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joymap

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A Gamepad API wrapper and mapping tool.

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.default = createEventModule; var _isString2 = _interopRequireDefault(require("lodash/fp/isString")); var _map2 = _interopRequireDefault(require("lodash/fp/map")); var _assignIn2 = _interopRequireDefault(require("lodash/fp/assignIn")); var _forEach2 = _interopRequireDefault(require("lodash/fp/forEach")); var _filter2 = _interopRequireDefault(require("lodash/fp/filter")); var _fastMemoize = _interopRequireDefault(require("fast-memoize")); var _base = _interopRequireDefault(require("../baseModule/base")); var _utils = require("../common/utils"); var _eventUtils = require("./eventUtils"); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; } function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { ownKeys(Object(source), true).forEach(function (key) { _defineProperty(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; } function _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; } function createEventModule() { var params = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; var _createBaseModule = (0, _base.default)(params), state = _createBaseModule.state, baseModule = _createBaseModule.module; var buttonMapMemoized = (0, _fastMemoize.default)(_utils.buttonMap); var stickMapMemoized = (0, _fastMemoize.default)(_utils.stickMap); var inputEvents = []; var module = (0, _assignIn2.default)(baseModule, _objectSpread(_objectSpread({}, baseModule), {}, { addEvent: function addEvent(eventName, callback) { var tokens = (0, _eventUtils.getEventTokens)(eventName); if ((0, _eventUtils.eventIsValid)(tokens)) { inputEvents.push({ name: eventName, callback: callback, tokens: tokens }); } }, removeEvent: function removeEvent(eventName, callback) { inputEvents = (0, _filter2.default)(function (event) { return event.name !== eventName || event.callback !== callback; }, inputEvents); }, update: function update(gamepad) { baseModule.update(gamepad); (0, _forEach2.default)(function (event) { if (state.buttons[event.name]) { var result = buttonMapMemoized(state.pad, state.prevPad, state.buttons[event.name], state.threshold, state.clampThreshold); if (result.pressed) { event.callback([result]); } } else if (state.sticks[event.name]) { var _state$sticks$event$n = state.sticks[event.name], indexes = _state$sticks$event$n.indexes, inverts = _state$sticks$event$n.inverts; var _result = stickMapMemoized(state.pad, state.prevPad, indexes, inverts, state.threshold, state.clampThreshold); if (_result.pressed) { event.callback([_result]); } } else { var resultCopy = []; var results = (0, _map2.default)(function (token) { if ((0, _isString2.default)(token)) { return token; } var result; if (state.buttons[token.inputName]) { result = buttonMapMemoized(state.pad, state.prevPad, state.buttons[token.inputName], state.threshold, state.clampThreshold); } else if (state.sticks[token.inputName]) { var _state$sticks$token$i = state.sticks[token.inputName], _indexes = _state$sticks$token$i.indexes, _inverts = _state$sticks$token$i.inverts; result = stickMapMemoized(state.pad, state.prevPad, _indexes, _inverts, state.threshold, state.clampThreshold); } if (result) { if (!resultCopy.includes(result)) { resultCopy.push(result); } if (token.inputState === 'pressed') { return result.pressed; } if (token.inputState === 'justPressed') { return result.pressed && result.justChanged; } if (token.inputState === 'justReleased') { return !result.pressed && result.justChanged; } return !result.pressed; } return false; }, event.tokens); if ((0, _eventUtils.verifyTokens)(results)) { event.callback(resultCopy); } } }, inputEvents); }, destroy: function destroy() { baseModule.destroy(); inputEvents = []; } })); return module; } //# sourceMappingURL=event.js.map