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jparticles

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A lightweight, efficient and easy-to-use Canvas library for building some cool particle effects.

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"use strict"; var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } }); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { Object.defineProperty(o, "default", { enumerable: true, value: v }); }) : function(o, v) { o["default"] = v; }); var __importStar = (this && this.__importStar) || function (mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); __setModuleDefault(result, mod); return result; }; var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.WaveLoading = exports.Wave = exports.utils = exports.Snow = exports.Particle = exports.Line = exports.Events = exports.easing = exports.commonConfig = void 0; var config_1 = __importDefault(require("./common/config")); exports.commonConfig = config_1.default; var easing_1 = __importDefault(require("./common/easing")); exports.easing = easing_1.default; var events_1 = __importDefault(require("./common/events")); exports.Events = events_1.default; var utils = __importStar(require("./utils/index")); exports.utils = utils; var line_1 = __importDefault(require("./line")); exports.Line = line_1.default; var particle_1 = __importDefault(require("./particle")); exports.Particle = particle_1.default; var snow_1 = __importDefault(require("./snow")); exports.Snow = snow_1.default; var wave_1 = __importDefault(require("./wave")); exports.Wave = wave_1.default; var wave_loading_1 = __importDefault(require("./wave-loading")); exports.WaveLoading = wave_loading_1.default; exports.default = { Line: line_1.default, Particle: particle_1.default, Snow: snow_1.default, Wave: wave_1.default, WaveLoading: wave_loading_1.default, commonConfig: config_1.default, easing: easing_1.default, Events: events_1.default, utils: utils, };