) { multiple = 1; } // Pull out the known values var values = this.options.original[this.prop], currentValues = $(this.elem).css(this.prop), defaultValues = $.cssDefault[this.prop] || 0; // make sure the current css value is an array if (!$.isArray(currentValues)) { currentValues = [currentValues]; } // make sure the new values are an array if (!$.isArray(values)) { if ($.type(values) === 'string') { values = values.split(','); } else { values = [values]; } } // make sure we have enough new values var length = multiple.length || multiple, i = 0; while (values.length < length) { values.push(multiple.duplicate ? values[0] : defaultValues[i] || 0); i++; } // calculate a start, end and unit for each new value var start, parts, end, //unit, fx = this, transform = fx.elem.transform; orig = $.style(fx.elem, prop); $.each(values, function(i, val) { // find a sensible start value if (currentValues[i]) { start = currentValues[i]; } else if (defaultValues[i] && !multiple.duplicate) { start = defaultValues[i]; } else if (multiple.duplicate) { start = currentValues[0]; } else { start = 0; } // Force the correct unit on the start if (angle) { start = $.angle.toDegree(start); } else if (!$.cssNumber[fx.prop]) { parts = rfxnum.exec($.trim(start)); if (parts[3] && parts[3] !== 'px') { if (parts[3] === '%') { start = parseFloat( parts[2] ) / 100 * transform['safeOuter' + (i ? 'Height' : 'Width')](); } else { $.style( fx.elem, prop, start); start = cur(fx.elem, prop); $.style( fx.elem, prop, orig); } } } start = parseFloat(start); // parse the value with a regex parts = rfxnum.exec($.trim(val)); if (parts) { // we found a sensible value and unit end = parseFloat( parts[2] ); unit = parts[3] || "px"; //TODO: change to an appropriate default unit if (angle) { end = $.angle.toDegree(end + unit); unit = 'deg'; } else if (!$.cssNumber[fx.prop] && unit === '%') { start = (start / transform['safeOuter' + (i ? 'Height' : 'Width')]()) * 100; } else if (!$.cssNumber[fx.prop] && unit !== 'px') { $.style( fx.elem, prop, (end || 1) + unit); start = ((end || 1) / cur(fx.elem, prop)) * start; $.style( fx.elem, prop, orig); } // If a +=/-= token was provided, we're doing a relative animation if (parts[1]) { end = ((parts[1] === "-=" ? -1 : 1) * end) + start; } } else { // I don't know when this would happen end = val; unit = ''; } // Save the values fx.values.push({ start: start, end: end, unit: unit }); }); } return _custom.apply(this, arguments); }; /** * Animates a multi value attribute * @param Object fx * @return null */ $.fx.multipleValueStep = { _default: function(fx) { $.each(fx.values, function(i, val) { fx.values[i].now = val.start + ((val.end - val.start) * fx.pos); }); } }; $.each(['matrix', 'reflect', 'reflectX', 'reflectXY', 'reflectY'], function(i, func) { $.fx.multipleValueStep[func] = function(fx) { var d = fx.decomposed, $m = $.matrix; m = $m.identity(); d.now = {}; // increment each part of the decomposition and recompose it $.each(d.start, function(k) { // calculate the current value d.now[k] = parseFloat(d.start[k]) + ((parseFloat(d.end[k]) - parseFloat(d.start[k])) * fx.pos); // skip functions that won't affect the transform if (((k === 'scaleX' || k === 'scaleY') && d.now[k] === 1) || (k !== 'scaleX' && k !