joymap
Version:
A Gamepad API wrapper and mapping tool.
134 lines (104 loc) • 5.47 kB
JavaScript
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.default = createEventModule;
var _isString2 = _interopRequireDefault(require("lodash/fp/isString"));
var _map2 = _interopRequireDefault(require("lodash/fp/map"));
var _assignIn2 = _interopRequireDefault(require("lodash/fp/assignIn"));
var _forEach2 = _interopRequireDefault(require("lodash/fp/forEach"));
var _filter2 = _interopRequireDefault(require("lodash/fp/filter"));
var _fastMemoize = _interopRequireDefault(require("fast-memoize"));
var _base = _interopRequireDefault(require("../baseModule/base"));
var _utils = require("../common/utils");
var _eventUtils = require("./eventUtils");
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
function ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }
function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { ownKeys(Object(source), true).forEach(function (key) { _defineProperty(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }
function _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
function createEventModule() {
var params = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
var _createBaseModule = (0, _base.default)(params),
state = _createBaseModule.state,
baseModule = _createBaseModule.module;
var buttonMapMemoized = (0, _fastMemoize.default)(_utils.buttonMap);
var stickMapMemoized = (0, _fastMemoize.default)(_utils.stickMap);
var inputEvents = [];
var module = (0, _assignIn2.default)(baseModule, _objectSpread(_objectSpread({}, baseModule), {}, {
addEvent: function addEvent(eventName, callback) {
var tokens = (0, _eventUtils.getEventTokens)(eventName);
if ((0, _eventUtils.eventIsValid)(tokens)) {
inputEvents.push({
name: eventName,
callback: callback,
tokens: tokens
});
}
},
removeEvent: function removeEvent(eventName, callback) {
inputEvents = (0, _filter2.default)(function (event) {
return event.name !== eventName || event.callback !== callback;
}, inputEvents);
},
update: function update(gamepad) {
baseModule.update(gamepad);
(0, _forEach2.default)(function (event) {
if (state.buttons[event.name]) {
var result = buttonMapMemoized(state.pad, state.prevPad, state.buttons[event.name], state.threshold, state.clampThreshold);
if (result.pressed) {
event.callback([result]);
}
} else if (state.sticks[event.name]) {
var _state$sticks$event$n = state.sticks[event.name],
indexes = _state$sticks$event$n.indexes,
inverts = _state$sticks$event$n.inverts;
var _result = stickMapMemoized(state.pad, state.prevPad, indexes, inverts, state.threshold, state.clampThreshold);
if (_result.pressed) {
event.callback([_result]);
}
} else {
var resultCopy = [];
var results = (0, _map2.default)(function (token) {
if ((0, _isString2.default)(token)) {
return token;
}
var result;
if (state.buttons[token.inputName]) {
result = buttonMapMemoized(state.pad, state.prevPad, state.buttons[token.inputName], state.threshold, state.clampThreshold);
} else if (state.sticks[token.inputName]) {
var _state$sticks$token$i = state.sticks[token.inputName],
_indexes = _state$sticks$token$i.indexes,
_inverts = _state$sticks$token$i.inverts;
result = stickMapMemoized(state.pad, state.prevPad, _indexes, _inverts, state.threshold, state.clampThreshold);
}
if (result) {
if (!resultCopy.includes(result)) {
resultCopy.push(result);
}
if (token.inputState === 'pressed') {
return result.pressed;
}
if (token.inputState === 'justPressed') {
return result.pressed && result.justChanged;
}
if (token.inputState === 'justReleased') {
return !result.pressed && result.justChanged;
}
return !result.pressed;
}
return false;
}, event.tokens);
if ((0, _eventUtils.verifyTokens)(results)) {
event.callback(resultCopy);
}
}
}, inputEvents);
},
destroy: function destroy() {
baseModule.destroy();
inputEvents = [];
}
}));
return module;
}
//# sourceMappingURL=event.js.map
;