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joymap

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A Gamepad API wrapper and mapping tool.

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import { CustomGamepad, RawGamepad, ButtonResult, StickResult } from '../types'; export declare type Expand<T> = T extends infer O ? { [K in keyof O]: O[K]; } : never; export declare type ExpendRecursively<T> = T extends object ? T extends infer O ? { [K in keyof O]: ExpendRecursively<O[K]>; } : never : T; export declare function isConsecutive(target: number[]): boolean; export declare function findIndexes(iterator: (a: number) => boolean, target: number[]): number[]; export declare function getRawGamepads(): (RawGamepad | null)[]; export declare function gamepadIsValid(rawGamepad: RawGamepad | null): boolean; export declare function nameIsValid(name: string): boolean; export declare function isButtonSignificant(value: number | undefined, threshold: number): boolean; export declare function isStickSignificant(stickValue: number[], threshold: number): boolean; export declare function buttonMap(pad: CustomGamepad, prevPad: CustomGamepad, indexes: number[], threshold: number, clampThreshold: boolean): ButtonResult; export declare function roundSticks(indexMaps: number[][], axes: number[], threshold: number): number[]; export declare function stickMap(pad: CustomGamepad, prevPad: CustomGamepad, indexMaps: number[][], inverts: boolean[], threshold: number, clampThreshold: boolean): StickResult;