jaydata-librets
Version:
A node.js driver for libRETS
542 lines (481 loc) • 20.6 kB
JavaScript
var utils = require('./connection_utils'),
inherits = require('util').inherits,
net = require('net'),
EventEmitter = require('events').EventEmitter,
inherits = require('util').inherits,
binaryutils = require('../utils'),
tls = require('tls');
var Connection = exports.Connection = function(id, socketOptions) {
var self = this;
// Set up event emitter
EventEmitter.call(this);
// Store all socket options
this.socketOptions = socketOptions ? socketOptions : {host:'localhost', port:27017, domainSocket:false};
// Set keep alive default if not overriden
if(this.socketOptions.keepAlive == null && (process.platform !== "sunos" || process.platform !== "win32")) this.socketOptions.keepAlive = 100;
// Id for the connection
this.id = id;
// State of the connection
this.connected = false;
// Set if this is a domain socket
this.domainSocket = this.socketOptions.domainSocket;
// Supported min and max wire protocol
this.minWireVersion = 0;
this.maxWireVersion = 2;
//
// Connection parsing state
//
this.maxBsonSize = socketOptions.maxBsonSize ? socketOptions.maxBsonSize : Connection.DEFAULT_MAX_BSON_SIZE;
this.maxMessageSizeBytes = socketOptions.maxMessageSizeBytes ? socketOptions.maxMessageSizeBytes : Connection.DEFAULT_MAX_MESSAGE_SIZE;
// Contains the current message bytes
this.buffer = null;
// Contains the current message size
this.sizeOfMessage = 0;
// Contains the readIndex for the messaage
this.bytesRead = 0;
// Contains spill over bytes from additional messages
this.stubBuffer = 0;
// Just keeps list of events we allow
this.eventHandlers = {error:[], parseError:[], poolReady:[], message:[], close:[], timeout:[], end:[]};
// Just keeps list of events we allow
resetHandlers(this, false);
// Bson object
this.maxBsonSettings = {
disableDriverBSONSizeCheck: this.socketOptions['disableDriverBSONSizeCheck'] || false
, maxBsonSize: this.maxBsonSize
, maxMessageSizeBytes: this.maxMessageSizeBytes
}
// Allow setting the socketTimeoutMS on all connections
// to work around issues such as secondaries blocking due to compaction
Object.defineProperty(this, "socketTimeoutMS", {
enumerable: true
, get: function () { return self.socketOptions.socketTimeoutMS; }
, set: function (value) {
// Set the socket timeoutMS value
self.socketOptions.socketTimeoutMS = value;
// Set the physical connection timeout
self.connection.setTimeout(self.socketOptions.socketTimeoutMS);
}
});
}
// Set max bson size
Connection.DEFAULT_MAX_BSON_SIZE = 1024 * 1024 * 4;
// Set default to max bson to avoid overflow or bad guesses
Connection.DEFAULT_MAX_MESSAGE_SIZE = Connection.DEFAULT_MAX_BSON_SIZE;
// Inherit event emitter so we can emit stuff wohoo
inherits(Connection, EventEmitter);
Connection.prototype.start = function() {
var self = this;
// If we have a normal connection
if(this.socketOptions.ssl) {
// Create new connection instance
if(this.domainSocket) {
this.connection = net.createConnection(this.socketOptions.host);
} else {
this.connection = net.createConnection(this.socketOptions.port, this.socketOptions.host);
}
if(this.logger != null && this.logger.doDebug){
this.logger.debug("opened connection", this.socketOptions);
}
// Set options on the socket
this.connection.setTimeout(this.socketOptions.connectTimeoutMS != null ? this.socketOptions.connectTimeoutMS : this.socketOptions.timeout);
// Work around for 0.4.X
if(process.version.indexOf("v0.4") == -1) this.connection.setNoDelay(this.socketOptions.noDelay);
// Set keep alive if defined
if(process.version.indexOf("v0.4") == -1) {
if(this.socketOptions.keepAlive > 0) {
this.connection.setKeepAlive(true, this.socketOptions.keepAlive);
} else {
this.connection.setKeepAlive(false);
}
}
// Check if the driver should validate the certificate
var validate_certificates = this.socketOptions.sslValidate == true ? true : false;
// Create options for the tls connection
var tls_options = {
socket: this.connection
, rejectUnauthorized: false
}
// If we wish to validate the certificate we have provided a ca store
if(validate_certificates) {
tls_options.ca = this.socketOptions.sslCA;
}
// If we have a certificate to present
if(this.socketOptions.sslCert) {
tls_options.cert = this.socketOptions.sslCert;
tls_options.key = this.socketOptions.sslKey;
}
// If the driver has been provided a private key password
