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johnny-five

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The JavaScript Arduino Programming Framework.

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# Button Options Run with: ```bash node eg/button-options.js ``` ```javascript var five = require("johnny-five"), board, button; board = new five.Board(); board.on("ready", function() { // Create a new `button` hardware instance button = new five.Button({ board: board, pin: 7, holdtime: 1000, invert: false // Default: "false". Set to "true" if button is Active-Low }); // Inject the `button` hardware into // the Repl instance's context; // allows direct command line access board.repl.inject({ button: button }); // Button Event API // "down" the button is pressed button.on("down", function() { console.log("down"); }); // "hold" the button is pressed for specified time. // defaults to 500ms (1/2 second) // set button.on("hold", function() { console.log("hold"); }); // "up" the button is released button.on("up", function() { console.log("up"); }); }); ``` ## Breadboard/Illustration ![docs/breadboard/button-options.png](breadboard/button-options.png) [docs/breadboard/button-options.fzz](breadboard/button-options.fzz) ## Contributing All contributions must adhere to the [Idiomatic.js Style Guide](https://github.com/rwldrn/idiomatic.js), by maintaining the existing coding style. Add unit tests for any new or changed functionality. Lint and test your code using [grunt](https://github.com/cowboy/grunt). ## License Copyright (c) 2012 Rick Waldron <waldron.rick@gmail.com> Licensed under the MIT license.