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Board games 3D/2D UI and AI web library
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<h2>Board and pieces</h2>
<p style="text-align:center"><img style='max-width:100%' src="{GAME}/res/rules/rollerball/setup.png"/></p>
<p>The board in a double ring of 40 squares made from a 7 x 7 with a 3 x 3 hole in the center. There is an inner ring and a outer ring. Also, it is convenient to see 4 zones, South, West, North and East.</p>
<p>Each side has 6 pieces only: 1 King, 1 Bishop, 2 Rooks and 2 Pawns.</p>
<p>White plays first.</p>
<p>All captures are by displacement as for Chess.</p>
<h2>Moves and Rules</h2>
<p>The play is mostly clockwise: generally speaking, the pieces move mainly ahead and have only limited motion backward. At every corner of the board, the pieces rotate 90°. Details follow.</p>
<p>All pieces change their orientation (rotating 90° clockwise) when they land on a corner or bend space (a1, b2, a7, b6, g7, f6, g1, f2).</p>
<p style="text-align:center"><img style='max-width:100%' src="{GAME}/res/rules/rollerball/directions.png"/></p>
<h3>King</h3>
<p>The King moves and captures exactly as in Orthochess to any adjacent square but never to a square where it can be captured. It is the only piece to have a symmetric move.</p>
<p style="text-align:center"><img style='max-width:100%' src="{GAME}/res/rules/rollerball/king1.png"/></p>
<p style="text-align:center"><img style='max-width:100%' src="{GAME}/res/rules/rollerball/king2.png"/></p>
<h3>Rook</h3>
<p>The Rook slides any number of squares forward or sideways along the row or column. Also, it can move 1 square only orthogonally backward. It never slides backward. On the external ring, they have one rebound allowed on the corners of the board. </p>
<p style="text-align:center"><img style='max-width:100%' src="{GAME}/res/rules/rollerball/rook1.png"/></p>
<p style="text-align:center"><img style='max-width:100%' src="{GAME}/res/rules/rollerball/rook2.png"/></p>
<p style="text-align:center"><img style='max-width:100%' src="{GAME}/res/rules/rollerball/rook3.png"/></p>
<p style="text-align:center"><img style='max-width:100%' src="{GAME}/res/rules/rollerball/rook4.png"/></p>
<h3>Bishop</h3>
<p>The Bishop slides diagonally forward any number of squares with one rebound allowed on the sides, external and internal, of the board. Also, it can move 1 square diagonally backward. It never slides diagonally backward.</p>
<p>One may note that the white diagonals are forming another ring joining the mid-points of the external sides. The Bishop is very powerful there.</p>
<p style="text-align:center"><img style='max-width:100%' src="{GAME}/res/rules/rollerball/bishop1.png"/></p>
<p style="text-align:center"><img style='max-width:100%' src="{GAME}/res/rules/rollerball/bishop2.png"/></p>
<p style="text-align:center"><img style='max-width:100%' src="{GAME}/res/rules/rollerball/bishop3.png"/></p>
<p style="text-align:center"><img style='max-width:100%' src="{GAME}/res/rules/rollerball/bishop4.png"/></p>
<p style="text-align:center">(It can go to a2 only if it goes through b1)</p>
<p style="text-align:center"><img style='max-width:100%' src="{GAME}/res/rules/rollerball/bishop5.png"/></p>
<h3>Pawn</h3>
<p>The Pawn moves and captures forward straight or diagonally. When reaching the starting square of opposite Pawns it promotes to either a Rook or a Bishop. (Promotion to a Bishop upon dark squares is not recommended)</p>
<p style="text-align:center"><img style='max-width:100%' src="{GAME}/res/rules/rollerball/pawn1.png"/></p>
<p style="text-align:center"><img style='max-width:100%' src="{GAME}/res/rules/rollerball/pawn2.png"/></p>
<p style="text-align:center">(b1 is ahead when Pawn is on c2)</p>
<p style="text-align:center"><img style='max-width:100%' src="{GAME}/res/rules/rollerball/pawn3.png"/></p>
<p style="text-align:center">(b2 is sideway when Pawn is on b1 because it has not turned yet)</p>
<p style="text-align:center"><img style='max-width:100%' src="{GAME}/res/rules/rollerball/pawn4.png"/></p>
<p style="text-align:center">(b2 is ahead when Pawn is on a1, because it has turned)</p>
<p style="text-align:center"><img style='max-width:100%' src="{GAME}/res/rules/rollerball/pawn5.png"/></p>
<h2>End of the Game</h2>
<p>There are 2 ways to win the game:</p>
<ul>
<li>Ckeckmate the opposite King</li>
<li>When the King reaches the starting square of the opposite King, but only if had turned clockwise.</li>
</ul>
<p>Pat is a draw. A 3 times repetition also.</p>