if(this.socketOptions.sslPass) {
tls_options.passphrase = this.socketOptions.sslPass;
}
// Contains the cleartext stream
var cleartext = null;
// Attempt to establish a TLS connection to the server
try {
cleartext = tls.connect(this.socketOptions.port, this.socketOptions.host, tls_options, function() {
// If we have a ssl certificate validation error return an error
if(cleartext.authorizationError && validate_certificates) {
// Emit an error
return self.emit("error", cleartext.authorizationError, self, {ssl:true});
}
// Connect to the server
connectHandler(self)();
})
} catch(err) {
return self.emit("error", "SSL connection failed", self, {ssl:true});
}
// Save the output stream
this.writeSteam = cleartext;
// Set up data handler for the clear stream
cleartext.on("data", createDataHandler(this));
// Do any handling of end event of the stream
cleartext.on("end", endHandler(this));
cleartext.on("error", errorHandler(this));
// Handle any errors
this.connection.on("error", errorHandler(this));
// Handle timeout
this.connection.on("timeout", timeoutHandler(this));
// Handle drain event
this.connection.on("drain", drainHandler(this));
// Handle the close event
this.connection.on("close", closeHandler(this));
} else {
// Create new connection instance
if(this.domainSocket) {
this.connection = net.createConnection(this.socketOptions.host);
} else {
this.connection = net.createConnection(this.socketOptions.port, this.socketOptions.host);
}
if(this.logger != null && this.logger.doDebug){
this.logger.debug("opened connection", this.socketOptions);
}
// Set options on the socket
this.connection.setTimeout(this.socketOptions.connectTimeoutMS != null ? this.socketOptions.connectTimeoutMS : this.socketOptions.timeout);
// Work around for 0.4.X
if(process.version.indexOf("v0.4") == -1) this.connection.setNoDelay(this.socketOptions.noDelay);
// Set keep alive if defined
if(process.version.indexOf("v0.4") == -1) {
if(this.socketOptions.keepAlive > 0) {
this.connection.setKeepAlive(true, this.socketOptions.keepAlive);
} else {
this.connection.setKeepAlive(false);
}
}
// Set up write stream
this.writeSteam = this.connection;
// Add handlers
this.connection.on("error", errorHandler(this));
// Add all handlers to the socket to manage it
this.connection.on("connect", connectHandler(this));
// this.connection.on("end", endHandler(this));
this.connection.on("data", createDataHandler(this));
this.connection.on("timeout", timeoutHandler(this));
this.connection.on("drain", drainHandler(this));
this.connection.on("close", closeHandler(this));
}
}
// Check if the sockets are live
Connection.prototype.isConnected = function() {
return this.connected && !this.connection.destroyed && this.connection.writable && this.connection.readable;
}
// Validate if the driver supports this server
Connection.prototype.isCompatible = function() {
if(this.serverCapabilities == null) return true;
// Is compatible with backward server
if(this.serverCapabilities.minWireVersion == 0
&& this.serverCapabilities.maxWireVersion ==0) return true;
// Check if we overlap
if(this.serverCapabilities.minWireVersion >= this.minWireVersion
&& this.serverCapabilities.maxWireVersion <= this.maxWireVersion) return true;
// Not compatible
return false;
}
// Write the data out to the socket
Connection.prototype.write = function(command, callback) {
try {
// If we have a list off commands to be executed on the same socket
if(Array.isArray(command)) {
for(var i = 0; i < command.length; i++) {
try {
// Pass in the bson validation settings (validate early)
var binaryCommand = command[i].toBinary(this.maxBsonSettings)
if(this.logger != null && this.logger.doDebug)
this.logger.debug("writing command to mongodb", {binary: binaryCommand, json: command[i]});
this.writeSteam.write(binaryCommand);
} catch(err) {
return callback(err, null);
}
}
} else {
try {
// Pass in the bson validation settings (validate early)
var binaryCommand = command.toBinary(this.maxBsonSettings)
// Do we have a logger active log the event
if(this.logger != null && this.logger.doDebug)
this.logger.debug("writing command to mongodb", {binary: binaryCommand, json: command[i]});
// Write the binary command out to socket
this.writeSteam.write(binaryCommand);
} catch(err) {
return callback(err, null)
}
}
} catch (err) {
if(typeof callback === 'function') callback(err);
