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johnny-five-electron

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Temporary fork to support Electron (to be deprecated)

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var five = require("../lib/johnny-five.js"), board, nunchuk; board = new five.Board(); board.on("ready", function() { // When using the WiiChuck adapter with an UNO, // these pins act as the Ground and Power lines. // This will not work on a Leonardo, so these // lines can be removed. new five.Pin("A2").low(); new five.Pin("A3").high(); // Create a new `nunchuk` hardware instance. nunchuk = new five.Wii.Nunchuk({ freq: 50 }); // Nunchuk Event API // // "read" (nunchuk) // // Fired when the joystick detects a change in // axis position. // // nunchuk.on( "read", function( err ) { // }); // "change", "axischange" (joystick) // // Fired when the joystick detects a change in // axis position. // nunchuk.joystick.on("change", function(err, event) { console.log( "joystick " + event.axis, event.target[event.axis], event.axis, event.direction ); }); // "change", "axischange" (accelerometer) // // Fired when the accelerometer detects a change in // axis position. // nunchuk.accelerometer.on("change", function(err, event) { console.log( "accelerometer " + event.axis, event.target[event.axis], event.axis, event.direction ); }); // "down" // aliases: "press", "tap", "impact", "hit" // // Fired when any nunchuk button is "down" // // "up" // alias: "release" // // Fired when any nunchuk button is "up" // // "hold" // // Fired when any nunchuk button is in the "down" state for // a specified amount of time. Defaults to 500ms // // To specify a custom hold time, use the "holdtime" // option of the Nunchuk constructor. // ["down", "up", "hold"].forEach(function(type) { nunchuk.on(type, function(err, event) { console.log( event.target.which + " is " + type, { isUp: event.target.isUp, isDown: event.target.isDown } ); }); }); // Further reading // http://media.pragprog.com/titles/msard/tinker.pdf // http://lizarum.com/assignments/physical_computing/2008/wii_nunchuck.html });