UNPKG

jaribu

Version:

a simple, full-featured, JavaScript testing framework

194 lines (148 loc) 6.03 kB
![jaribu](https://raw.github.com/silverbucket/jaribu/master/design/jaribu_logo.png) *a JavaScript (browser & node.js) testing framework* [![Build Status](http://img.shields.io/travis/silverbucket/jaribu.svg?style=flat)](http://travis-ci.org/silverbucket/jaribu) [![license](https://img.shields.io/npm/l/jaribu.svg?style=flat)](https://npmjs.org/package/jaribu) [![downloads](http://img.shields.io/npm/dm/jaribu.svg?style=flat)](https://npmjs.org/package/jaribu) [![release](http://img.shields.io/github/release/silverbucket/jaribu.svg?style=flat)](https://github.com/silverbucket/jaribu/releases) # Intro Jaribu is a JavaScript testing framework that runs both in the browser and via node.js. It's meant to keep things simple, and make the barrier for writing tests as thin as possible, and to run in as many javascript environments as possible. # Features **Console-based testing** : jaribu will automatically find tests in `test/*-suite.js` when run from console. `$ node_modules/.bin/jaribu` **Browser testing** : When run from the browser, you can create a simple `test/index.html` file like the following: **NOTE** : `fetch` is a requirement for jaribu tests to run in the browser. ```html <!DOCTYPE html> <html> <head><title>tests</title></head> <body> <div id="jaribuTestOutput"></div> <script> var jaribuTestFiles = [ 'test1-suite.js', 'test2-suite.js', 'test3-suite.js' ]; </script> <script data-main="../node_modules/jaribu/browser/main.js" src="../node_modules/jaribu/node_modules/requirejs/require.js"></script> </body> </html> ``` For tests which are designed to only run on the server, you can add a `runInBrowser: false` boolean to the suite properties. **Shared environments** : a suite has an 'env' object which you can write to and that data will be available for any test in that suite. ```javascript suites.push({ name: "test suite", desc: "example", setup: function(env) { env.foo = 'bar'; }, tests: [ { desc: "we should have the foo property", run: function(env, test) { test.assert(env.foo, 'bar'); // true } }, { desc: "lets set a var", run: function(env, test) { env.pizza = 'slice'; test.assert(env.pizza, 'slice'); // true } }, { desc: "verify it's still there", run: function(env, test) { test.assert(env.pizza, 'slice'); // true } }, { desc: "remove a variable", run: function(env, test) { delete env.foo; test.assertType(env.foo, 'undefined'); // true } }, { desc: "we shouldn't be able to access the deleted property", willFail: true, run: function(env, test) { test.assert(env.foo, 'bar'); // false } } ] }); ``` # Output Generally speaking, when the tests are passing as expected, the output will be minimal. The description of each suite of tests will be displayed, followed by a series of `+` and `!+` characters, and any errors if they occur. - `+` means the test passed. - `!+` means the test failed, but this was expected (treated as a pass). At the end of all test running, there will be a summary describing the total number of tests (and meta-tests, known as scaffolding) run, failures, passes, etc. # API ## Asserts You can use the assert family of functions to compare values with each other (objects, arrays, strings, types). ### assert() The `assert()` function compares two objects for truthiness and passes or fails the test based on the result of the comparison. ```javascript assert(object1, object2, "testing object1 and 2 are the same") ``` ### assertAnd() Same as `assert()` except does not pass the test automatically when the result is true. If the objects *do not* match, however, the test will fail. ### assertFail() Behaves the opposite of `assert()`, test will pass if the objects do not match. ### assertFailAnd() Behaves the opposite of `assertAnd()`, test will not fail if objects do not match, and will fail automatically if objects match. ### assertType() The `assertType()` function tests the type of a given variable *(object, string, boolean, array, etc.)*. NOTE: can use 'array' as a type. ```javascript assertType(object, 'object', "testing object is actually an object") ``` ### assertTypeAnd() Same as `assertType()` except does not pass the test automatically when the result is true. If the object type is *incorrect*, however, the test will fail. ### assertTypeFail() Behaves the opposite of `assertType()`, test will succeed if the type of object is incorrect, and will automatically fail if the types match. ### assertTypeFailAnd() Behaves the opposite of `assertTypeAnd()`, test will not fail if the type of object is incorrect, and will automatically fail if the types match. ## Mocks and Stubs Technically they are all mocks, since they have info about whether they've been called, and how many times, but can be used as stubs as well (which are basically just mocks without meta data). ```javascript var mock = new test.Stub(function(p1, p2) { console.log('hello world'); }); mock.called; // false mock.numCalled; // 0 mock(); // hello world mock.called; // true mock.numCalled; // 1 ``` ## Testing for thrown exceptions Catching thrown exceptions works with normal thrown exceptions or exceptions thrown asyncronously. The interface is the same either way, just call the function you want to test. If it throws an exception, the test passes. ```javascript test.throws(function () { throw new Error('oops'); }, Error, 'caught thrown exception'); ``` ## Shortcuts When resolving tests there are a number of calls you can make. ```javascript test.result(false, 'this broke because ...'); // fails test with message test.result(true); // passes test test.done(); // passes test test.fail('problem with stuff ...'); // fails test with message ```