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ixfx

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A framework for programming interactivity

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/** * A point, consisting of x, y and maybe z fields. */ type Point = { readonly x: number; readonly y: number; readonly z?: number; }; type Point3d = Point & { readonly z: number; }; /** * Placeholder point: `{ x: NaN, y: NaN }` * Use `isPlaceholder` to check if a point is a placeholder. * Use `Placeholder3d` get a point with `z` property. */ declare const Placeholder: Readonly<{ x: number; y: number; }>; /** * Placeholder point: `{x: NaN, y:NaN, z:NaN }` * Use `isPlaceholder` to check if a point is a placeholder. * Use `Placeholder` to get a point without `z` property. */ declare const Placeholder3d: Readonly<{ x: number; y: number; z: number; }>; export { type Point as P, type Point3d as a, Placeholder as b, Placeholder3d as c };