itowns
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A JS/WebGL framework for 3D geospatial data visualization
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TypeScript
/**
* Calculates the minimum maximum texture elevation with xbil data
*
* @param {THREE.Texture} texture The texture to parse
* @param {THREE.Vector4} pitch The pitch, restrict zone to parse
* @param {Object} options No data value and clamp values
* @param {number} options.noDataValue No data value
* @param {number} [options.zmin] The minimum elevation value after which it will be clamped
* @param {number} [options.zmax] The maximum elevation value after which it will be clamped
* @return {Object} The minimum and maximum elevation.
*/
export function computeMinMaxElevation(texture: THREE.Texture, pitch: THREE.Vector4, options: {
noDataValue: number;
zmin?: number | undefined;
zmax?: number | undefined;
}): Object;
export function checkNodeElevationTextureValidity(data: any, noDataValue: any): boolean;
export function insertSignificantValuesFromParent(data: any, dataParent: () => number, noDataValue: any): void;