jahmin
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A JavaScript framework to build browser friendly Human Machine Interfaces for automation
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text/typescript
import {Manager, ServiceManager} from './ServiceManager.js'
import {systemObject,ServiceStatusCodes,basicResponse,systemVariable,customAction, Actions, VarResponse, VarStatusCodes, ErrorCodes, systemError} from './DataModels/Types.js'
/**Abstract class defining a Comunication Engine for data I/O with a server.
*
* @prop toBeSubscribed {Map<string,number>} - Variables waiting to be subscribed for updates. It is a key-number map.
* The number represent how many UI element times requested updates from that variable.
* Variables are purged once subscribed. If subscription fails with "NO-NET"
* or "CANT-SUB" error the var is kept for later subscription, if fails with "WONT-SUB" or "NOT-EXIST" it will be purged from list.
*
* @prop toBeUnsubscribed {Set<string>} - List of Variables waiting to be unsubscribed from updates.
*
* @prop subscribedVar {Map<string,number>} - List of Variables currently subscribed for updates. It is a key-number map.
* The number represent the number of UI-elements registered with the same variable,
* usually one, but for special cases could be more.
*
* @prop aggregationTime_ms {number} - Time the system will wait before sending subscruiption/unsubscription, so that variable
* can be aggregated and make moreefficient network calls.
*/
export abstract class DataCommsEngine {
manager:ServiceManager = Manager;
status:string = ServiceStatusCodes.Down
name:string
VarDispatchErrorCases:string[]
VarErrorUnsubCases:string[]
VarErrorNoActCases:string[]
toBeSubscribed = new Map<string,number>()
toBeUnsubscribed = new Set<string>()
subscribedVar = new Map<string,number>()
sub_timerID:number = null
unsub_timerID:number = null
aggregationTime_ms:number = 10
constructor( EngineName:string ){
this.name = EngineName || "DataEngine";
this.VarDispatchErrorCases = [
ErrorCodes.VarNotExist, ErrorCodes.WontSubcribe, ErrorCodes.Unauthorized,
ErrorCodes.UnknownError, ErrorCodes.CantUnSubcribe];
this.VarErrorNoActCases = [ErrorCodes.BadValue, ErrorCodes.CantUnSubcribe,
ErrorCodes.Unauthorized];
this.VarErrorUnsubCases = [ErrorCodes.CantSubcribe, ErrorCodes.NoNetwork]
}
serializeSysObject(target:systemObject):string
{
if(typeof target.name !== "string" || target.name.includes(":") ||
typeof target.system !== "string" || target.system.includes(":")) return null;
return ( target.system + ":" + target.name );
}
deserializeSysObject(target:string):systemObject
{
let tmp = target.split(":");
if(tmp.length !== 2 ) return null;
return { system : tmp[0], name:tmp[1]};
}
RequestSubscription(target:systemObject){
let ser_obj = this.serializeSysObject(target);
if(ser_obj === null) throw Error("CANNOT SUBSCRIBE variable " + target.name);
if(this.subscribedVar.has(ser_obj))
{
// case already subscribed, just bump the number of subscribed var
let idx = this.subscribedVar.get(ser_obj)
this.subscribedVar.set(ser_obj, idx + 1);
return;
}
let count = this.toBeSubscribed.get(ser_obj) || 0;
this.toBeSubscribed.set(ser_obj, count + 1);
// this case just fill the subscribelist,willbe submitted after init
if(this.status === ServiceStatusCodes.Down ||
this.status === ServiceStatusCodes.Warming ) return;
if(this.sub_timerID) clearTimeout(this.sub_timerID);
this.sub_timerID = window.setTimeout( this._subcribe.bind(this), this.aggregationTime_ms );
}
RequestUnsubscription(target:systemObject){
let ser_obj = this.serializeSysObject(target);
if(ser_obj === null || !this.subscribedVar.has(ser_obj)) throw Error("CANNOT UNSUBSCRIBE variable " + target.name);
let count = this.subscribedVar.get(ser_obj);
if(count > 1 ) {
// the variable needs to remain subscribed untill there
// are related UI element connected
this.subscribedVar.set(ser_obj, count - 1) ;
return ;
}
this.toBeUnsubscribed.add(ser_obj);
if(this.unsub_timerID) clearTimeout(this.unsub_timerID);
this.unsub_timerID = window.setTimeout( this._unsubcribe.bind(this), this.aggregationTime_ms );
}
async _subcribe(){
let targets = Array.from(this.toBeSubscribed.keys()).map( t => this.deserializeSysObject(t));
let response = await this.Subscribe( targets );
this.updateSubscriberLists(response);
this.UpdateVars(response, VarStatusCodes.Subscribed, Actions.Subscribe);
}
updateSubscriberLists(response:VarResponse[]){
for (let rsp of response)
{
let var_id = this.serializeSysObject(rsp);
if(rsp.success)