== 'scaleY' && d.now[k] === 0)) { return true; } // calculating m = m.x($m[k](d.now[k])); }); // save the correct matrix values for the value of now var val; $.each(fx.values, function(i) { switch (i) { case 0: val = parseFloat(m.e(1, 1).toFixed(6)); break; case 1: val = parseFloat(m.e(2, 1).toFixed(6)); break; case 2: val = parseFloat(m.e(1, 2).toFixed(6)); break; case 3: val = parseFloat(m.e(2, 2).toFixed(6)); break; case 4: val = parseFloat(m.e(1, 3).toFixed(6)); break; case 5: val = parseFloat(m.e(2, 3).toFixed(6)); break; } fx.values[i].now = val; }); }; }); /** * Step for animating tranformations */ $.each($.transform.funcs, function(i, func) { $.fx.step[func] = function(fx) { var transform = fx.elem.transform || new $.transform(fx.elem), funcs = {}; if ($.cssMultipleValues[func] || (!$.cssNumber[func] && $.inArray(func, $.transform.funcs) !== -1)) { ($.fx.multipleValueStep[fx.prop] || $.fx.multipleValueStep._default)(fx); funcs[fx.prop] = []; $.each(fx.values, function(i, val) { funcs[fx.prop].push(val.now + ($.cssNumber[fx.prop] ? '' : val.unit)); }); } else { funcs[fx.prop] = fx.now + ($.cssNumber[fx.prop] ? '' : fx.unit); } transform.exec(funcs, {preserve: true}); }; }); // Support matrix animation $.each(['matrix', 'reflect', 'reflectX', 'reflectXY', 'reflectY'], function(i, func) { $.fx.step[func] = function(fx) { var transform = fx.elem.transform || new $.transform(fx.elem), funcs = {}; if (!fx.initialized) { fx.initialized = true; // Reflections need a sensible end value set if (func !== 'matrix') { var values = $.matrix[func]().elements; var val; $.each(fx.values, function(i) { switch (i) { case 0: val = values[0]; break; case 1: val = values[2]; break; case 2: val = values[1]; break; case 3: val = values[3]; break; default: val = 0; } fx.values[i].end = val; }); } // Decompose the start and end fx.decomposed = {}; var v = fx.values; fx.decomposed.start = $.matrix.matrix(v[0].start, v[1].start, v[2].start, v[3].start, v[4].start, v[5].start).decompose(); fx.decomposed.end = $.matrix.matrix(v[0].end, v[1].end, v[2].end, v[3].end, v[4].end, v[5].end).decompose(); } ($.fx.multipleValueStep[fx.prop] || $.fx.multipleValueStep._default)(fx); funcs.matrix = []; $.each(fx.values, function(i, val) { funcs.matrix.push(val.now); }); transform.exec(funcs, {preserve: true}); }; }); })(jQuery, this, this.document); /////////////////////////////////////////////////////// // Angle /////////////////////////////////////////////////////// (function($, window, document, undefined) { /** * Converting a radian to a degree * @const */ var RAD_DEG = 180/Math.PI; /** * Converting a radian to a grad * @const */ var RAD_GRAD = 200/Math.PI; /** * Converting a degree to a radian * @const */ var DEG_RAD = Math.PI/180; /** * Converting a degree to a grad * @const */ var DEG_GRAD = 2/1.8; /** * Converting a grad to a degree * @const */ var GRAD_DEG = 0.9; /** * Converting a grad to a radian * @const */ var GRAD_RAD = Math.PI/200; var rfxnum = /^([+\-]=)?([\d+.\-]+)(.*)$/; /** * Functions for converting angles * @var Object */ $.extend({ angle: { /** * available units for an angle * @var Regex */ runit: /(deg|g?rad)/, /** * Convert a radian into a degree * @param Number rad * @return Number */ radianToDegree: function(rad) { return rad * RAD_DEG; }, /** * Convert a radian into a degree * @param Number rad * @return Number */ radianToGrad: function(rad) { return rad * RAD_GRAD; }, /** * Convert a degree into a radian * @param Number deg * @return Number */ degreeToRadian: function(deg) { return deg * DEG_RAD; }, /** * Convert a degree into a radian * @param Number deg * @return Number */ degreeToGrad: function(deg) { return deg * DEG_GRAD; }, /** * Convert a grad into a degree * @param Number grad * @return Number */ gradToDegree: function(grad) { return grad * GRAD_DEG; }, /** * Convert a grad into a radian * @param Number grad * @return Number */ gradToRadian: function(grad) { return grad * GRAD_RAD; }, /** * Convert an angle with a unit to a degree * @param String val angle with a unit * @return Number */ toDegree: function (val) { var parts = rfxnum.exec(val); if (parts) { val = parseFloat( parts[2] ); switch (parts[3] || 'deg') { case 'grad': val = $.angle.gradToDegree(val); break; case 'rad': val = $.angle.radianToDegree(val); break; } return val; } return 0; } } }); })(jQuery, this, this.document); /////////////////////////////////////////////////////// // Matrix /////////////////////////////////////////////////////// (function($, window, document, undefined) { /** * Matrix object for creating matrices relevant for 2d Transformations * @var Object */ if (typeof($.matrix) == 'undefined') { $.extend({ matrix: {} }); } var $m = $.matrix; $.extend( $m, { /** * A 2-value vector * @param Number x * @param Number y * @constructor */ V2: function(x, y){ if ($.isArray(arguments[0])) { this.elements = arguments[0].slice(0, 2); } else { this.elements = [x, y]; } this.length = 2; }, /** * A 2-value vector * @param Number x * @param Number y * @param Number z * @constructor */ V3: function(x, y, z){ if ($.isArray(arguments[0])) { this.elements = arguments[0].slice(0, 3); } else { this.elements = [x, y, z]; } this.length = 3; }, /** * A 2x2 Matrix, useful for 2D-transformations without translations * @param Number mn * @constructor */ M2x2: function(m11, m12, m21, m22) { if ($.isArray(arguments[0])) { this.elements = arguments[0].slice(0, 4); } else { this.elements = Array.prototype.slice.call(arguments).slice(0, 4); } this.rows = 2; this.cols = 2; }, /** * A 3x3 Matrix, useful for 3D-transformations without translations * @param Number mn * @constructor */ M3x3: function(m11, m12, m13, m21, m22, m23, m31, m32, m33) { if ($.isArray(arguments[0])) { this.elements = arguments[0].slice(0, 9); } else { this.elements = Array.prototype.slice.call(arguments).slice(0, 9); } this.rows = 3; this.cols = 3; } }); /** generic matrix prototype */ var Matrix = { /** * Return a specific element from the matrix * @param Number row where 1 is the 0th row * @param Number col where 1 is the 0th column * @return Number */ e: function(row, col) { var rows = this.rows, cols = this.cols; // return 0 on nonsense rows and columns if (row > rows || col > rows || row < 1 || col < 1) { return 0; } return this.elements[(row - 1) * cols + col - 1]; }, /** * Taken from Zoomooz * https://github.com/jaukia/zoomooz/blob/c7a37b9a65a06ba730bd66391bbd6fe8e55d3a49/js/jquery.zoomooz.js */ decompose: function() { var a = this.e(1, 1), b = this.e(2, 1), c = this.e(1, 2), d = this.e(2, 2), e = this.e(1, 3), f = this.e(2, 3); // In case the matrix can't be decomposed if (Math.abs(a * d - b * c) < 0.01) { return { rotate: 0 + 'deg', skewX: 0 + 'deg', scaleX: 1, scaleY: 1, translateX: 0 + 'px', translateY: 0 + 'px' }; } // Translate is easy var tx = e, ty = f; // factor out the X scale var sx = Math.sqrt(a * a + b * b); a = a/sx; b = b/sx; // factor out the skew var k = a * c + b * d; c -= a * k; d -= b * k; // factor out the Y scale var sy = Math.sqrt(c * c + d * d); c = c / sy; d = d / sy; k = k / sy; // account for negative scale if ((a * d - b * c) < 0.0) { a = -a; b = -b; //c = -c; // accomplishes nothing to negate it //d = -d; // accomplishes nothing to negate it sx = -sx; //sy = -sy //Scale Y shouldn't ever be negated } // calculate the rotation angle and skew angle var rad2deg = $.angle.radianToDegree; var r = rad2deg(Math.atan2(b, a)); k = rad2deg(Math.atan(k)); return { rotate: r + 'deg', skewX: k + 'deg', scaleX: sx, scaleY: sy, translateX: tx + 'px', translateY: ty + 'px' }; } }; /** Extend all of the matrix types with the same prototype */ $.extend($m.M2x2.prototype, Matrix, { toM3x3: function() { var a = this.elements; return new $m.M3x3( a[0], a[1], 0, a[2], a[3], 0, 0, 0, 1 ); }, /** * Multiply a 2x2 matrix by a similar matrix or a vector * @param M2x2 | V2 matrix * @return M2x2 | V2 */ x: function(matrix) { var isVector = typeof(matrix.rows) === 'undefined'; // Ensure the right-sized matrix if (!isVector && matrix.rows == 3) { return this.toM3x3().x(matrix); } var a = this.elements, b = matrix.elements; if (isVector && b.length == 2) { // b is actually a vector return new $m.V2( a[0] * b[0] + a[1] * b[1], a[2] * b[0] + a[3] * b[1] ); } else if (b.length == a.length) { // b is a 2x2 matrix return new $m.M2x2( a[0] * b[0] + a[1] * b[2], a[0] * b[1] + a[1] * b[3], a[2] * b[0] + a[3] * b[2], a[2] * b[1] + a[3] * b[3] ); } return false; // fail }, /** * Generates an inverse of the current matrix * @param void * @return M2x2 * @link http://www.dr-lex.be/random/matrix_inv.html */ inverse: function() { var d = 1/this.determinant(), a = this.elements; return new $m.M2x2( d * a[3], d * -a[1], d * -a[2], d * a[0] ); }, /** * Calculates the determinant of the current matrix * @param void * @return Number * @link http://www.dr-lex.be/random/matrix_inv.html */ determinant: function() { var a = this.elements; return a[0] * a[3] - a[1] * a[2]; } }); $.extend($m.M3x3.prototype, Matrix, { /** * Multiply a 3x3 matrix by a similar matrix or a vector * @param M3x3 | V3 matrix * @return M3x3 | V3 */ x: function(matrix) { var isVector = typeof(matrix.rows) === 'undefined'; // Ensure the right-sized matrix if (!isVector && matrix.rows < 3) { matrix = matrix.toM3x3(); } var a = this.elements, b = matrix.elements; if (isVector && b.length == 3) { // b is actually a vector return new $m.V3( a[0] * b[0] + a[1] * b[1] + a[2] * b[2], a[3] * b[0] + a[4] * b[1] + a[5] * b[2], a[6] * b[0] + a[7] * b[1] + a[8] * b[2] ); } else if (b.length == a.length) { // b is a 3x3 matrix return new $m.M3x3( a[0] * b[0] + a[1] * b[3] + a[2] * b[6], a[0] * b[1] + a[1] * b[4] + a[2] * b[7], a[0] * b[2] + a[1] * b[5] + a[2] * b[8], a[3] * b[0] + a[4] * b[3] + a[5] * b[6], a[3] * b[1] + a[4] * b[4] + a[5] * b[7], a[3] * b[2] + a[4] * b[5] + a[5] * b[8], a[6] * b[0] + a[7] * b[3] + a[8] * b[6], a[6] * b[1] + a[7] * b[4] + a[8] * b[7], a[6] * b[2] + a[7] * b[5] + a[8] * b[8] ); } return false; // fail }, /** * Generates an inverse of the current matrix * @param void * @return M3x3 * @link http://www.dr-lex.be/random/matrix_inv.html */ inverse: function() { var d = 1/this.determinant(), a = this.elements; return new $m.M3x3( d * ( a[8] * a[4] - a[7] * a[5]), d * (-(a[8] * a[1] - a[7] * a[2])), d * ( a[5] * a[1] - a[4] * a[2]), d * (-(a[8] * a[3] - a[6] * a[5])), d * ( a[8] * a[0] - a[6] * a[2]), d * (-(a[5] * a[0] - a[3] * a[2])), d * ( a[7] * a[3] - a[6] * a[4]), d * (-(a[7] * a[0] - a[6] * a[1])), d * ( a[4] * a[0] - a[3] * a[1]) ); }, /** * Calculates the determinant of the current matrix * @param void * @return