jocly
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Board games 3D/2D UI and AI web library
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<p>Each player commands a 16 pieces set:</p>
<ul>
<li>1 king</li>
<li>1 minister (replacing queen)</li>
<li>2 rooks</li>
<li>2 elephants (replacing bishops)</li>
<li>2 knights</li>
<li>8 pawns</li>
</ul>
<p style='text-align:center'><img style="max-width:100%;" src="{GAME}/res/rules/shatranj/nishapur-pieces.jpg"/></p>
<h2>Initial setup</h2>
<p style="text-align:center"><img style='max-width:100%' src="{GAME}/res/rules/byzantine/byzantine-start-position.jpg"/></p>
<h2>Pieces moves</h2>
<p>The moves are identical to orthodox chess moves adapted to circular topology.</p>
<p>Dispite this ring topology, rooks are not allowed to move to the position they are leaving.</p>
<p>There is no castling. </p>
<p>Pawns do not have double step start possibility. There is no "En passant" capture and no promotion.</p>
<p>2 pieces have different names and movements:
<ul>
<li>The Elephant (Fil) replaces the Bishop: moves and captures 2 steps diagonally (jumping pieces). </li>
<li>The Minister (Firzan) replaces the Queen: moves and captures 1 step diagonally.</li>
</ul>
</p>
<p>Please see the move diagrams below. </p>
<p style="text-align:center"><img style='max-width:100%' src="{GAME}/res/rules/byzantine/byzantine-diagrams.jpg"/></p>
<p>For more details and references, please access the <a href="http://en.wikipedia.org/wiki/Circular_chess#Rules" target="_blank">Wikimedia Circular Chess page</a>.</p>