UNPKG

ivt

Version:

Ivt Components Library

1,255 lines (1,250 loc) 91.7 kB
import * as React from 'react'; import { useLayoutEffect } from 'react'; import * as ReactDOM from 'react-dom'; import { P as Primitive } from './index-Dsw02Eup.mjs'; import { jsx } from 'react/jsx-runtime'; import { c as createContextScope, u as useComposedRefs } from './index-D4jPaBZ2.mjs'; import { u as useCallbackRef } from './index-DC-gAYjS.mjs'; import { u as useLayoutEffect2 } from './index-C8u7IIcP.mjs'; import { u as useSize } from './index-DAa5gqEY.mjs'; /** * Custom positioning reference element. * @see https://floating-ui.com/docs/virtual-elements */ const sides = [ 'top', 'right', 'bottom', 'left' ]; const min = Math.min; const max = Math.max; const round = Math.round; const floor = Math.floor; const createCoords = (v)=>({ x: v, y: v }); const oppositeSideMap = { left: 'right', right: 'left', bottom: 'top', top: 'bottom' }; const oppositeAlignmentMap = { start: 'end', end: 'start' }; function clamp(start, value, end) { return max(start, min(value, end)); } function evaluate(value, param) { return typeof value === 'function' ? value(param) : value; } function getSide(placement) { return placement.split('-')[0]; } function getAlignment(placement) { return placement.split('-')[1]; } function getOppositeAxis(axis) { return axis === 'x' ? 'y' : 'x'; } function getAxisLength(axis) { return axis === 'y' ? 'height' : 'width'; } const yAxisSides = /*#__PURE__*/ new Set([ 'top', 'bottom' ]); function getSideAxis(placement) { return yAxisSides.has(getSide(placement)) ? 'y' : 'x'; } function getAlignmentAxis(placement) { return getOppositeAxis(getSideAxis(placement)); } function getAlignmentSides(placement, rects, rtl) { if (rtl === void 0) { rtl = false; } const alignment = getAlignment(placement); const alignmentAxis = getAlignmentAxis(placement); const length = getAxisLength(alignmentAxis); let mainAlignmentSide = alignmentAxis === 'x' ? alignment === (rtl ? 'end' : 'start') ? 'right' : 'left' : alignment === 'start' ? 'bottom' : 'top'; if (rects.reference[length] > rects.floating[length]) { mainAlignmentSide = getOppositePlacement(mainAlignmentSide); } return [ mainAlignmentSide, getOppositePlacement(mainAlignmentSide) ]; } function getExpandedPlacements(placement) { const oppositePlacement = getOppositePlacement(placement); return [ getOppositeAlignmentPlacement(placement), oppositePlacement, getOppositeAlignmentPlacement(oppositePlacement) ]; } function getOppositeAlignmentPlacement(placement) { return placement.replace(/start|end/g, (alignment)=>oppositeAlignmentMap[alignment]); } const lrPlacement = [ 'left', 'right' ]; const rlPlacement = [ 'right', 'left' ]; const tbPlacement = [ 'top', 'bottom' ]; const btPlacement = [ 'bottom', 'top' ]; function getSideList(side, isStart, rtl) { switch(side){ case 'top': case 'bottom': if (rtl) return isStart ? rlPlacement : lrPlacement; return isStart ? lrPlacement : rlPlacement; case 'left': case 'right': return isStart ? tbPlacement : btPlacement; default: return []; } } function getOppositeAxisPlacements(placement, flipAlignment, direction, rtl) { const alignment = getAlignment(placement); let list = getSideList(getSide(placement), direction === 'start', rtl); if (alignment) { list = list.map((side)=>side + "-" + alignment); if (flipAlignment) { list = list.concat(list.map(getOppositeAlignmentPlacement)); } } return list; } function getOppositePlacement(placement) { return placement.replace(/left|right|bottom|top/g, (side)=>oppositeSideMap[side]); } function expandPaddingObject(padding) { return { top: 0, right: 0, bottom: 0, left: 0, ...padding }; } function getPaddingObject(padding) { return typeof padding !== 'number' ? expandPaddingObject(padding) : { top: padding, right: padding, bottom: padding, left: padding }; } function rectToClientRect(rect) { const { x, y, width, height } = rect; return { width, height, top: y, left: x, right: x + width, bottom: y + height, x, y }; } function computeCoordsFromPlacement(_ref, placement, rtl) { let { reference, floating } = _ref; const sideAxis = getSideAxis(placement); const alignmentAxis = getAlignmentAxis(placement); const alignLength = getAxisLength(alignmentAxis); const side = getSide(placement); const isVertical = sideAxis === 'y'; const commonX = reference.x + reference.width / 2 - floating.width / 2; const commonY = reference.y + reference.height / 2 - floating.height / 2; const commonAlign = reference[alignLength] / 2 - floating[alignLength] / 2; let coords; switch(side){ case 'top': coords = { x: commonX, y: reference.y - floating.height }; break; case 'bottom': coords = { x: commonX, y: reference.y + reference.height }; break; case 'right': coords = { x: reference.x + reference.width, y: commonY }; break; case 'left': coords = { x: reference.x - floating.width, y: commonY }; break; default: coords = { x: reference.x, y: reference.y }; } switch(getAlignment(placement)){ case 'start': coords[alignmentAxis] -= commonAlign * (rtl && isVertical ? -1 : 1); break; case 'end': coords[alignmentAxis] += commonAlign * (rtl && isVertical ? -1 : 1); break; } return coords; } /** * Computes the `x` and `y` coordinates that will place the floating element * next to a given reference element. * * This export does not have any `platform` interface logic. You will need to * write one for the platform you are using Floating UI with. */ const computePosition$1 = async (reference, floating, config)=>{ const { placement = 'bottom', strategy = 'absolute', middleware = [], platform } = config; const validMiddleware = middleware.filter(Boolean); const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(floating)); let rects = await platform.getElementRects({ reference, floating, strategy }); let { x, y } = computeCoordsFromPlacement(rects, placement, rtl); let statefulPlacement = placement; let middlewareData = {}; let resetCount = 0; for(let i = 0; i < validMiddleware.length; i++){ const { name, fn } = validMiddleware[i]; const { x: nextX, y: nextY, data, reset } = await fn({ x, y, initialPlacement: placement, placement: statefulPlacement, strategy, middlewareData, rects, platform, elements: { reference, floating } }); x = nextX != null ? nextX : x; y = nextY != null ? nextY : y; middlewareData = { ...middlewareData, [name]: { ...middlewareData[name], ...data } }; if (reset && resetCount <= 50) { resetCount++; if (typeof reset === 'object') { if (reset.placement) { statefulPlacement = reset.placement; } if (reset.rects) { rects = reset.rects === true ? await platform.getElementRects({ reference, floating, strategy }) : reset.rects; } ({ x, y } = computeCoordsFromPlacement(rects, statefulPlacement, rtl)); } i = -1; } } return { x, y, placement: statefulPlacement, strategy, middlewareData }; }; /** * Resolves with an object of overflow side offsets that determine how much the * element is overflowing a given clipping boundary on each side. * - positive = overflowing the boundary by that number of pixels * - negative = how many pixels left before it will overflow * - 0 = lies flush with the boundary * @see https://floating-ui.com/docs/detectOverflow */ async function detectOverflow(state, options) { var _await$platform$isEle; if (options === void 0) { options = {}; } const { x, y, platform, rects, elements, strategy } = state; const { boundary = 'clippingAncestors', rootBoundary = 'viewport', elementContext = 'floating', altBoundary = false, padding = 0 } = evaluate(options, state); const paddingObject = getPaddingObject(padding); const altContext = elementContext === 'floating' ? 'reference' : 'floating'; const element = elements[altBoundary ? altContext : elementContext]; const clippingClientRect = rectToClientRect(await platform.getClippingRect({ element: ((_await$platform$isEle = await (platform.isElement == null ? void 0 : platform.isElement(element))) != null ? _await$platform$isEle : true) ? element : element.contextElement || await (platform.getDocumentElement == null ? void 0 : platform.getDocumentElement(elements.floating)), boundary, rootBoundary, strategy })); const rect = elementContext === 'floating' ? { x, y, width: rects.floating.width, height: rects.floating.height } : rects.reference; const offsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(elements.floating)); const offsetScale = await (platform.isElement == null ? void 0 : platform.isElement(offsetParent)) ? await (platform.getScale == null ? void 0 : platform.getScale(offsetParent)) || { x: 1, y: 1 } : { x: 1, y: 1 }; const elementClientRect = rectToClientRect(platform.convertOffsetParentRelativeRectToViewportRelativeRect ? await platform.convertOffsetParentRelativeRectToViewportRelativeRect({ elements, rect, offsetParent, strategy }) : rect); return { top: (clippingClientRect.top - elementClientRect.top + paddingObject.top) / offsetScale.y, bottom: (elementClientRect.bottom - clippingClientRect.bottom + paddingObject.bottom) / offsetScale.y, left: (clippingClientRect.left - elementClientRect.left + paddingObject.left) / offsetScale.x, right: (elementClientRect.right - clippingClientRect.right + paddingObject.right) / offsetScale.x }; } /** * Provides data to position an inner element of the floating element so that it * appears centered to the reference element. * @see https://floating-ui.com/docs/arrow */ const arrow$3 = (options)=>({ name: 'arrow', options, async fn (state) { const { x, y, placement, rects, platform, elements, middlewareData } = state; // Since `element` is required, we don't Partial<> the type. const { element, padding = 0 } = evaluate(options, state) || {}; if (element == null) { return {}; } const paddingObject = getPaddingObject(padding); const coords = { x, y }; const axis = getAlignmentAxis(placement); const length = getAxisLength(axis); const arrowDimensions = await platform.getDimensions(element); const isYAxis = axis === 'y'; const minProp = isYAxis ? 