{
let count = this.toBeSubscribed.get(var_id);
count += ( this.subscribedVar.get(var_id) || 0 );
this.subscribedVar.set(var_id, count );
this.toBeSubscribed.delete(var_id);
}
else
{
let code = rsp.error ? rsp.error.code : ErrorCodes.UnknownError;
// keep in list for next try later in case of these errors
if(code !== ErrorCodes.NoNetwork && code !== ErrorCodes.CantSubcribe)
this.toBeSubscribed.delete(var_id);
}
}
}
isVarSubscribed(varID:systemObject):boolean
{
let id = this.serializeSysObject(varID);
return this.subscribedVar.has(id);
}
UpdateVars(response:VarResponse[], ok_status:VarStatusCodes, action:string = "")
{
let var_upd:systemVariable[] = [];
for( let rsp of response ){
let var_idx = new systemVariable(rsp);
if(rsp.success)
{
var_idx.status = ok_status ;
if(rsp.value !== null && rsp.value !== undefined) var_idx.value = rsp.value;
}
else
{
let code = rsp.error ? rsp.error.code : ErrorCodes.UnknownError;
if( this.VarDispatchErrorCases.includes(code))
this.manager.CreateAndDispatchError(rsp.system,code, rsp.name,action);
if(this.VarErrorUnsubCases.includes(code))
var_idx.status = VarStatusCodes.Unsubscribed;
else if(this.VarErrorNoActCases.includes(code)) // no modify status, unless is "pending"
{
let _var = this.manager.dataTree.GetVar(rsp);
var_idx.status = _var.status === VarStatusCodes.Pending ? VarStatusCodes.Subscribed : null ;
}
else var_idx.status = VarStatusCodes.Error;
}
var_upd.push(var_idx);
}
this.manager.Update(var_upd);
}
async _unsubcribe()
{
let targets = Array.from(this.toBeUnsubscribed).map( t => this.deserializeSysObject(t));
let response = await this.Unsubscribe( targets );
for (let rsp of response)
{
let var_id = this.serializeSysObject(rsp);
if(rsp.success) this.subscribedVar.delete(var_id);
this.toBeUnsubscribed.delete(var_id);
}
this.UpdateVars(response, VarStatusCodes.Unsubscribed, Actions.Unsubscribe);
}
async _init()
{
this.status = ServiceStatusCodes.Warming;
let resp = await this.Initialize() ;
if(resp.success) this.status = ServiceStatusCodes.Ready ;
else
{
this.status = ServiceStatusCodes.Error ;
let code = resp.error ? resp.error.code : ErrorCodes.UnknownError;
let err = new systemError(this.name, code, this.name, Actions.Init);
this.manager.DispatchError(err);
}
if(this.toBeSubscribed.size > 0) this._subcribe();
}
/**
* Abstract method. Action Initialize. Place here anything that is needed for initialization of this engine.
* @abstract
* @return {basicResponse} - return status of initialization action.
*/
Initialize() : Promise<basicResponse> {return null;}
/**
* Abstract method. Action Subscribe. It subscribes the list of variables names for automatic updates.
* @abstract
* @param {systemObject[]} variables - variables names to be subscribed
* @return {Promise<VarResponse[]>} - Response of the action.
*/
Subscribe(variables:systemObject[]) : Promise<VarResponse[]> {return null;}
/**
* Abstract method. Action Unsubscribe. It unubscribes the list of variables names from automatic updates.
* @abstract
* @param {systemObject[]} variables - variables names to be unsubscribed
* @return {Promise<VarResponse[]>} - Response of the action.
*/
Unsubscribe(variables:systemObject[]) : Promise<VarResponse[]> {return null;}
/**
* Abstract method. Action Write, this can be called by a UI element.
* It writes to server the provided list of values to the relative variables.
* @abstract
* @param {systemObject[]} targets - variables names to be unsubscribed
* @param values {any[]} - values related to variables to be written
* @return {Promise<VarResponse[]>}
*/
Write( targets:systemObject[], values:any[] ) : Promise<VarResponse[]> { return null;}
/**
* Abstract method. Action Read, this can be called by a UI element.
* Forces a list of variables to be read from server even if not scheduled.
* @abstract
* @param names list of variable to be read
* @return {Promise<VarResponse[]>}
*/
Read( targets:systemObject[] ) : Promise<VarResponse[]> { return null; }
/**
* Action Update. It updates a list of variable values and statuses in the DataManager.
* The updates will be automatically dispatched to all UI component connected to those variables.
* @param data A list of variable updates, properties (like status or value) that are null will not be updated.
*/
UpdateData( data: systemVariable[]) : void {
this.manager.Update(data);
}
/**
* Container for Engine dependent Actions. They can be called by UI elements via the function "runAction" providing the key.
*/
customActions: {
[key:string] : customAction
}
}