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A JS/WebGL framework for 3D geospatial data visualization

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import OGC3DTilesSource from "./OGC3DTilesSource.js"; class OGC3DTilesGoogleSource extends OGC3DTilesSource { /** * An object defining the source connection to a 3D Tiles asset from [Google Tiles API](https://tile.googleapis.com). * * @extends OGC3DTilesSource * * @property {boolean} isOGC3DTilesGoogleSource - Used to check if this source is an OGC3DTilesGoogleSource. Set to true. * You should not change this, as it is used internally for optimisation. * @property {string} url - The URL to the tileset json. * @property {string} baseUrl - The base URL to access tiles. * * @property {boolean} isOGC3DTilesGoogleSource - Used to check if this source is an OGC3DTilesGoogleSource. Set to * true. You should not change this, as it is used internally for optimisation. * @param {Object} source An object that can contain all properties of an OGC3DTilesGoogleSource and {@link Source}. * @param {String} source.key Your google tiles map API access key */ constructor(source) { if (!source.key) { throw new Error('[OGC3DTilesGoogleSource]: A API key for the google map tiles API is required'); } // URL to the root tileset source.url = `https://tile.googleapis.com/v1/3dtiles/root.json?key=${source.key}`; super(source); this.isOGC3DTilesGoogleSource = true; this.key = source.key; } } export default OGC3DTilesGoogleSource;