}
}
// Force the closure of the connection
Connection.prototype.close = function() {
// clear out all the listeners
resetHandlers(this, true);
// Add a dummy error listener to catch any weird last moment errors (and ignore them)
this.connection.on("error", function() {})
// destroy connection
this.connection.destroy();
if(this.logger != null && this.logger.doDebug){
this.logger.debug("closed connection", this.connection);
}
}
// Reset all handlers
var resetHandlers = function(self, clearListeners) {
self.eventHandlers = {error:[], connect:[], close:[], end:[], timeout:[], parseError:[], message:[]};
// If we want to clear all the listeners
if(clearListeners && self.connection != null) {
var keys = Object.keys(self.eventHandlers);
// Remove all listeners
for(var i = 0; i < keys.length; i++) {
self.connection.removeAllListeners(keys[i]);
}
}
}
//
// Handlers
//
// Connect handler
var connectHandler = function(self) {
return function(data) {
// Set connected
self.connected = true;
// Now that we are connected set the socket timeout
self.connection.setTimeout(self.socketOptions.socketTimeoutMS != null ? self.socketOptions.socketTimeoutMS : self.socketOptions.timeout);
// Emit the connect event with no error
self.emit("connect", null, self);
}
}
var createDataHandler = exports.Connection.createDataHandler = function(self) {
// We need to handle the parsing of the data
// and emit the messages when there is a complete one
return function(data) {
// Parse until we are done with the data
while(data.length > 0) {
// If we still have bytes to read on the current message
if(self.bytesRead > 0 && self.sizeOfMessage > 0) {
// Calculate the amount of remaining bytes
var remainingBytesToRead = self.sizeOfMessage - self.bytesRead;
// Check if the current chunk contains the rest of the message
if(remainingBytesToRead > data.length) {
// Copy the new data into the exiting buffer (should have been allocated when we know the message size)
data.copy(self.buffer, self.bytesRead);
// Adjust the number of bytes read so it point to the correct index in the buffer
self.bytesRead = self.bytesRead + data.length;
// Reset state of buffer
data = new Buffer(0);
} else {
// Copy the missing part of the data into our current buffer
data.copy(self.buffer, self.bytesRead, 0, remainingBytesToRead);
// Slice the overflow into a new buffer that we will then re-parse
data = data.slice(remainingBytesToRead);
// Emit current complete message
try {
var emitBuffer = self.buffer;
// Reset state of buffer
self.buffer = null;
self.sizeOfMessage = 0;
self.bytesRead = 0;
self.stubBuffer = null;
// Emit the buffer
self.emit("message", emitBuffer, self);
} catch(err) {
var errorObject = {err:"socketHandler", trace:err, bin:self.buffer, parseState:{
sizeOfMessage:self.sizeOfMessage,
bytesRead:self.bytesRead,
stubBuffer:self.stubBuffer}};
if(self.logger != null && self.logger.doError) self.logger.error("parseError", errorObject);
// We got a parse Error fire it off then keep going
self.emit("parseError", errorObject, self);
}
}
} else {
// Stub buffer is kept in case we don't get enough bytes to determine the
// size of the message (< 4 bytes)
if(self.stubBuffer != null && self.stubBuffer.length > 0) {
// If we have enough bytes to determine the message size let's do it
if(self.stubBuffer.length + data.length > 4) {
// Prepad the data
var newData = new Buffer(self.stubBuffer.length + data.length);
self.stubBuffer.copy(newData, 0);
data.copy(newData, self.stubBuffer.length);
// Reassign for parsing
data = newData;
// Reset state of buffer
self.buffer = null;
self.sizeOfMessage = 0;
self.bytesRead = 0;
self.stubBuffer = null;
} else {
// Add the the bytes to the stub buffer
var newStubBuffer = new Buffer(self.stubBuffer.length + data.length);
// Copy existing stub buffer
self.stubBuffer.copy(newStubBuffer, 0);
// Copy missing part of the data
data.copy(newStubBuffer, self.stubBuffer.length);
// Exit parsing loop
data = new Buffer(0);
}
} else {
if(data.length > 4) {
// Retrieve the message size
var sizeOfMessage = binaryutils.decodeUInt32(data, 0);
// If we have a negative sizeOfMessage emit error and return
if(sizeOfMessage < 0 || sizeOfMessage > self.maxBsonSize) {
var errorObject = {err:"socketHandler", trace:'', bin:self.buffer, parseState:{
sizeOfMessage: sizeOfMessage,
bytesRead: self.bytesRead,
