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jama

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JavaScript port of JAMA, the Java Matrix Library by NIST and MathWorks.

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"use strict"; /* Generated from Java with JSweet 2.0.0 - http://www.jsweet.org */ var Maths_1 = require("./util/Maths"); var Matrix_1 = require("./Matrix"); /** * Check for symmetry, then construct the eigenvalue decomposition * Structure to access D and V. * @param {Matrix} Arg Square matrix * @class */ var EigenvalueDecomposition = (function () { function EigenvalueDecomposition(Arg) { this.n = 0; this.issymmetric = false; this.d = null; this.e = null; this.V = null; this.H = null; this.ort = null; this.cdivr = 0; this.cdivi = 0; var A = Arg.getArray(); this.n = Arg.getColumnDimension(); this.V = (function (dims) { var allocate = function (dims) { if (dims.length == 0) { return 0; } else { var array = []; for (var i = 0; i < dims[0]; i++) { array.push(allocate(dims.slice(1))); } return array; } }; return allocate(dims); })([this.n, this.n]); this.d = (function (s) { var a = []; while (s-- > 0) a.push(0); return a; })(this.n); this.e = (function (s) { var a = []; while (s-- > 0) a.push(0); return a; })(this.n); this.issymmetric = true; for (var j = 0; (function (lhs, rhs) { return lhs && rhs; })((j < this.n), this.issymmetric); j++) { for (var i = 0; (function (lhs, rhs) { return lhs && rhs; })((i < this.n), this.issymmetric); i++) { this.issymmetric = (A[i][j] === A[j][i]); } ; } ; if (this.issymmetric) { for (var i = 0; i < this.n; i++) { for (var j = 0; j < this.n; j++) { this.V[i][j] = A[i][j]; } ; } ; this.tred2(); this.tql2(); } else { this.H = (function (dims) { var allocate = function (dims) { if (dims.length == 0) { return 0; } else { var array = []; for (var i = 0; i < dims[0]; i++) { array.push(allocate(dims.slice(1))); } return array; } }; return allocate(dims); })([this.n, this.n]); this.ort = (function (s) { var a = []; while (s-- > 0) a.push(0); return a; })(this.n); for (var j = 0; j < this.n; j++) { for (var i = 0; i < this.n; i++) { this.H[i][j] = A[i][j]; } ; } ; this.orthes(); this.hqr2(); } } /*private*/ EigenvalueDecomposition.prototype.tred2 = function () { for (var j = 0; j < this.n; j++) { this.d[j] = this.V[this.n - 1][j]; } ; for (var i = this.n - 1; i > 0; i--) { var scale = 0.0; var h = 0.0; for (var k = 0; k < i; k++) { scale = scale + Math.abs(this.d[k]); } ; if (scale === 0.0) { this.e[i] = this.d[i - 1]; for (var j = 0; j < i; j++) { this.d[j] = this.V[i - 1][j]; this.V[i][j] = 0.0; this.V[j][i] = 0.0; } ; } else { for (var k = 0; k < i; k++) { this.d[k] /= scale; h += this.d[k] * this.d[k]; } ; var f = this.d[i - 1]; var g = Math.sqrt(h); if (f > 0) { g = -g; } this.e[i] = scale * g; h = h - f * g; this.d[i - 1] = f - g; for (var j = 0; j < i; j++) { this.e[j] = 0.0; } ; for (var j = 0; j < i; j++) { f = this.d[j]; this.V[j][i] = f; g = this.e[j] + this.V[j][j] * f; for (var k = j + 1; k <= i - 1; k++) { g += this.V[k][j] * this.d[k]; this.e[k] += this.V[k][j] * f; } ; this.e[j] = g; } ; f = 0.0; for (var j = 0; j < i; j++) { this.e[j] /= h; f += this.e[j] * this.d[j]; } ; var hh = f / (h + h); for (var j = 0; j < i; j++) { this.e[j] -= hh * this.d[j]; } ; for (var j = 0; j < i; j++) { f = this.d[j]; g = this.e[j]; for (var k = j; k <= i - 1; k++) { this.V[k][j] -= (f * this.e[k] + g * this.d[k]); } ; this.d[j] = this.V[i - 1][j]; this.V[i][j] = 0.0; } ; } this.d[i] = h; } ; for (var i = 0; i < this.n - 1; i++) { this.V[this.n - 1][i] = this.V[i][i]; this.V[i][i] = 1.0; var h = this.d[i + 1]; if (h !