Number * @link http://www.dr-lex.be/random/matrix_inv.html */ determinant: function() { var a = this.elements; return a[0] * (a[8] * a[4] - a[7] * a[5]) - a[3] * (a[8] * a[1] - a[7] * a[2]) + a[6] * (a[5] * a[1] - a[4] * a[2]); } }); /** generic vector prototype */ var Vector = { /** * Return a specific element from the vector * @param Number i where 1 is the 0th value * @return Number */ e: function(i) { return this.elements[i - 1]; } }; /** Extend all of the vector types with the same prototype */ $.extend($m.V2.prototype, Vector); $.extend($m.V3.prototype, Vector); })(jQuery, this, this.document); /////////////////////////////////////////////////////// // Matrix Calculations /////////////////////////////////////////////////////// (function($, window, document, undefined) { /** * Matrix object for creating matrices relevant for 2d Transformations * @var Object */ if (typeof($.matrix) == 'undefined') { $.extend({ matrix: {} }); } $.extend( $.matrix, { /** * Class for calculating coordinates on a matrix * @param Matrix matrix * @param Number outerHeight * @param Number outerWidth * @constructor */ calc: function(matrix, outerHeight, outerWidth) { /** * @var Matrix */ this.matrix = matrix; /** * @var Number */ this.outerHeight = outerHeight; /** * @var Number */ this.outerWidth = outerWidth; } }); $.matrix.calc.prototype = { /** * Calculate a coord on the new object * @return Object */ coord: function(x, y, z) { //default z and w z = typeof(z) !== 'undefined' ? z : 0; var matrix = this.matrix, vector; switch (matrix.rows) { case 2: vector = matrix.x(new $.matrix.V2(x, y)); break; case 3: vector = matrix.x(new $.matrix.V3(x, y, z)); break; } return vector; }, /** * Calculate the corners of the new object * @return Object */ corners: function(x, y) { // Try to save the corners if this is called a lot var save = !(typeof(x) !=='undefined' || typeof(y) !=='undefined'), c; if (!this.c || !save) { y = y || this.outerHeight; x = x || this.outerWidth; c = { tl: this.coord(0, 0), bl: this.coord(0, y), tr: this.coord(x, 0), br: this.coord(x, y) }; } else { c = this.c; } if (save) { this.c = c; } return c; }, /** * Calculate the sides of the new object * @return Object */ sides: function(corners) { // The corners of the box var c = corners || this.corners(); return { top: Math.min(c.tl.e(2), c.tr.e(2), c.br.e(2), c.bl.e(2)), bottom: Math.max(c.tl.e(2), c.tr.e(2), c.br.e(2), c.bl.e(2)), left: Math.min(c.tl.e(1), c.tr.e(1), c.br.e(1), c.bl.e(1)), right: Math.max(c.tl.e(1), c.tr.e(1), c.br.e(1), c.bl.e(1)) }; }, /** * Calculate the offset of the new object * @return Object */ offset: function(corners) { // The corners of the box var s = this.sides(corners); // return size return { height: Math.abs(s.bottom - s.top), width: Math.abs(s.right - s.left) }; }, /** * Calculate the area of the new object * @return Number * @link http://en.wikipedia.org/wiki/Quadrilateral#Area_of_a_convex_quadrilateral */ area: function(corners) { // The corners of the box var c = corners || this.corners(); // calculate the two diagonal vectors var v1 = { x: c.tr.e(1) - c.tl.e(1) + c.br.e(1) - c.bl.e(1), y: c.tr.e(2) - c.tl.e(2) + c.br.e(2) - c.bl.e(2) }, v2 = { x: c.bl.e(1) - c.tl.e(1) + c.br.e(1) - c.tr.e(1), y: c.bl.e(2) - c.tl.e(2) + c.br.e(2) - c.tr.e(2) }; return 0.25 * Math.abs(v1.e(1) * v2.e(2) - v1.e(2) * v2.e(1)); }, /** * Calculate the non-affinity of the new object * @return Number */ nonAffinity: function() { // The corners