jodit
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Jodit is an awesome and useful wysiwyg editor with filebrowser
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TypeScript
/*!
* Jodit Editor (https://xdsoft.net/jodit/)
* Released under MIT see LICENSE.txt in the project root for license information.
* Copyright (c) 2013-2026 Valerii Chupurnov. All rights reserved. https://xdsoft.net
*/
/**
* [[include:modules/toolbar/button/README.md]]
* @packageDocumentation
* @module modules/toolbar/button
*/
import type { IControlTypeStrong, IToolbarButton, IToolbarCollection, IViewBased, Nullable } from "../../../types/index";
import { UIButton } from "../../../core/ui/button/index";
export declare class ToolbarButton<T extends IViewBased = IViewBased> extends UIButton implements IToolbarButton {
readonly control: IControlTypeStrong;
readonly target: Nullable<HTMLElement>;
className(): string;
getRole(): string;
readonly state: {
theme: string;
currentValue: string;
hasTrigger: boolean;
size: "tiny" | "xsmall" | "small" | "middle" | "large";
name: string;
value: string | number | boolean;
variant: import("../../../types/index").ButtonVariant;
type: "button" | "submit";
role: "button" | "tab";
disabled: boolean;
activated: boolean;
icon: import("../../../types/index").IUIIconState;
text: string;
tooltip: string;
tabIndex: import("../../../types/index").CanUndef<number>;
};
protected trigger: HTMLElement;
protected updateAriaLabel(): void;
/**
* Get parent toolbar
*/
protected get toolbar(): Nullable<IToolbarCollection>;
update(): void;
/**
* Calculates whether the button is active
*/
private __calculateActivatedStatus;
/**
* Calculates whether an element is blocked for the user
*/
private __calculateDisabledStatus;
protected onChangeActivated(): void;
protected onChangeText(): void;
protected onChangeTabIndex(): void;
protected createContainer(): HTMLElement;
/** @override */
focus(): void;
protected onChangeHasTrigger(): void;
/** @override */
protected onChangeDisabled(): void;
constructor(jodit: T, control: IControlTypeStrong, target?: Nullable<HTMLElement>);
/**
* Init constant data from control
*/
protected __initFromControl(): void;
private __initIconFromControl;
/**
* Click on trigger button
*/
protected onTriggerClick(e: MouseEvent): void;
private openedPopup;
/**
* Create an open popup list
*/
private __openControlList;
protected onOutsideClick(e: MouseEvent): void;
private openPopup;
private __closePopup;
/**
* Click handler
*/
protected onClick(originalEvent: MouseEvent): void;
destruct(): any;
}