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johnny-five-electron

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Temporary fork to support Electron (to be deprecated)

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var five = require("../lib/johnny-five.js"), __ = five.Fn, board, Navigator, navigator, servos, expandedWhich, directionMap, scale; directionMap = { reverse: { right: "left", left: "right", fwd: "rev", rev: "fwd" }, translations: [{ f: "forward", r: "reverse", fwd: "forward", rev: "reverse" }, { r: "right", l: "left" }] }; scale = function(speed, low, high) { return Math.floor(five.Fn.map(speed, 0, 5, low, high)); }; /** * Navigator * @param {Object} opts Optional properties object */ function Navigator(opts) { // Boe Navigator continuous are calibrated to stop at 90° this.center = opts.center || 90; // Initialize the right and left cooperative servos this.servos = { right: new five.Servo({ pin: opts.right, type: "continuous" }), left: new five.Servo({ pin: opts.left, type: "continuous" }) }; // Set the initial servo cooperative direction this.direction = opts.direction || { right: this.center, left: this.center }; // Store the cooperative speed this.speed = opts.speed === undefined ? 0 : opts.speed; // Store a recallable history of movement // TODO: Include in savable history this.history = []; // Initial direction this.which = "forward"; // Track directional state this.isTurning = false; // Wait 10ms, send fwd pulse on, then off to // "wake up" the servos setTimeout(function() { this.fwd(1).fwd(0); }.bind(this), 10); } Navigator.DIR_MAP = directionMap; /** * move Move the bot in an arbitrary direction * @param {Number} right Speed/Direction of right servo * @param {Number} left Speed/Direction of left servo * @return {Object} this */ Navigator.prototype.move = function(right, left) { // Quietly ignore duplicate instructions if (this.direction.right === right && this.direction.left === left) { return this; } // Cooperative servo motion. // Servos are mounted opposite of each other, // the values for left and right will be in // opposing directions. this.servos.right.to(right); this.servos.left.to(left); // Push a record object into the history this.history.push({ timestamp: Date.now(), right: right, left: left }); // Update the stored direction state this.direction.right = right; this.direction.left = left; return this; }; [ /** * forward Move the bot forward * fwd Move the bot forward * * @param {Number} 0-5, 0 is stopped, 5 is fastest * @return {Object} this */ { name: "forward", abbr: "fwd", args: function(center, val) { return [center - (val - center), val]; } }, /** * reverse Move the bot in reverse * rev Move the bot in reverse * * @param {Number}0-5, 0 is stopped, 5 is fastest * @return {Object} this */ { name: "reverse", abbr: "rev", args: function(center, val) { return [val, center - (val - center)]; } } ].forEach(function(dir) { var method = function(speed) { // Set default direction method speed = speed === undefined ? 1 : speed; this.speed = speed; this.which = dir.name; return this.move.apply(this, dir.args(this.center, scale(speed, this.center, 110)) ); }; Navigator.prototype[dir.name] = Navigator.prototype[dir.abbr] = method; }); /** * stop Stops the bot, regardless of current direction * @return {Object} this */ Navigator.prototype.stop = function() { this.speed = this.center; this.which = "stop"; return this.to(this.center, this.center); }; [ /** * left Turn the bot left * @return {Object} this */ "left", /** * right Turn the bot right * @return {Object} this */ "right" ].forEach(function(dir) { Navigator.prototype[dir] = function() { // Use direction value and reverse direction map to // derive the direction values for moving the // cooperative servos var actual = this.direction[directionMap.reverse[dir]]; if (!this.isTurning) { // Set turning lock this.isTurning = true; // Send turning command this.to(actual, actual); // Cap turning time setTimeout(function() { // Restore direction after turn this[this.which](this.speed); // Release turning lock this.isTurning = false; }.bind(this), 500); } return this; }; }); expandedWhich = function(which) { var parts; if (which.length === 2) { parts = [which[0], which[1]]; } if (/\-/.test(which)) { parts = which.split("-"); } return parts.map(function(val, i) { console.log(val); return directionMap.translations[i][val]; }).join("-"); }; /** * pivot Pivot the bot with combo directions: * rev Move the bot in reverse * * @param {String} which Combination directions: * "forward-right", "forward-left", * "reverse-right", "reverse-left" * (aliased as: "f-l", "f-r", "r-r", "r-l") * * @return {Object} this */ Navigator.prototype.pivot = function(which, time) { var actual, directions, scaled; scaled = scale(this.speed, this.center, 110); directions = { "forward-right": function() { this.to(this.center, scaled); }, "forward-left": function() { this.to(this.center - (scaled - this.center), this.center); }, "reverse-right": function() { this.to(scaled, this.center); }, "reverse-left": function() { this.to(this.center, this.center - (scaled - this.center)); } }; which = directions[which] || directions[expandedWhich(which)]; which.call(this, this.speed); setTimeout(function() { this[this.which](this.speed); }.bind(this), time || 1000); return this; }; // Begin program when the board, serial and // firmata are connected and ready board = new five.Board(); board.on("ready", function() { // TODO: Refactor into modular program code var center, collideAt, degrees, step, facing, range, laser, look, isScanning, scanner, ping, mag, bearing; // Collision distance (inches) collideAt = 6; // Servo scanning steps (degrees) step = 2; // Current facing direction facing = ""; // Scanning range (degrees) range = [10, 170]; // Servo center point (degrees) center = ((range[1] - range[0]) / 2) + range[0]; // Starting scanner scanning position (degrees) degrees = center; // Direction to look after releasing scanner lock (degrees) // look = { // forward: center, // left: 130, // right: 40 // }; // Scanning state isScanning = true; // New base navigator // right servo = pin 10, left servo = pin 11 navigator = new Navigator({ right: 10, left: 11 }); // Inject navigator object into REPL this.repl.inject({ b: navigator }); // The laser is just a special case Led laser = new five.Led(9); // ping instance (distance detection) ping = new five.Ping(7); // compass/magnetometer // mag = new five.Magnetometer(); // Servo scanner instance (panning) scanner = new five.Servo({ pin: 12, range: range }); // Initialize the scanner at it's center point // Will be exactly half way between the range's // lower and upper bound scanner.center(); // Wait 1000ms, then initialize forward movement this.wait(1000, function() { navigator.fwd(3); }); // Scanner/Panning loop this.loop(50, function() { var bounds; bounds = { left: center + 15, //center + 10, right: center - 15 //center - 10 }; // During course change, scanning is paused to avoid // overeager redirect instructions[1] if (isScanning) { // Calculate the next step position if (degrees >= scanner.range[1] || degrees <= scanner.range[0]) { step *= -1; } // Update the position in degrees degrees += step; // The following three conditions will help determine // which way the navigator should turn if a potential collideAt // may occur in the ping "change" event handler[2] if (degrees > bounds.left) { facing = "left"; } if (degrees < bounds.right) { facing = "right"; } // if ( degrees > bounds.right && degrees < bounds.left ) { if (__.range(bounds.right, bounds.left).indexOf(degrees) > -1) { facing = "fwd"; } scanner.to(degrees); } }); // Compass heading monitor // mag.on("headingchange", function() { // if ( !/[\-by]/.test(this.bearing.name) && this.bearing.name !== bearing ) { // bearing = this.bearing.name; // console.log( this.bearing ); // } // }); // [2] ping "change" events are emitted when the value of a // distance reading has changed since the previous reading // // TODO: Avoid false positives? ping.on("data", function(err) { var release = 750, distance = Math.abs(this.inches), isReverse = false, turnTo; if (navigator.isTurning) { return; } // If distance value is null or NaN if (!distance) { return; } // Detect collideAt // && isScanning if (distance <= collideAt && isScanning) { laser.strobe(); // Scanning lock will prevent multiple collideAt // detections piling up for the same obstacle isScanning = false; // Determine direction to turn turnTo = Navigator.DIR_MAP.reverse[facing]; // Set reversal flag. isReverse = turnTo === "rev"; // Log collideAt detection to REPL console.log( [Date.now(), "\tCollision detected " + this.inches + " inches away.", "\tTurning " + turnTo.toUpperCase() + " to avoid" ].join("\n") ); // Turn the navigator navigator[turnTo](navigator.speed); if (isReverse) { release = 1500; } // [1] Allow Nms to pass and release the scanning lock // by setting isScanning state to true. board.wait(release, function() { console.log("Release Scanner Lock"); degrees = 89; scanner.center(); if (isReverse) { // navigator.fwd( navigator.speed ); navigator.pivot("reverse-right"); navigator.which = "fwd"; } laser.brightness(0); isScanning = true; }); } }); }); // References // // http://www.maxbotix.com/documents/MB1010_Datasheet.pdf