'top' : 'left'; const maxProp = isYAxis ? 'bottom' : 'right'; const clientProp = isYAxis ? 'clientHeight' : 'clientWidth'; const endDiff = rects.reference[length] + rects.reference[axis] - coords[axis] - rects.floating[length]; const startDiff = coords[axis] - rects.reference[axis]; const arrowOffsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(element)); let clientSize = arrowOffsetParent ? arrowOffsetParent[clientProp] : 0; // DOM platform can return `window` as the `offsetParent`. if (!clientSize || !await (platform.isElement == null ? void 0 : platform.isElement(arrowOffsetParent))) { clientSize = elements.floating[clientProp] || rects.floating[length]; } const centerToReference = endDiff / 2 - startDiff / 2; // If the padding is large enough that it causes the arrow to no longer be // centered, modify the padding so that it is centered. const largestPossiblePadding = clientSize / 2 - arrowDimensions[length] / 2 - 1; const minPadding = min(paddingObject[minProp], largestPossiblePadding); const maxPadding = min(paddingObject[maxProp], largestPossiblePadding); // Make sure the arrow doesn't overflow the floating element if the center // point is outside the floating element's bounds. const min$1 = minPadding; const max = clientSize - arrowDimensions[length] - maxPadding; const center = clientSize / 2 - arrowDimensions[length] / 2 + centerToReference; const offset = clamp(min$1, center, max); // If the reference is small enough that the arrow's padding causes it to // to point to nothing for an aligned placement, adjust the offset of the // floating element itself. To ensure `shift()` continues to take action, // a single reset is performed when this is true. const shouldAddOffset = !middlewareData.arrow && getAlignment(placement) != null && center !== offset && rects.reference[length] / 2 - (center < min$1 ? minPadding : maxPadding) - arrowDimensions[length] / 2 < 0; const alignmentOffset = shouldAddOffset ? center < min$1 ? center - min$1 : center - max : 0; return { [axis]: coords[axis] + alignmentOffset, data: { [axis]: offset, centerOffset: center - offset - alignmentOffset, ...shouldAddOffset && { alignmentOffset } }, reset: shouldAddOffset }; } }); /** * Optimizes the visibility of the floating element by flipping the `placement` * in order to keep it in view when the preferred placement(s) will overflow the * clipping boundary. Alternative to `autoPlacement`. * @see https://floating-ui.com/docs/flip */ const flip$2 = function(options) { if (options === void 0) { options = {}; } return { name: 'flip', options, async fn (state) { var _middlewareData$arrow, _middlewareData$flip; const { placement, middlewareData, rects, initialPlacement, platform, elements } = state; const { mainAxis: checkMainAxis = true, crossAxis: checkCrossAxis = true, fallbackPlacements: specifiedFallbackPlacements, fallbackStrategy = 'bestFit', fallbackAxisSideDirection = 'none', flipAlignment = true, ...detectOverflowOptions } = evaluate(options, state); // If a reset by the arrow was caused due to an alignment offset being // added, we should skip any logic now since `flip()` has already done its // work. // https://github.com/floating-ui/floating-ui/issues/2549#issuecomment-1719601643 if ((_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) { return {}; } const side = getSide(placement); const initialSideAxis = getSideAxis(initialPlacement); const isBasePlacement = getSide(initialPlacement) === initialPlacement; const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating)); const fallbackPlacements = specifiedFallbackPlacements || (isBasePlacement || !flipAlignment ? [ getOppositePlacement(initialPlacement) ] : getExpandedPlacements(initialPlacement)); const hasFallbackAxisSideDirection = fallbackAxisSideDirection !== 'none'; if (!specifiedFallbackPlacements && hasFallbackAxisSideDirection) { fallbackPlacements.push(...getOppositeAxisPlacements(initialPlacement, flipAlignment, fallbackAxisSideDirection, rtl)); } const placements = [ initialPlacement, ...fallbackPlacements ]; const overflow = await detectOverflow(state, detectOverflowOptions); const overflows = []; let overflowsData = ((_middlewareData$flip = middlewareData.flip) == null ? void 0 : _middlewareData$flip.overflows) || []; if (checkMainAxis) { overflows.push(overflow[side]); } if (checkCrossAxis) { const sides = getAlignmentSides(placement, rects, rtl); overflows.push(overflow[sides[0]], overflow[sides[1]]); } overflowsData = [ ...overflowsData, { placement, overflows } ]; // One or more sides is overflowing. if (!overflows.every((side)=>side <= 0)) { var _middlewareData$flip2, _overflowsData$filter; const nextIndex = (((_middlewareData$flip2 = middlewareData.flip) == null ? void 0 : _middlewareData$flip2.index) || 0) + 1; const nextPlacement = placements[nextIndex]; if (nextPlacement) { const ignoreCrossAxisOverflow = checkCrossAxis === 'alignment' ? initialSideAxis !