jka-core
Version:
Library for working with Jedi Academy servers
32 lines (31 loc) • 1.56 kB
JavaScript
;
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.getPlayersNumRequest = void 0;
const parsers_1 = require("../utils/parsers");
const basic_request_1 = require("./basic.request");
function getPlayersNumRequest(server, timeout) {
return __awaiter(this, void 0, void 0, function* () {
try {
let strToParse = yield (0, basic_request_1.basicRequest)({ request: 'getstatus', server, timeout });
return (0, parsers_1.getStatusParser)(strToParse).clients.length;
}
catch (error) {
if (error instanceof Error) {
throw new Error(`GetStatus Request failed:\n"${error.message}"`);
}
else {
throw new Error(`GetStatus Request failed:\n${error}`);
}
}
});
}
exports.getPlayersNumRequest = getPlayersNumRequest;