UNPKG

jahmin

Version:

A JavaScript framework to build browser friendly Human Machine Interfaces for automation

107 lines (106 loc) 4.33 kB
import { StateVariable } from "impera-js"; import { systemVariable, VarStatusCodes } from "./Types.js"; import { escape as escapeHtml } from 'html-escaper'; // NOTE: // There are plenty of way of doing this, here we chose to have a single // object representing the whole App state. If one have many var and many // subsystems it can be heavy to write in localstorage all the time. It // could be more efficient if split instead per subsystem (or even per // single variables), to do so Impera-JS needs the additional capability // of attaching a stateVar to an already instantiated object, without using // a mixin. See issue: https://github.com/WebComponentHelpers/ImperaJS/issues/8 /** * Class that contains all the data structure of the App for all the subsystems. * The app state is saved in here. * It is connected automatically to UI element and schedule updates on them. */ export class DataTree extends StateVariable { constructor() { super("datatree", {}); this.addTransition("create", this._create); this.addTransition("update", this._update); this.addTransition("multiupdate", this._multiupdate); } /** * Get the current value and status of the related stateVariable. * It returns a proxy to the real stateVariable, this is readonly, as a protection * it will throw if you try to assign a value. * @param {systemObject} varID - identifier of the variable, an object with keys (name,system) */ GetVar(varID) { if (this.ExistVar(varID)) { return this.value[varID.system][varID.name]; } else return null; } Create(varID) { this.applyTransition("create", varID); } UpdateStatus(varID, _status) { let upd_var = new systemVariable(varID); upd_var.status = _status; this.applyTransition("update", upd_var); } /** * It upadtes with the variable or the list of variables. * This will automatically call UI update of all connected elements. * @param variables a list or a single systemVariable object with keys (name,system,status,value) */ Update(variables) { if (Array.isArray(variables)) { this.applyTransition("multiupdate", variables); } else { this.applyTransition("update", variables); } } _create(varID) { if (varID && typeof varID.system === "string" && typeof varID.name === "string") { varID.system = escapeHtml(varID.system); varID.name = escapeHtml(varID.name); let new_var = { status: null, value: null }; //new systemVariable(varID.name, varID.system); new_var.status = VarStatusCodes.Pending; if (!this.value.hasOwnProperty(varID.system)) this.value[varID.system] = {}; this.value[varID.system][varID.name] = new_var; } } _multiupdate(sys_vars) { sys_vars.forEach(input_var => { this._update(input_var); }); } _update(varID) { this._checkVarType(varID); let sys_var = this.GetVar(varID); if (!sys_var) throw new Error("Requested Variable does not exist: " + varID.name); if (typeof varID.value === 'string') varID.value = escapeHtml(varID.value); if (varID.status) sys_var.status = escapeHtml(varID.status); // carefull here as value can also be false for a boolean, so if(varID.value) does not work if (varID.value !== null && varID.value !== undefined) sys_var.value = varID.value; } _checkVarType(v) { if (!v) throw new TypeError("Variable cannot be null"); if (typeof v.name !== "string") throw new TypeError("Variable Name must be a string"); } /** * Checks if the variable exist in the current state tree * @param varID identifier of the variable, an object with keys (name,system) */ ExistVar(varID) { if (typeof varID.system !== "string" && typeof varID.name !== "string") return false; if (!this.value.hasOwnProperty(varID.system)) return false; if (!this.value[varID.system].hasOwnProperty(varID.name)) return false; return true; } }