== getSideAxis(nextPlacement) : false; if (!ignoreCrossAxisOverflow || // We leave the current main axis only if every placement on that axis // overflows the main axis. overflowsData.every((d)=>getSideAxis(d.placement) === initialSideAxis ? d.overflows[0] > 0 : true)) { // Try next placement and re-run the lifecycle. return { data: { index: nextIndex, overflows: overflowsData }, reset: { placement: nextPlacement } }; } } // First, find the candidates that fit on the mainAxis side of overflow, // then find the placement that fits the best on the main crossAxis side. let resetPlacement = (_overflowsData$filter = overflowsData.filter((d)=>d.overflows[0] <= 0).sort((a, b)=>a.overflows[1] - b.overflows[1])[0]) == null ? void 0 : _overflowsData$filter.placement; // Otherwise fallback. if (!resetPlacement) { switch(fallbackStrategy){ case 'bestFit': { var _overflowsData$filter2; const placement = (_overflowsData$filter2 = overflowsData.filter((d)=>{ if (hasFallbackAxisSideDirection) { const currentSideAxis = getSideAxis(d.placement); return currentSideAxis === initialSideAxis || // Create a bias to the `y` side axis due to horizontal // reading directions favoring greater width. currentSideAxis === 'y'; } return true; }).map((d)=>[ d.placement, d.overflows.filter((overflow)=>overflow > 0).reduce((acc, overflow)=>acc + overflow, 0) ]).sort((a, b)=>a[1] - b[1])[0]) == null ? void 0 : _overflowsData$filter2[0]; if (placement) { resetPlacement = placement; } break; } case 'initialPlacement': resetPlacement = initialPlacement; break; } } if (placement !== resetPlacement) { return { reset: { placement: resetPlacement } }; } } return {}; } }; }; function getSideOffsets(overflow, rect) { return { top: overflow.top - rect.height, right: overflow.right - rect.width, bottom: overflow.bottom - rect.height, left: overflow.left - rect.width }; } function isAnySideFullyClipped(overflow) { return sides.some((side)=>overflow[side] >= 0); } /** * Provides data to hide the floating element in applicable situations, such as * when it is not in the same clipping context as the reference element. * @see https://floating-ui.com/docs/hide */ const hide$2 = function(options) { if (options === void 0) { options = {}; } return { name: 'hide', options, async fn (state) { const { rects } = state; const { strategy = 'referenceHidden', ...detectOverflowOptions } = evaluate(options, state); switch(strategy){ case 'referenceHidden': { const overflow = await detectOverflow(state, { ...detectOverflowOptions, elementContext: 'reference' }); const offsets = getSideOffsets(overflow, rects.reference); return { data: { referenceHiddenOffsets: offsets, referenceHidden: isAnySideFullyClipped(offsets) } }; } case 'escaped': { const overflow = await detectOverflow(state, { ...detectOverflowOptions, altBoundary: true }); const offsets = getSideOffsets(overflow, rects.floating); return { data: { escapedOffsets: offsets, escaped: isAnySideFullyClipped(offsets) } }; } default: { return {}; } } } }; }; const originSides = /*#__PURE__*/ new Set([ 'left', 'top' ]); // For type backwards-compatibility, the `OffsetOptions` type was also // Derivable. async function convertValueToCoords(state, options) { const { placement, platform, elements } = state; const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating)); const side = getSide(placement); const alignment = getAlignment(placement); const isVertical = getSideAxis(placement) === 'y'; const mainAxisMulti = originSides.has(side) ? -1 : 1; const crossAxisMulti = rtl && isVertical ? -1 : 1; const rawValue = evaluate(options, state); // eslint-disable-next-line prefer-const let { mainAxis, crossAxis, alignmentAxis } = typeof rawValue === 'number' ? { mainAxis: rawValue, crossAxis: 0, alignmentAxis: null } : { mainAxis: rawValue.mainAxis || 0, crossAxis: rawValue.crossAxis || 0, alignmentAxis: rawValue.alignmentAxis }; if (alignment && typeof alignmentAxis === 'number') { crossAxis = alignment === 'end' ? alignmentAxis * -1 : alignmentAxis; } return isVertical ? { x: crossAxis * crossAxisMulti, y: mainAxis * mainAxisMulti } : { x: mainAxis * mainAxisMulti, y: crossAxis * crossAxisMulti }; } /** * Modifies the placement by translating the floating element along the * specified axes. * A number (shorthand for `mainAxis` or distance), or an axes configuration * object may be passed. * @see https://floating-ui.com/docs/offset */ const offset$2 = function(options) { if (options === void 0) { options = 0; } return { name: 'offset', options, async fn (state) { var _middlewareData$offse, _middlewareData$arrow; const { x, y, placement, middlewareData } = state; const diffCoords = await convertValueToCoords(state, options); // If the placement is the same and the arrow caused an alignment offset // then we don't need to change the positioning coordinates. if (placement === ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse.placement) && (_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) { return {}; } return { x: x + diffCoords.x, y: y + diffCoords.y, data: { ...diffCoords, placement } }; } }; }; /** * Optimizes the visibility of the floating element by shifting it in order to * keep it in view when it will overflow the clipping boundary. * @see https://floating-ui.com/docs/shift */ const shift$2 = function(options) { if (options === void 0) { options = {}; } return { name: 'shift', options, async fn (state) { const { x, y, placement } = state; const { mainAxis: checkMainAxis = true, crossAxis: checkCrossAxis = false, limiter = { fn: (_ref)=>{ let { x, y } = _ref; return { x, y }; } }, ...detectOverflowOptions } = evaluate(options, state); const coords = { x, y }; const overflow = await detectOverflow(state, detectOverflowOptions); const crossAxis = getSideAxis(getSide(placement)); const mainAxis = getOppositeAxis(crossAxis); let mainAxisCoord = coords[mainAxis]; let crossAxisCoord = coords[crossAxis]; if (checkMainAxis) { const minSide = mainAxis === 'y' ? 'top' : 'left'; const maxSide = mainAxis === 'y' ? 'bottom' : 'right'; const min = mainAxisCoord + overflow[minSide]; const max = mainAxisCoord - overflow[maxSide]; mainAxisCoord = clamp(min, mainAxisCoord, max); } if (checkCrossAxis) { const minSide = crossAxis === 'y' ? 'top' : 'left'; const maxSide = crossAxis === 'y' ? 'bottom' : 'right'; const min = crossAxisCoord + overflow[minSide]; const max = crossAxisCoord - overflow[maxSide]; crossAxisCoord = clamp(min, crossAxisCoord, max); } const limitedCoords = limiter.fn({ ...state, [mainAxis]: mainAxisCoord, [crossAxis]: crossAxisCoord }); return { ...limitedCoords, data: { x: limitedCoords.x - x, y: limitedCoords.y - y, enabled: { [mainAxis]: checkMainAxis, [crossAxis]: checkCrossAxis } } }; } }; }; /** * Built-in `limiter` that will stop `shift()` at a certain point. */ const limitShift$2 = function(options) { if (options === void 0) { options = {}; } return { options, fn (state) { const { x, y, placement, rects, middlewareData } = state; const { offset = 0, mainAxis: checkMainAxis = true, crossAxis: checkCrossAxis = true } = evaluate(options, state); const coords = { x, y }; const crossAxis = getSideAxis(placement); const mainAxis = getOppositeAxis(crossAxis); let mainAxisCoord = coords[mainAxis]; let crossAxisCoord = coords[crossAxis]; const rawOffset = evaluate(offset, state); const computedOffset = typeof rawOffset === 'number' ? { mainAxis: rawOffset, crossAxis: 0 } : { mainAxis: 0, crossAxis: 0, ...rawOffset }; if (checkMainAxis) { const len = mainAxis === 'y' ? 'height' : 'width'; const limitMin = rects.reference[mainAxis] - rects.floating[len] + computedOffset.mainAxis; const limitMax = rects.reference[mainAxis] + rects.reference[len] - computedOffset.mainAxis; if (mainAxisCoord < limitMin) { mainAxisCoord = limitMin; } else if (mainAxisCoord > limitMax) { mainAxisCoord = limitMax; } } if (checkCrossAxis) { var _middlewareData$offse, _middlewareData$offse2; const len = mainAxis === 'y' ? 'width' : 'height'; const isOriginSide = originSides.has(getSide(placement)); const limitMin = rects.reference[crossAxis] - rects.floating[len] + (isOriginSide ? ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse[crossAxis]) || 0 : 0) + (isOriginSide ? 0 : computedOffset.crossAxis); const limitMax = rects.reference[crossAxis] + rects.reference[len] + (isOriginSide ? 0 : ((_middlewareData$offse2 = middlewareData.offset) == null ? void 0 : _middlewareData$offse2[crossAxis]) || 0) - (isOriginSide ? computedOffset.crossAxis : 0); if (crossAxisCoord < limitMin) { crossAxisCoord = limitMin; } else if (crossAxisCoord > limitMax) { crossAxisCoord = limitMax; } } return { [mainAxis]: mainAxisCoord, [crossAxis]: crossAxisCoord }; } }; }; /** * Provides data that allows you to change the size of the floating element — * for instance, prevent it from overflowing the clipping boundary or match the * width of the reference element. * @see https://floating-ui.com/docs/size */ const size$2 = function(options) { if (options === void 0) { options = {}; } return { name: 'size', options, async fn (state) { var _state$middlewareData, _state$middlewareData2; const { placement, rects, platform, elements } = state; const { apply = ()=>{}, ...detectOverflowOptions } = evaluate(options, state); const overflow = await detectOverflow(state, detectOverflowOptions); const side = getSide(placement); const alignment = getAlignment(placement); const isYAxis = getSideAxis(placement) === 'y'; const { width, height } = rects.floating; let heightSide; let widthSide; if (side === 'top' || side === 'bottom') { heightSide = side; widthSide = alignment === (await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating)) ? 