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jetcode-scrubjs

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HTML5 Game Library with a Focus on Ease of Learning

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# ScrubJS — HTML5 Game Library with a Focus on Ease of Learning [Русская версия](docs/ru/overview.md) The architecture and naming system are inspired by Scratch, a popular visual programming environment, making ScrubJS intuitive for beginner developers. ## Purpose The library is designed to provide a simple and accessible way to learn the fundamentals of game development, such as: * Game loop * Sprite management * Event handling * Animation * Collisions ## Advantages * Multi-scene support * Built-in collider system and touch detection * Easy handling of sounds, costumes, and layers * Debugging tools and collider visualization * Error display with hints ## Quick Start: ```javascript const game = new Game(800, 600); const stage = new Stage(); const cat = new Sprite(); cat.addCostume("cat.png"); stage.forever(() => { cat.move(5); cat.bounceOnEdge(); }); game.run(); ``` ## Documentation: ### Architecture: * [Core Game Objects](docs/en/main_objects.md) * [Game Object](docs/en/game.md) * [Stage](docs/en/stage.md) * [Sprite Object](docs/en/sprite.md) * [Game Loop](docs/en/game_loop.md) ### Examples & Practices: * [Movement, rotation, coordinates](docs/en/movement.md) * [Pivot point](docs/en/pivot.md) * [Determining the distance between a sprite and another object](docs/en/distance.md ) * [Costumes and animation](docs/en/animations.md) * [Layers](docs/en/layers.md) * [Drawing capabilities](docs/en/drawing.md) * [In-game sounds](docs/en/sounds.md) * [Colliders, touches, and tags](docs/en/colliders.md) * [Multi-scene games](docs/en/multi_scene.md) * [Visual effects: opacity and CSS filters](docs/en/visual_effects.md) * [Composite sprites](docs/en/composite_sprites.md) * [Debugging and performance](docs/en/debugging.md)