stubBuffer: self.stubBuffer}};
if(self.logger != null && self.logger.doError) self.logger.error("parseError", errorObject);
// We got a parse Error fire it off then keep going
self.emit("parseError", errorObject, self);
return;
}
// Ensure that the size of message is larger than 0 and less than the max allowed
if(sizeOfMessage > 4 && sizeOfMessage < self.maxBsonSize && sizeOfMessage > data.length) {
self.buffer = new Buffer(sizeOfMessage);
// Copy all the data into the buffer
data.copy(self.buffer, 0);
// Update bytes read
self.bytesRead = data.length;
// Update sizeOfMessage
self.sizeOfMessage = sizeOfMessage;
// Ensure stub buffer is null
self.stubBuffer = null;
// Exit parsing loop
data = new Buffer(0);
} else if(sizeOfMessage > 4 && sizeOfMessage < self.maxBsonSize && sizeOfMessage == data.length) {
try {
var emitBuffer = data;
// Reset state of buffer
self.buffer = null;
self.sizeOfMessage = 0;
self.bytesRead = 0;
self.stubBuffer = null;
// Exit parsing loop
data = new Buffer(0);
// Emit the message
self.emit("message", emitBuffer, self);
} catch (err) {
var errorObject = {err:"socketHandler", trace:err, bin:self.buffer, parseState:{
sizeOfMessage:self.sizeOfMessage,
bytesRead:self.bytesRead,
stubBuffer:self.stubBuffer}};
if(self.logger != null && self.logger.doError) self.logger.error("parseError", errorObject);
// We got a parse Error fire it off then keep going
self.emit("parseError", errorObject, self);
}
} else if(sizeOfMessage <= 4 || sizeOfMessage > self.maxBsonSize) {
var errorObject = {err:"socketHandler", trace:null, bin:data, parseState:{
sizeOfMessage:sizeOfMessage,
bytesRead:0,
buffer:null,
stubBuffer:null}};
if(self.logger != null && self.logger.doError) self.logger.error("parseError", errorObject);
// We got a parse Error fire it off then keep going
self.emit("parseError", errorObject, self);
// Clear out the state of the parser
self.buffer = null;
self.sizeOfMessage = 0;
self.bytesRead = 0;
self.stubBuffer = null;
// Exit parsing loop
data = new Buffer(0);
} else {
try {
var emitBuffer = data.slice(0, sizeOfMessage);
// Reset state of buffer
self.buffer = null;
self.sizeOfMessage = 0;
self.bytesRead = 0;
self.stubBuffer = null;
// Copy rest of message
data = data.slice(sizeOfMessage);
// Emit the message
self.emit("message", emitBuffer, self);
} catch (err) {
var errorObject = {err:"socketHandler", trace:err, bin:self.buffer, parseState:{
sizeOfMessage:sizeOfMessage,
bytesRead:self.bytesRead,
stubBuffer:self.stubBuffer}};
if(self.logger != null && self.logger.doError) self.logger.error("parseError", errorObject);
// We got a parse Error fire it off then keep going
self.emit("parseError", errorObject, self);
}
}
} else {
// Create a buffer that contains the space for the non-complete message
self.stubBuffer = new Buffer(data.length)
// Copy the data to the stub buffer
data.copy(self.stubBuffer, 0);
// Exit parsing loop
data = new Buffer(0);
}
}
}
}
}
}
var endHandler = function(self) {
return function() {
// Set connected to false
self.connected = false;
// Emit end event
self.emit("end", {err: 'connection received Fin packet from [' + self.socketOptions.host + ':' + self.socketOptions.port + ']'}, self);
}
}
var timeoutHandler = function(self) {
return function() {
// Set connected to false
self.connected = false;
// Emit timeout event
self.emit("timeout", {err: 'connection to [' + self.socketOptions.host + ':' + self.socketOptions.port + '] timed out'}, self);
}
}
var drainHandler = function(self) {
return function() {
}
}
var errorHandler = function(self) {
return function(err) {
self.connection.destroy();
// Set connected to false
self.connected = false;
// Emit error
self.emit("error", {err: 'failed to connect to [' + self.socketOptions.host + ':' + self.socketOptions.port + ']'}, self);
}
}
var closeHandler = function(self) {
return function(hadError) {
// If we have an error during the connection phase
if(hadError && !self.connected) {
// Set disconnected
self.connected = false;
// Emit error
self.emit("error", {err: 'failed to connect to [' + self.socketOptions.host + ':' + self.socketOptions.port + ']'}, self);
} else {
// Set disconnected
self.connected = false;
// Emit close
self.emit("close", {err: 'connection closed to [' + self.socketOptions.host + ':' + self.socketOptions.port + ']'}, self);
}
}
}
// Some basic defaults
Connection.DEFAULT_PORT = 27017;