'start' : 'end') ? 'left' : 'right'; } else { widthSide = side; heightSide = alignment === 'end' ? 'top' : 'bottom'; } const maximumClippingHeight = height - overflow.top - overflow.bottom; const maximumClippingWidth = width - overflow.left - overflow.right; const overflowAvailableHeight = min(height - overflow[heightSide], maximumClippingHeight); const overflowAvailableWidth = min(width - overflow[widthSide], maximumClippingWidth); const noShift = !state.middlewareData.shift; let availableHeight = overflowAvailableHeight; let availableWidth = overflowAvailableWidth; if ((_state$middlewareData = state.middlewareData.shift) != null && _state$middlewareData.enabled.x) { availableWidth = maximumClippingWidth; } if ((_state$middlewareData2 = state.middlewareData.shift) != null && _state$middlewareData2.enabled.y) { availableHeight = maximumClippingHeight; } if (noShift && !alignment) { const xMin = max(overflow.left, 0); const xMax = max(overflow.right, 0); const yMin = max(overflow.top, 0); const yMax = max(overflow.bottom, 0); if (isYAxis) { availableWidth = width - 2 * (xMin !== 0 || xMax !== 0 ? xMin + xMax : max(overflow.left, overflow.right)); } else { availableHeight = height - 2 * (yMin !== 0 || yMax !== 0 ? yMin + yMax : max(overflow.top, overflow.bottom)); } } await apply({ ...state, availableWidth, availableHeight }); const nextDimensions = await platform.getDimensions(elements.floating); if (width !== nextDimensions.width || height !== nextDimensions.height) { return { reset: { rects: true } }; } return {}; } }; }; function hasWindow() { return typeof window !== 'undefined'; } function getNodeName(node) { if (isNode(node)) { return (node.nodeName || '').toLowerCase(); } // Mocked nodes in testing environments may not be instances of Node. By // returning `#document` an infinite loop won't occur. // https://github.com/floating-ui/floating-ui/issues/2317 return '#document'; } function getWindow(node) { var _node$ownerDocument; return (node == null || (_node$ownerDocument = node.ownerDocument) == null ? void 0 : _node$ownerDocument.defaultView) || window; } function getDocumentElement(node) { var _ref; return (_ref = (isNode(node) ? node.ownerDocument : node.document) || window.document) == null ? void 0 : _ref.documentElement; } function isNode(value) { if (!hasWindow()) { return false; } return value instanceof Node || value instanceof getWindow(value).Node; } function isElement(value) { if (!hasWindow()) { return false; } return value instanceof Element || value instanceof getWindow(value).Element; } function isHTMLElement(value) { if (!hasWindow()) { return false; } return value instanceof HTMLElement || value instanceof getWindow(value).HTMLElement; } function isShadowRoot(value) { if (!hasWindow() || typeof ShadowRoot === 'undefined') { return false; } return value instanceof ShadowRoot || value instanceof getWindow(value).ShadowRoot; } const invalidOverflowDisplayValues = /*#__PURE__*/ new Set([ 'inline', 'contents' ]); function isOverflowElement(element) { const { overflow, overflowX, overflowY, display } = getComputedStyle$1(element); return /auto|scroll|overlay|hidden|clip/.test(overflow + overflowY + overflowX) && !invalidOverflowDisplayValues.has(display); } const tableElements = /*#__PURE__*/ new Set([ 'table', 'td', 'th' ]); function isTableElement(element) { return tableElements.has(getNodeName(element)); } const topLayerSelectors = [ ':popover-open', ':modal' ]; function isTopLayer(element) { return topLayerSelectors.some((selector)=>{ try { return element.matches(selector); } catch (_e) { return false; } }); } const transformProperties = [ 'transform', 'translate', 'scale', 'rotate', 'perspective' ]; const willChangeValues = [ 'transform', 'translate', 'scale', 'rotate', 'perspective', 'filter' ]; const containValues = [ 'paint', 'layout', 'strict', 'content' ]; function isContainingBlock(elementOrCss) { const webkit = isWebKit(); const css = isElement(elementOrCss) ? getComputedStyle$1(elementOrCss) : elementOrCss; // https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block // https://drafts.csswg.org/css-transforms-2/#individual-transforms return transformProperties.some((value)=>css[value] ? css[value] !== 'none' : false) || (css.containerType ? css.containerType !== 'normal' : false) || !webkit && (css.backdropFilter ? css.backdropFilter !== 'none' : false) || !webkit && (css.filter ? css.filter !