== 0.0) { for (var k = 0; k <= i; k++) { this.d[k] = this.V[k][i + 1] / h; } ; for (var j = 0; j <= i; j++) { var g = 0.0; for (var k = 0; k <= i; k++) { g += this.V[k][i + 1] * this.V[k][j]; } ; for (var k = 0; k <= i; k++) { this.V[k][j] -= g * this.d[k]; } ; } ; } for (var k = 0; k <= i; k++) { this.V[k][i + 1] = 0.0; } ; } ; for (var j = 0; j < this.n; j++) { this.d[j] = this.V[this.n - 1][j]; this.V[this.n - 1][j] = 0.0; } ; this.V[this.n - 1][this.n - 1] = 1.0; this.e[0] = 0.0; }; /*private*/ EigenvalueDecomposition.prototype.tql2 = function () { for (var i = 1; i < this.n; i++) { this.e[i - 1] = this.e[i]; } ; this.e[this.n - 1] = 0.0; var f = 0.0; var tst1 = 0.0; var eps = Math.pow(2.0, -52.0); for (var l = 0; l < this.n; l++) { tst1 = Math.max(tst1, Math.abs(this.d[l]) + Math.abs(this.e[l])); var m = l; while ((m < this.n)) { if (Math.abs(this.e[m]) <= eps * tst1) { break; } m++; } ; if (m > l) { var iter = 0; do { iter = iter + 1; var g = this.d[l]; var p = (this.d[l + 1] - g) / (2.0 * this.e[l]); var r = Maths_1.Maths.hypot(p, 1.0); if (p < 0) { r = -r; } this.d[l] = this.e[l] / (p + r); this.d[l + 1] = this.e[l] * (p + r); var dl1 = this.d[l + 1]; var h = g - this.d[l]; for (var i = l + 2; i < this.n; i++) { this.d[i] -= h; } ; f = f + h; p = this.d[m]; var c = 1.0; var c2 = c; var c3 = c; var el1 = this.e[l + 1]; var s = 0.0; var s2 = 0.0; for (var i = m - 1; i >= l; i--) { c3 = c2; c2 = c; s2 = s; g = c * this.e[i]; h = c * p; r = Maths_1.Maths.hypot(p, this.e[i]); this.e[i + 1] = s * r; s = this.e[i] / r; c = p / r; p = c * this.d[i] - s * g; this.d[i + 1] = h + s * (c * g + s * this.d[i]); for (var k = 0; k < this.n; k++) { h = this.V[k][i + 1]; this.V[k][i + 1] = s * this.V[k][i] + c * h; this.V[k][i] = c * this.V[k][i] - s * h; } ; } ; p = -s * s2 * c3 * el1 * this.e[l] / dl1; this.e[l] = s * p; this.d[l] = c * p; } while ((Math.abs(this.e[l]) > eps * tst1)); } this.d[l] = this.d[l] + f; this.e[l] = 0.0; } ; for (var i = 0; i < this.n - 1; i++) { var k = i; var p = this.d[i]; for (var j = i + 1; j < this.n; j++) { if (this.d[j] < p) { k = j; p = this.d[j]; } } ; if (k !== i) { this.d[k] = this.d[i]; this.d[i] = p; for (var j = 0; j < this.n; j++) { p = this.V[j][i]; this.V[j][i] = this.V[j][k]; this.V[j][k] = p; } ; } } ; }; /*private*/ EigenvalueDecomposition.prototype.orthes = function () { var low = 0; var high = this.n - 1; for (var m = low + 1; m <= high - 1; m++) { var scale = 0.0; for (var i = m; i <= high; i++) { scale = scale + Math.abs(this.H[i][m - 1]); } ; if (scale !