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jp.ikep.mediapipe.selfiesegmentation

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MediaPipe Selfie Segmentation for Unity Barracuda. SelfieSegmentationBarracuda segments the prominent humans in the scene.

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# SelfieSegmentationBarracuda Usage Documentation ### Install SelfieSegmentationBarracuda can be installed by adding below URL on the Unity Package Manager's window ``` https://github.com/creativeIKEP/SelfieSegmentationBarracuda.git?path=Packages/SelfieSegmentationBarracuda#v1.0.0 ``` or, adding below sentence to your manifest file(`Packages/manifest.json`) `dependencies` block. Example is below. ``` { "dependencies": { "jp.ikep.mediapipe.selfiesegmentation": "https://github.com/creativeIKEP/SelfieSegmentationBarracuda.git?path=Packages/SelfieSegmentationBarracuda#v1.0.0", ... } } ``` ### Usage Demo Below code is the demo that segment the prominent humans in the scene. Check ["/Assets/Sample/SegmentationSample/Script/SegmentationVisuallizer.cs"](https://github.com/creativeIKEP/SelfieSegmentationBarracuda/blob/main/Assets/Sample/SegmentationSample/Script/SegmentationVisuallizer.cs) and ["/Assets/Sample/SegmentationSample/Scenes/SegmentationSample.unity"](https://github.com/creativeIKEP/SelfieSegmentationBarracuda/blob/main/Assets/Sample/SegmentationSample/Scenes/SegmentationSample.unity) for SelfieSegmentationBarracuda usage demo details. ```cs using UnityEngine; // Import SelfieSegmentationBarracuda package using Mediapipe.SelfieSegmentation; public class <YourClassName>: MonoBehaviour { // Set "Packages/SelfieSegmentationBarracuda/ResourceSet/SelfieSegmentationResource.asset" on the Unity Editor. [SerializeField] SelfieSegmentationResource resource; SelfieSegmentation segmentation; void Start(){ segmentation = new SelfieSegmentation(resource); } void Update(){ Texture input = ...; // Your input image texture // Predict segmentation by neural network model. segmentation.ProcessImage(input); // Segmentation results can be obtained with `SelfieSegmentation.texture`. Texture result = segmentation.texture; } void OnApplicationQuit(){ // Must call Dispose method when no longer in use. segmentation.Dispose(); } } ```