== 'none' : false) || willChangeValues.some((value)=>(css.willChange || '').includes(value)) || containValues.some((value)=>(css.contain || '').includes(value)); } function getContainingBlock(element) { let currentNode = getParentNode(element); while(isHTMLElement(currentNode) && !isLastTraversableNode(currentNode)){ if (isContainingBlock(currentNode)) { return currentNode; } else if (isTopLayer(currentNode)) { return null; } currentNode = getParentNode(currentNode); } return null; } function isWebKit() { if (typeof CSS === 'undefined' || !CSS.supports) return false; return CSS.supports('-webkit-backdrop-filter', 'none'); } const lastTraversableNodeNames = /*#__PURE__*/ new Set([ 'html', 'body', '#document' ]); function isLastTraversableNode(node) { return lastTraversableNodeNames.has(getNodeName(node)); } function getComputedStyle$1(element) { return getWindow(element).getComputedStyle(element); } function getNodeScroll(element) { if (isElement(element)) { return { scrollLeft: element.scrollLeft, scrollTop: element.scrollTop }; } return { scrollLeft: element.scrollX, scrollTop: element.scrollY }; } function getParentNode(node) { if (getNodeName(node) === 'html') { return node; } const result = // Step into the shadow DOM of the parent of a slotted node. node.assignedSlot || // DOM Element detected. node.parentNode || // ShadowRoot detected. isShadowRoot(node) && node.host || // Fallback. getDocumentElement(node); return isShadowRoot(result) ? result.host : result; } function getNearestOverflowAncestor(node) { const parentNode = getParentNode(node); if (isLastTraversableNode(parentNode)) { return node.ownerDocument ? node.ownerDocument.body : node.body; } if (isHTMLElement(parentNode) && isOverflowElement(parentNode)) { return parentNode; } return getNearestOverflowAncestor(parentNode); } function getOverflowAncestors(node, list, traverseIframes) { var _node$ownerDocument2; if (list === void 0) { list = []; } if (traverseIframes === void 0) { traverseIframes = true; } const scrollableAncestor = getNearestOverflowAncestor(node); const isBody = scrollableAncestor === ((_node$ownerDocument2 = node.ownerDocument) == null ? void 0 : _node$ownerDocument2.body); const win = getWindow(scrollableAncestor); if (isBody) { const frameElement = getFrameElement(win); return list.concat(win, win.visualViewport || [], isOverflowElement(scrollableAncestor) ? scrollableAncestor : [], frameElement && traverseIframes ? getOverflowAncestors(frameElement) : []); } return list.concat(scrollableAncestor, getOverflowAncestors(scrollableAncestor, [], traverseIframes)); } function getFrameElement(win) { return win.parent && Object.getPrototypeOf(win.parent) ? win.frameElement : null; } function getCssDimensions(element) { const css = getComputedStyle$1(element); // In testing environments, the `width` and `height` properties are empty // strings for SVG elements, returning NaN. Fallback to `0` in this case. let width = parseFloat(css.width) || 0; let height = parseFloat(css.height) || 0; const hasOffset = isHTMLElement(element); const offsetWidth = hasOffset ? element.offsetWidth : width; const offsetHeight = hasOffset ? element.offsetHeight : height; const shouldFallback = round(width) !== offsetWidth || round(height) !== offsetHeight; if (shouldFallback) { width = offsetWidth; height = offsetHeight; } return { width, height, $: shouldFallback }; } function unwrapElement(element) { return !isElement(element) ? element.contextElement : element; } function getScale(element) { const domElement = unwrapElement(element); if (!isHTMLElement(domElement)) { return createCoords(1); } const rect = domElement.getBoundingClientRect(); const { width, height, $ } = getCssDimensions(domElement); let x = ($ ? round(rect.width) : rect.width) / width; let y = ($ ? round(rect.height) : rect.height) / height; // 0, NaN, or Infinity should always fallback to 1. if (!x || !Number.isFinite(x)) { x = 1; } if (!y || !Number.isFinite(y)) { y = 1; } return { x, y }; } const noOffsets = /*#__PURE__*/ createCoords(0); function getVisualOffsets(element) { const win = getWindow(element); if (!isWebKit() || !win.visualViewport) { return noOffsets; } return { x: win.visualViewport.offsetLeft, y: win.visualViewport.offsetTop }; } function shouldAddVisualOffsets(element, isFixed, floatingOffsetParent) { if (isFixed === void 0) { isFixed = false; } if (!floatingOffsetParent || isFixed && floatingOffsetParent !== getWindow(element)) { return false; } return isFixed; } function getBoundingClientRect(element, includeScale, isFixedStrategy, offsetParent) { if (includeScale === void 0) { includeScale = false; } if (isFixedStrategy === void 0) { isFixedStrategy = false; } const clientRect = element.getBoundingClientRect(); const domElement = unwrapElement(element); let scale = createCoords(1); if (includeScale) { if (offsetParent) { if (isElement(offsetParent)) { scale = getScale(offsetParent); } } else { scale = getScale(element); } } const visualOffsets = shouldAddVisualOffsets(domElement, isFixedStrategy, offsetParent) ? getVisualOffsets(domElement) : createCoords(0); let x = (clientRect.left + visualOffsets.x) / scale.x; let y = (clientRect.top + visualOffsets.y) / scale.y; let width = clientRect.width / scale.x; let height = clientRect.height / scale.y; if (domElement) { const win = getWindow(domElement); const offsetWin = offsetParent && isElement(offsetParent) ? getWindow(offsetParent) : offsetParent; let currentWin = win; let currentIFrame = getFrameElement(currentWin); while(currentIFrame && offsetParent && offsetWin !