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johnny-five-electron

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Temporary fork to support Electron (to be deprecated)

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var five = require("../lib/johnny-five.js"), board, Navigator, bot, left, right, sonar, scanner, servos, expandWhich, reverseDirMap, scale; reverseDirMap = { right: "left", left: "right" }; scale = function(speed, low, high) { return Math.floor(five.Fn.map(speed, 0, 5, low, high)); }; /** * Navigator * @param {Object} opts Optional properties object */ function Navigator(opts) { // Boe Navigator continuous are calibrated to stop at 90° this.center = opts.center || 90; this.servos = { right: new five.Servo({ pin: opts.right, type: "continuous" }), left: new five.Servo({ pin: opts.left, type: "continuous" }) }; this.direction = opts.direction || { right: this.center, left: this.center }; this.speed = opts.speed == null ? 0 : opts.speed; this.history = []; this.which = "forward"; this.isTurning = false; setTimeout(function() { this.fwd(1).fwd(0); }.bind(this), 10); } /** * move * @param {Number} right Speed/Direction of right servo * @param {Number} left Speed/Direction of left servo * @return {Object} this */ Navigator.prototype.move = function(right, left) { // Quietly ignore duplicate instructions if (this.direction.right === right && this.direction.left === left) { return this; } // Servos are mounted opposite of each other, // the values for left and right will be in // opposing directions. this.servos.right.to(right); this.servos.left.to(left); // Store a recallable history of movement this.history.push({ timestamp: Date.now(), right: right, left: left }); // Update the stored direction state this.direction.right = right; this.direction.left = left; return this; }; // TODO: DRY OUT!!!!!!! /** * forward Move the bot forward * fwd Move the bot forward * * @param {Number}0-5, 0 is stopped, 5 is fastest * @return {Object} this */ Navigator.prototype.forward = Navigator.prototype.fwd = function(speed) { speed = speed == null ? 1 : speed; var scaled = scale(speed, this.center, 110); this.speed = speed; this.which = "forward"; return this.to(this.center - (scaled - this.center), scaled); }; /** * reverse Move the bot in reverse * rev Move the bot in reverse * * @param {Number}0-5, 0 is stopped, 5 is fastest * @return {Object} this */ Navigator.prototype.reverse = Navigator.prototype.rev = function(speed) { speed = speed == null ? 1 : speed; var scaled = scale(speed, this.center, 110); this.speed = speed; this.which = "reverse"; console.log(scaled, this.center - (scaled - this.center)); return this.to(scaled, this.center - (scaled - this.center)); }; /** * stop Stops the bot, regardless of current direction * @return {Object} this */ Navigator.prototype.stop = function() { this.speed = this.center; this.which = "stop"; return this.to(this.center, this.center); }; /** * right Turn the bot right * @return {Object} this */ /** * left Turn the bot lefts * @return {Object} this */ ["right", "left"].forEach(function(dir) { Navigator.prototype[dir] = function() { var actual = this.direction[reverseDirMap[dir]]; if (!this.isTurning) { this.isTurning = true; this.to(actual, actual); // Restore direction after turn setTimeout(function() { this[this.which](this.speed); this.isTurning = false; }.bind(this), 750); } return this; }; }); expandWhich = function(which) { var parts, translations; translations = [{ f: "forward", r: "reverse", fwd: "forward", rev: "reverse" }, { r: "right", l: "left" }]; if (which.length === 2) { parts = [which[0], which[1]]; } if (!parts.length && /\-/.test(which)) { parts = which.split("-"); } return parts.map(function(val, i) { return translations[i][val]; }).join("-"); }; Navigator.prototype.pivot = function(which, time) { var actual, directions, scaled; scaled = scale(this.speed, this.center, 110); which = expandWhich(which); directions = { "forward-right": function() { this.to(this.center, scaled); }, "forward-left": function() { this.to(this.center - (scaled - this.center), this.center); }, "reverse-right": function() { this.to(scaled, this.center); }, "reverse-left": function() { this.to(this.center, this.center - (scaled - this.center)); } }; directions[which].call(this, this.speed); setTimeout(function() { this[this.which](this.speed); }.bind(this), time || 1000); return this; }; board = new five.Board(); board.on("ready", function() { sonar = new five.Sonar({ pin: "A2", freq: 100 }); sonar.on("change", function() { console.log("Object is " + this.inches + "inches away"); }); scanner = new five.Servo(12); scanner.sweep(); this.repl.inject({ // create a bot, right servo = pin 10, left servo = pin 11 b: new Navigator({ right: 10, left: 11 }) }); });