joymap
Version:
A Gamepad API wrapper and mapping tool.
132 lines (111 loc) • 5.48 kB
JavaScript
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.default = createStreamModule;
var _forEach2 = _interopRequireDefault(require("lodash/fp/forEach"));
var _mapValues2 = _interopRequireDefault(require("lodash/fp/mapValues"));
var _assignIn2 = _interopRequireDefault(require("lodash/fp/assignIn"));
var _fastMemoize = _interopRequireDefault(require("fast-memoize"));
var _base = _interopRequireDefault(require("../baseModule/base"));
var _utils = require("../common/utils");
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
function ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }
function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { ownKeys(Object(source), true).forEach(function (key) { _defineProperty(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }
function _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
function createStreamModule(params) {
if (!params.rxjs || !params.operators) {
throw new Error("createStreamModule called without rxjs and/or it's operators");
}
var _createBaseModule = (0, _base.default)(params),
state = _createBaseModule.state,
baseModule = _createBaseModule.module;
var buttonMapMemoized = (0, _fastMemoize.default)(_utils.buttonMap);
var stickMapMemoized = (0, _fastMemoize.default)(_utils.stickMap);
var allButtonStream = new params.rxjs.Subject();
allButtonStream.pipe(params.operators.map(function (a) {
return a();
}));
var allStickStream = new params.rxjs.Subject();
allStickStream.pipe(params.operators.map(function (a) {
return a();
}));
var buttonStreamMap = {};
var stickStreamMap = {};
var updateButtonStream = function updateButtonStream(streamMap) {
return streamMap.stream.next(streamMap.updateFn);
};
var updateStickStream = function updateStickStream(streamMap) {
return streamMap.stream.next(streamMap.updateFn);
};
var mapButtons = function mapButtons() {
return (0, _mapValues2.default)(function (button) {
return buttonMapMemoized(state.pad, state.prevPad, button, state.threshold, state.clampThreshold);
}, state.buttons);
};
var mapSticks = function mapSticks() {
return (0, _mapValues2.default)(function (stick) {
return stickMapMemoized(state.pad, state.prevPad, stick.indexes, stick.inverts, state.threshold, state.clampThreshold);
}, state.sticks);
};
var module = (0, _assignIn2.default)(baseModule, _objectSpread(_objectSpread({}, baseModule), {}, {
getAllButtonsStream: function getAllButtonsStream() {
return allButtonStream;
},
getAllStickStream: function getAllStickStream() {
return allStickStream;
},
getButtonStream: function getButtonStream(buttonName) {
if (!buttonStreamMap[buttonName]) {
var buttonStream = new params.rxjs.Subject();
buttonStream.pipe(params.operators.map(function (a) {
return a();
}));
buttonStreamMap[buttonName] = {
stream: buttonStream,
updateFn: function updateFn() {
return buttonMapMemoized(state.pad, state.prevPad, state.buttons[buttonName], state.threshold, state.clampThreshold);
}
};
}
return buttonStreamMap[buttonName].stream;
},
getStickStream: function getStickStream(stickName) {
if (!stickStreamMap[stickName]) {
var stickStream = new params.rxjs.Subject();
stickStream.pipe(params.operators.map(function (a) {
return a();
}));
stickStreamMap[stickName] = {
stream: stickStream,
updateFn: function updateFn() {
return stickMapMemoized(state.pad, state.prevPad, state.sticks[stickName].indexes, state.sticks[stickName].inverts, state.threshold, state.clampThreshold);
}
};
}
return stickStreamMap[stickName].stream;
},
update: function update(gamepad) {
baseModule.update(gamepad);
allButtonStream.next(mapButtons);
allStickStream.next(mapSticks);
(0, _forEach2.default)(updateButtonStream, buttonStreamMap);
(0, _forEach2.default)(updateStickStream, stickStreamMap);
},
destroy: function destroy() {
baseModule.destroy();
allButtonStream.unsubscribe();
allStickStream.unsubscribe();
(0, _forEach2.default)(function (_ref) {
var stream = _ref.stream;
return stream.unsubscribe();
}, buttonStreamMap);
(0, _forEach2.default)(function (_ref2) {
var stream = _ref2.stream;
return stream.unsubscribe();
}, stickStreamMap);
}
}));
return module;
}
//# sourceMappingURL=stream.js.map
;