== currentWin){ const iframeScale = getScale(currentIFrame); const iframeRect = currentIFrame.getBoundingClientRect(); const css = getComputedStyle$1(currentIFrame); const left = iframeRect.left + (currentIFrame.clientLeft + parseFloat(css.paddingLeft)) * iframeScale.x; const top = iframeRect.top + (currentIFrame.clientTop + parseFloat(css.paddingTop)) * iframeScale.y; x *= iframeScale.x; y *= iframeScale.y; width *= iframeScale.x; height *= iframeScale.y; x += left; y += top; currentWin = getWindow(currentIFrame); currentIFrame = getFrameElement(currentWin); } } return rectToClientRect({ width, height, x, y }); } // If <html> has a CSS width greater than the viewport, then this will be // incorrect for RTL. function getWindowScrollBarX(element, rect) { const leftScroll = getNodeScroll(element).scrollLeft; if (!rect) { return getBoundingClientRect(getDocumentElement(element)).left + leftScroll; } return rect.left + leftScroll; } function getHTMLOffset(documentElement, scroll) { const htmlRect = documentElement.getBoundingClientRect(); const x = htmlRect.left + scroll.scrollLeft - getWindowScrollBarX(documentElement, htmlRect); const y = htmlRect.top + scroll.scrollTop; return { x, y }; } function convertOffsetParentRelativeRectToViewportRelativeRect(_ref) { let { elements, rect, offsetParent, strategy } = _ref; const isFixed = strategy === 'fixed'; const documentElement = getDocumentElement(offsetParent); const topLayer = elements ? isTopLayer(elements.floating) : false; if (offsetParent === documentElement || topLayer && isFixed) { return rect; } let scroll = { scrollLeft: 0, scrollTop: 0 }; let scale = createCoords(1); const offsets = createCoords(0); const isOffsetParentAnElement = isHTMLElement(offsetParent); if (isOffsetParentAnElement || !isOffsetParentAnElement && !isFixed) { if (getNodeName(offsetParent) !== 'body' || isOverflowElement(documentElement)) { scroll = getNodeScroll(offsetParent); } if (isHTMLElement(offsetParent)) { const offsetRect = getBoundingClientRect(offsetParent); scale = getScale(offsetParent); offsets.x = offsetRect.x + offsetParent.clientLeft; offsets.y = offsetRect.y + offsetParent.clientTop; } } const htmlOffset = documentElement && !isOffsetParentAnElement && !isFixed ? getHTMLOffset(documentElement, scroll) : createCoords(0); return { width: rect.width * scale.x, height: rect.height * scale.y, x: rect.x * scale.x - scroll.scrollLeft * scale.x + offsets.x + htmlOffset.x, y: rect.y * scale.y - scroll.scrollTop * scale.y + offsets.y + htmlOffset.y }; } function getClientRects(element) { return Array.from(element.getClientRects()); } // Gets the entire size of the scrollable document area, even extending outside // of the `<html>` and `<body>` rect bounds if horizontally scrollable. function getDocumentRect(element) { const html = getDocumentElement(element); const scroll = getNodeScroll(element); const body = element.ownerDocument.body; const width = max(html.scrollWidth, html.clientWidth, body.scrollWidth, body.clientWidth); const height = max(html.scrollHeight, html.clientHeight, body.scrollHeight, body.clientHeight); let x = -scroll.scrollLeft + getWindowScrollBarX(element); const y = -scroll.scrollTop; if (getComputedStyle$1(body).direction === 'rtl') { x += max(html.clientWidth, body.clientWidth) - width; } return { width, height, x, y }; } // Safety check: ensure the scrollbar space is reasonable in case this // calculation is affected by unusual styles. // Most scrollbars leave 15-18px of space. const SCROLLBAR_MAX = 25; function getViewportRect(element, strategy) { const win = getWindow(element); const html = getDocumentElement(element); const visualViewport = win.visualViewport; let width = html.clientWidth; let height = html.clientHeight; let x = 0; let y = 0; if (visualViewport) { width = visualViewport.width; height = visualViewport.height; const visualViewportBased = isWebKit(); if (!visualViewportBased || visualViewportBased && strategy === 'fixed') { x = visualViewport.offsetLeft; y = visualViewport.offsetTop; } } const windowScrollbarX = getWindowScrollBarX(html); // <html> `overflow: hidden` + `scrollbar-gutter: stable` reduces the // visual width of the <html> but this is not considered in the size // of `html.clientWidth`. if (windowScrollbarX <= 0) { const doc = html.ownerDocument; const body = doc.body; const bodyStyles = getComputedStyle(body); const bodyMarginInline = doc.compatMode === 'CSS1Compat' ? parseFloat(bodyStyles.marginLeft) + parseFloat(bodyStyles.marginRight) || 0 : 0; const clippingStableScrollbarWidth = Math.abs(html.clientWidth - body.clientWidth - bodyMarginInline); if (clippingStableScrollbarWidth <= SCROLLBAR_MAX) { width -= clippingStableScrollbarWidth; }