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johnny-five

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The JavaScript Robotics and Hardware Programming Framework. Use with: Arduino (all models), Electric Imp, Beagle Bone, Intel Galileo & Edison, Linino One, Pinoccio, pcDuino3, Raspberry Pi, Particle/Spark Core & Photon, Tessel 2, TI Launchpad and more!

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var five = require("../lib/johnny-five.js"), board, nunchuk; board = new five.Board(); // Setup for bread board // Wire Color => Meaning => Arduino Pin Down // Yellow => SCK => A04 // White => GND => Ground // Red => 5v => 5v // Green => SDA => A05 board.on("ready", function() { // Create a new `Wii.Classic` hardware instance, // specifically the RVL-005 device (classic controller). var classicController = five.Wii.Classic({ freq: 100 }); // Nunchuk Event API // // "read" (nunchuk) // // Fired when the joystick detects a change in // axis position. // // nunchuk.on( "read", function( err ) { // }); // "change", "axischange" (joystick) // // Fired when the joystick detects a change in // axis position. // nunchuk.joystick.left.on("change", function(event) { console.log( "Left joystick " + event.axis, event.target[event.axis], event.axis, event.direction ); }); nunchuk.joystick.right.on("change", function(event) { console.log( "Right joystick " + event.axis, event.target[event.axis], event.axis, event.direction ); }); // "down" // aliases: "press", "tap", "impact", "hit" // // Fired when any nunchuk button is "down" // // "up" // alias: "release" // // Fired when any nunchuk button is "up" // // "hold" // // Fired when any nunchuk button is in the "down" state for // a specified amount of time. Defaults to 500ms // // To specify a custom hold time, use the "holdtime" // option of the Nunchuk constructor. // ["down", "up", "hold"].forEach(function(type) { nunchuk.on(type, function(event) { console.log( event.target.which + " is " + type, { isUp: event.target.isUp, isDown: event.target.isDown } ); }); }); // Further reading // http://media.pragprog.com/titles/msard/tinker.pdf // http://lizarum.com/assignments/physical_computing/2008/wii_nunchuck.html });