== 0.0) { var h = 0.0; for (var i = high; i >= m; i--) { this.ort[i] = this.H[i][m - 1] / scale; h += this.ort[i] * this.ort[i]; } ; var g = Math.sqrt(h); if (this.ort[m] > 0) { g = -g; } h = h - this.ort[m] * g; this.ort[m] = this.ort[m] - g; for (var j = m; j < this.n; j++) { var f = 0.0; for (var i = high; i >= m; i--) { f += this.ort[i] * this.H[i][j]; } ; f = f / h; for (var i = m; i <= high; i++) { this.H[i][j] -= f * this.ort[i]; } ; } ; for (var i = 0; i <= high; i++) { var f = 0.0; for (var j = high; j >= m; j--) { f += this.ort[j] * this.H[i][j]; } ; f = f / h; for (var j = m; j <= high; j++) { this.H[i][j] -= f * this.ort[j]; } ; } ; this.ort[m] = scale * this.ort[m]; this.H[m][m - 1] = scale * g; } } ; for (var i = 0; i < this.n; i++) { for (var j = 0; j < this.n; j++) { this.V[i][j] = (i === j ? 1.0 : 0.0); } ; } ; for (var m = high - 1; m >= low + 1; m--) { if (this.H[m][m - 1] !== 0.0) { for (var i = m + 1; i <= high; i++) { this.ort[i] = this.H[i][m - 1]; } ; for (var j = m; j <= high; j++) { var g = 0.0; for (var i = m; i <= high; i++) { g += this.ort[i] * this.V[i][j]; } ; g = (g / this.ort[m]) / this.H[m][m - 1]; for (var i = m; i <= high; i++) { this.V[i][j] += g * this.ort[i]; } ; } ; } } ; }; /*private*/ EigenvalueDecomposition.prototype.cdiv = function (xr, xi, yr, yi) { var r; var d; if (Math.abs(yr) > Math.abs(yi)) { r = yi / yr; d = yr + r * yi; this.cdivr = (xr + r * xi) / d; this.cdivi = (xi - r * xr) / d; } else { r = yr / yi; d = yi + r * yr; this.cdivr = (r * xr + xi) / d; this.cdivi = (r * xi - xr) / d; } }; /*private*/ EigenvalueDecomposition.prototype.hqr2 = function () { var nn = this.n; var n = nn - 1; var low = 0; var high = nn - 1; var eps = Math.pow(2.0, -52.0); var exshift = 0.0; var p = 0; var q = 0; var r = 0; var s = 0; var z = 0; var t; var w; var x; var y; var norm = 0.0; for (var i = 0; i < nn; i++) { if ((function (lhs, rhs) { return lhs || rhs; })(i < low, i > high)) { this.d[i] = this.H[i][i]; this.e[i] = 0.0; } for (var j = Math.max(i - 1, 0); j < nn; j++) { norm = norm + Math.abs(this.H[i][j]); } ; } ; var iter = 0; while ((n >= low)) { var l = n; while ((l > low)) { s = Math.abs(this.H[l - 1][l - 1]) + Math.abs(this.H[l][l]); if (s === 0.0) { s = norm; } if (Math.abs(this.H[l][l - 1]) < eps * s) { break; } l--; } ; if (l === n) { this.H[n][n] = this.H[n][n] + exshift; this.d[n] = this.H[n][n]; this.e[n] = 0.0; n--; iter = 0; } else if (l === n - 1) { w = this.H[n][n - 1] * this.H[n - 1][n]; p = (this.H[n - 1][n - 1] - this.H[n][n]) / 2.0; q = p * p + w; z = Math.sqrt(Math.abs(q)); this.H[n][n] = this.H[n][n] + exshift; this.H[n - 1][n - 1] = this.H[n - 1][n - 1] + exshift; x = this.H[n][n]; if (q >= 0) { if (p >= 0) { z = p + z; } else { z = p - z; } this.d[n - 1] = x + z; this.d[n] = this.d[n - 1]; if (z !== 0.0) { this.d[n] = x - w / z; } this.e[n - 1] = 0.0; this.e[n] = 0.0; x = this.H[n][n - 1]; s = Math.abs(x) + Math.abs(z); p = x / s; q = z / s; r = Math.sqrt(p * p + q * q); p = p / r; q = q / r; for (var j = n - 1; j < nn; j++) { z = this.H[n - 1][j]; this.H[n - 1][j] = q * z + p * this.H[n][j]; this.H[n][j] = q * this.H[n][j] - p * z; } ; for (var i = 0; i <= n; i++) { z = this.H[i][n - 1]; this.H[i][n - 1] = q * z + p * this.H[i][n]; this.H[i][n] = q * this.H[i][n] - p * z; } ; for (var i = low; i <= high; i++) { z = this.V[i][n - 1]; this.V[i][n - 1] = q * z + p * this.V[i][n]; this.V[i][n] = q * this.V[i][n] - p * z; } ; } else { this.d[n - 1] = x + p; this.d[n] = x + p; this.e[n - 1] = z; this.e[n] = -z; } n = n - 2; iter = 0; } else { x = this.H[n][n]; y = 0.0; w = 0.0; if (l < n) { y = this.H[n - 1][n - 1]; w = this.H[n][n - 1] * this.H[n - 1][n]; } if (iter === 10) { exshift += x; for (var i = low; i <= n; i++) { this.H[i][i] -= x; } ; s = Math.abs(this.H[n][n - 1]) + Math.abs(this.H[n - 1][n - 2]); x = y = 0.75 * s; w = -0.4375 * s * s; } if (iter === 30) { s = (y - x) / 2.0; s = s * s + w; if (s > 0) { s = Math.sqrt(s); if (y < x) { s = -s; } s = x - w / ((y - x) / 2.0 + s); for (var i = low; i <= n; i++) { this.H[i][i] -= s; } ; exshift += s; x = y = w = 0.964; } } iter = iter + 1; var m = n - 2; while ((m >= l)) { z = this.H[m][m]; r = x - z; s = y - z; p = (r * s - w) / this.H[m + 1][m] + this.H[m][m + 1]; q = this.H[m + 1][m + 1] - z - r - s; r = this.H[m + 2][m + 1]; s = Math.abs(p) + Math.abs(q) + Math.abs(r); p = p / s; q = q / s; r = r / s; if (m === l) { break; } if (Math.abs(this.H[m][m - 1]) * (Math.abs(q) + Math.abs(r)) < eps * (Math.abs(p) * (Math.abs(this.H[m - 1][m - 1]) + Math.abs(z) + Math.abs(this.H[m + 1][m + 1])))) { break; } m--; } ; for (var i = m + 2; i <= n; i++) { this.H[i][i - 2] = 0.0; if (i > m + 2) { this.H[i][i - 3] = 0.0; } } ; for (var k = m; k <= n - 1; k++) { var notlast = (k !== n - 1); if (k !== m) { p = this.H[k][k - 1]; q = this.H[k + 1][k - 1]; r = (notlast ? this.H[k + 2][k - 1] : 0.0); x = Math.abs(p) + Math.abs(q) + Math.abs(r); if (x === 0.0) { continue; } p = p / x; q = q / x; r = r / x; } s = Math.sqrt(p * p + q * q + r * r); if (p < 0) { s = -s; } if (s !== 0) { if (k !== m) { this.H[k][k - 1] = -s * x; } else if (l !== m) { this.H[k][k - 1] = -this.H[k][k - 1]; } p = p + s; x = p / s; y = q / s; z = r / s; q = q / p; r = r / p; for (var j = k; j < nn; j++) { p = this.H[k][j] + q * this.H[k + 1][j]; if (notlast) { p = p + r * this.H[k + 2][j]; this.H[k + 2][j] = this.H[k + 2][j] - p * z; } this.H[k][j] = this.H[k][j] - p * x; this.H[k + 1][j] = this.H[k + 1][j] - p * y; } ; for (var i = 0; i <= Math.min(n, k + 3); i++) { p = x * this.H[i][k] + y * this.H[i][k + 1]; if (notlast) { p = p + z * this.H[i][k + 2]; this.H[i][k + 2] = this.H[i][k + 2] - p * r; } this.H[i][k] = this.H[i][k] - p; this.H[i][k + 1] = this.H[i][k + 1] - p * q; } ; for (var i = low; i <= high; i++) { p = x * this.V[i][k] + y * this.V[i][k + 1]; if (notlast) { p = p + z * this.V[i][k + 2]; this.V[i][k + 2] = this.V[i][k + 2] - p * r; } this.V[i][k] = this.V[i][k] - p; this.V[i][k + 1] = this.V[i][k + 1] - p * q; } ; } } ; } } ; if (norm === 0.0) { return; } for (n = nn - 1; n >= 0; n--) { p = this.d[n]; q = this.e[n]; if (q === 0) { var l = n; this.H[n][n] = 1.0; for (var i = n - 1; i >= 0; i--) { w = this.H[i][i] - p; r = 0.0; for (var j = l; j <= n; j++) { r = r + this.H[i][j] * this.H[j][n]; } ; if (this.e[i] < 0.0) { z = w; s = r; } else { l = i; if (this.e[i] === 0.0) { if (w !== 0.0) { this.H[i][n] = -r / w; } else { this.H[i][n] = -r / (eps * norm); } } else { x = this.H[i][i + 1]; y = this.H[i + 1][i]; q = (this.d[i] - p) * (this.d[i] - p) + this.e[i] * this.e[i]; t = (x * s - z * r) / q; this.H[i][n] = t; if (Math.abs(x) > Math.abs(z)) { this.H[i + 1][n] = (-r - w * t) / x; } else { this.H[i + 1][n] = (-s - y * t) / z; } } t = Math.abs(this.H[i][n]); if ((eps * t) * t > 1) { for (var j = i; j <= n; j++) { this.H[j][n] = this.H[j][n] / t; } ; } } } ; } else if (q < 0) { var l = n - 1; if (Math.abs(this.H[n][n - 1]) > Math.abs(this.H[n - 1][n])) { this.H[n - 1][n - 1] = q / this.H[n][n - 1]; this.H[n - 1][n] = -(this.H[n][n] - p) / this.H[n][n - 1]; } else { this.cdiv(0.0, -this.H[n - 1][n], this.H[n - 1][n - 1] - p, q); this.H[n - 1][n - 1] = this.cdivr; this.H[n - 1][n] = this.cdivi; } this.H[n][n - 1] = 0.0; this.H[n][n] = 1.0; for (var i = n - 2; i >= 0; i--) { var ra = void 0; var sa = void 0; var vr = void 0; var vi = void 0; ra = 0.0; sa = 0.0; for (var j = l; j <= n; j++) { ra = ra + this.H[i][j] * this.H[j][n - 1]; sa = sa + this.H[i][j] * this.H[j][n]; } ; w = this.H[i][i] - p; if (this.e[i] < 0.0) { z = w; r = ra; s = sa; } else { l = i; if (this.e[i] === 0) { this.cdiv(-ra, -sa, w, q); this.H[i][n - 1] = this.cdivr; this.H[i][n] = this.cdivi; } else { x = this.H[i][i + 1]; y = this.H[i + 1][i]; vr = (this.d[i] - p) * (this.d[i] - p) + this.e[i] * this.e[i] - q * q; vi = (this.d[i] - p) * 2.0 * q; if ((function (lhs, rhs) { return lhs && rhs; })(vr === 0.0, vi === 0.0)) { vr = eps * norm * (Math.abs(w) + Math.abs(q) + Math.abs(x) + Math.abs(y) + Math.abs(z)); } this.cdiv(x * r - z * ra + q * sa, x * s - z * sa - q * ra, vr, vi); this.H[i][n - 1] = this.cdivr; this.H[i][n] = this.cdivi; if (Math.abs(x) > (Math.abs(z) + Math.abs(q))) { this.H[i + 1][n - 1] = (-ra - w * this.H[i][n - 1] + q * this.H[i][n]) / x; this.H[i + 1][n] = (-sa - w * this.H[i][n] - q * this.H[i][n - 1]) / x; } else { this.cdiv(-r - y * this.H[i][n - 1], -s - y * this.H[i][n], z, q); this.H[i + 1][n - 1] = this.cdivr; this.H[i + 1][n] = this.cdivi; } } t = Math.max(Math.abs(this.H[i][n - 1]), Math.abs(this.H[i][n])); if ((eps * t) * t > 1) { for (var j = i; j <= n; j++) { this.H[j][n - 1] = this.H[j][n - 1] / t; this.H[j][n] = this.H[j][n] / t; } ; } } } ; } } ; for (var i = 0; i < nn; i++) { if ((function (lhs, rhs) { return lhs || rhs; })(i < low, i > high)) { for (var j = i; j < nn; j++) { this.V[i][j] = this.H[i][j]; } ; } } ; for (var j = nn - 1; j >= low; j--) { for (var i = low; i <= high; i++) { z = 0.0; for (var k = low; k <= Math.min(j, high); k++) { z = z + this.V[i][k] * this.H[k][j]; } ; this.V[i][j] = z; } ; } ; }; /** * Return the eigenvector matrix * @return {Matrix} V */ EigenvalueDecomposition.prototype.getV = function () { return new Matrix_1.Matrix(this.V, this.n, this.n); }; /** * Return the real parts of the eigenvalues * @return {Array} real(diag(D)) */ EigenvalueDecomposition.prototype.getRealEigenvalues = function () { return this.d; }; /** * Return the imaginary parts of the eigenvalues * @return {Array} imag(diag(D)) */ EigenvalueDecomposition.prototype.getImagEigenvalues = function () { return this.e; }; /** * Return the block diagonal eigenvalue matrix * @return {Matrix} D */ EigenvalueDecomposition.prototype.getD = function () { var X = new Matrix_1.Matrix(this.n, this.n); var D = X.getArray(); for (var i = 0; i < this.n; i++) { for (var j = 0; j < this.n; j++) { D[i][j] = 0.0; } ; D[i][i] = this.d[i]; if (this.e[i] > 0) { D[i][i + 1] = this.e[i]; } else if (this.e[i] < 0) { D[i][i - 1] = this.e[i]; } } ; return X; }; return EigenvalueDecomposition; }()); EigenvalueDecomposition.serialVersionUID = 1; exports.EigenvalueDecomposition = EigenvalueDecomposition; EigenvalueDecomposition["__class"] = "Jama.EigenvalueDecomposition"; EigenvalueDecomposition["__interfaces"] = ["java.io.Serializable"];