of the box var sides = this.sides(), xDiff = sides.top - sides.bottom, yDiff = sides.left - sides.right; return parseFloat(parseFloat(Math.abs( (Math.pow(xDiff, 2) + Math.pow(yDiff, 2)) / (sides.top * sides.bottom + sides.left * sides.right) )).toFixed(8)); }, /** * Calculate a proper top and left for IE * @param Object toOrigin * @param Object fromOrigin * @return Object */ originOffset: function(toOrigin, fromOrigin) { // the origin to translate to toOrigin = toOrigin ? toOrigin : new $.matrix.V2( this.outerWidth * 0.5, this.outerHeight * 0.5 ); // the origin to translate from (IE has a fixed origin of 0, 0) fromOrigin = fromOrigin ? fromOrigin : new $.matrix.V2( 0, 0 ); // transform the origins var toCenter = this.coord(toOrigin.e(1), toOrigin.e(2)); var fromCenter = this.coord(fromOrigin.e(1), fromOrigin.e(2)); // return the offset return { top: (fromCenter.e(2) - fromOrigin.e(2)) - (toCenter.e(2) - toOrigin.e(2)), left: (fromCenter.e(1) - fromOrigin.e(1)) - (toCenter.e(1) - toOrigin.e(1)) }; } }; })(jQuery, this, this.document); /////////////////////////////////////////////////////// // 2d Matrix Functions /////////////////////////////////////////////////////// (function($, window, document, undefined) { /** * Matrix object for creating matrices relevant for 2d Transformations * @var Object */ if (typeof($.matrix) == 'undefined') { $.extend({ matrix: {} }); } var $m = $.matrix, $m2x2 = $m.M2x2, $m3x3 = $m.M3x3; $.extend( $m, { /** * Identity matrix * @param Number size * @return Matrix */ identity: function(size) { size = size || 2; var length = size * size, elements = new Array(length), mod = size + 1; for (var i = 0; i < length; i++) { elements[i] = (i % mod) === 0 ? 1 : 0; } return new $m['M'+size+'x'+size](elements); }, /** * Matrix * @return Matrix */ matrix: function() { var args = Array.prototype.slice.call(arguments); // arguments are in column-major order switch (arguments.length) { case 4: return new $m2x2( args[0], args[2], args[1], args[3] ); case 6: return new $m3x3( args[0], args[2], args[4], args[1], args[3], args[5], 0, 0, 1 ); } }, /** * Reflect (same as rotate(180)) * @return Matrix */ reflect: function() { return new $m2x2( -1, 0, 0, -1 ); }, /** * Reflect across the x-axis (mirrored upside down) * @return Matrix */ reflectX: function() { return new $m2x2( 1, 0, 0, -1 ); }, /** * Reflect by swapping x an y (same as reflectX + rotate(-90)) * @return Matrix */ reflectXY: function() { return new $m2x2( 0, 1, 1, 0 ); }, /** * Reflect across the y-axis (mirrored) * @return Matrix */ reflectY: function() { return new $m2x2( -1, 0, 0, 1 ); }, /** * Rotates around the origin * @param Number deg * @return Matrix * @link http://www.w3.org/TR/SVG/coords.html#RotationDefined */ rotate: function(deg) { //TODO: detect units var rad = $.angle.degreeToRadian(deg), costheta = Math.cos(rad), sintheta = Math.sin(rad); var a = costheta, b = sintheta, c = -sintheta, d = costheta; return new $m2x2( a, c, b, d ); }, /** * Scale * @param Number sx * @param Number sy * @return Matrix * @link http://www.w3.org/TR/SVG/coords.html#ScalingDefined */ scale: function (sx, sy) { sx = sx || sx === 0 ? sx : 1; sy = sy || sy === 0 ? sy : sx; return new $m2x2( sx, 0, 0, sy ); }, /** * Scale on the X-axis * @param Number sx * @return Matrix */ scaleX: function (sx) { return $m.scale(sx, 1); }, /** * Scale on the Y-axis * @param Number sy * @return Matrix */ scaleY: function (sy) { return $m.scale(1, sy); }, /** * Sk