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A JS/WebGL framework for 3D geospatial data visualization

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import * as THREE from 'three'; import View, { VIEW_EVENTS } from "../View.js"; import GlobeControls from "../../Controls/GlobeControls.js"; import { Coordinates, ellipsoidSizes } from '@itowns/geographic'; import GlobeLayer from "./Globe/GlobeLayer.js"; import Atmosphere from "./Globe/Atmosphere.js"; import CameraUtils from "../../Utils/CameraUtils.js"; import WebXR from "../../Renderer/WebXR.js"; /** * Fires when the view is completely loaded. Controls and view's functions can be called then. * @event GlobeView#initialized * @property target {view} dispatched on view * @property type {string} initialized */ /** * Fires when a layer is added * @event GlobeView#layer-added * @property layerId {string} the id of the layer * @property target {view} dispatched on view * @property type {string} layers-added */ /** * Fires when a layer is removed * @event GlobeView#layer-removed * @property layerId {string} the id of the layer * @property target {view} dispatched on view * @property type {string} layers-added */ /** * Fires when the layers oder has changed * @event GlobeView#layers-order-changed * @property new {object} * @property new.sequence {array} * @property new.sequence.0 {number} the new layer at position 0 * @property new.sequence.1 {number} the new layer at position 1 * @property new.sequence.2 {number} the new layer at position 2 * @property previous {object} * @property previous.sequence {array} * @property previous.sequence.0 {number} the previous layer at position 0 * @property previous.sequence.1 {number} the previous layer at position 1 * @property previous.sequence.2 {number} the previous layer at position 2 * @property target {view} dispatched on view * @property type {string} layers-order-changed */ /** * Globe's EVENT * @property GLOBE_INITIALIZED {string} Deprecated: emit one time when globe is initialized (use VIEW_EVENTS.INITIALIZED instead). * @property LAYER_ADDED {string} Deprecated: emit when layer id added in viewer (use VIEW_EVENTS.LAYER_ADDED instead). * @property LAYER_REMOVED {string} Deprecated: emit when layer id removed in viewer (use VIEW_EVENTS.LAYER_REMOVED instead). * @property COLOR_LAYERS_ORDER_CHANGED {string} Deprecated: emit when color layers order change (use VIEW_EVENTS.COLOR_LAYERS_ORDER_CHANGED instead). */ export const GLOBE_VIEW_EVENTS = { GLOBE_INITIALIZED: VIEW_EVENTS.INITIALIZED, LAYER_ADDED: VIEW_EVENTS.LAYER_ADDED, LAYER_REMOVED: VIEW_EVENTS.LAYER_REMOVED, COLOR_LAYERS_ORDER_CHANGED: VIEW_EVENTS.COLOR_LAYERS_ORDER_CHANGED }; class GlobeView extends View { /** * Creates a view of a globe. * * @extends View * * @example <caption><b>Instance GlobeView.</b></caption> * var viewerDiv = document.getElementById('viewerDiv'); * const placement = { * coord: new itowns.Coordinates('EPSG:4326', 2.351323, 48.856712), * range: 25000000, * } * var view = new itowns.GlobeView(viewerDiv, placement); * * @param {HTMLDivElement} viewerDiv - Where to attach the view and display it * in the DOM. * @param {CameraTransformOptions|Extent} placement - An object to place view * @param {object} [options] - See options of {@link View}. * @param {Object} [options.controls] - See options of {@link GlobeControls} * @param {Object} [options.webXR] - WebXR configuration - its presence alone * enable WebXR to switch on VR visualization. (optional). * @param {function} [options.webXR.callback] - WebXR rendering callback (optional). * @param {boolean} [options.webXR.controllers] - Enable the webXR controllers handling (optional). */ constructor(viewerDiv) { let placement = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; let options = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {}; THREE.Object3D.DEFAULT_UP.set(0, 0, 1); // Setup View super('EPSG:4978', viewerDiv, options); this.isGlobeView = true; this.camera3D.near = Math.max(15.0, 0.000002352 * ellipsoidSizes.x); this.camera3D.far = ellipsoidSizes.x * 10; const tileLayer = new GlobeLayer('globe', options.object3d, options); this.mainLoop.gfxEngine.label2dRenderer.infoTileLayer = tileLayer.info; this.addLayer(tileLayer); this.tileLayer = tileLayer; if (!placement.isExtent) { placement.coord = placement.coord || new Coordinates('EPSG:4326', 0, 0); placement.tilt = placement.tilt || 89.5; placement.heading = placement.heading || 0; placement.range = placement.range || ellipsoidSizes.x * 2.0; } if (options.noControls) { CameraUtils.transformCameraToLookAtTarget(this, this.camera3D, placement); } else { this.controls = new GlobeControls(this, placement, options.controls); this.controls.handleCollision = typeof options.handleCollision !== 'undefined' ? options.handleCollision : true; } this.addLayer(new Atmosphere('atmosphere', options.atmosphere)); // GlobeView needs this.camera.resize to set perpsective matrix camera this.camera.resize(viewerDiv.clientWidth, viewerDiv.clientHeight); if (options.webXR) { this.webXR = new WebXR(this, typeof options.webXR === 'boolean' ? {} : options.webXR); this.webXR.initializeWebXR(); } } /** * Add layer in viewer. * The layer id must be unique. * * The `layer.whenReady` is a promise that resolves when * the layer is done. This promise is also returned by * `addLayer` allowing to chain call. * * The layer added is attached, by default to `GlobeLayer` (`GlobeView.tileLayer`). * If you want add a unattached layer use `View#addLayer` parent method. * * @param {LayerOptions|Layer|GeometryLayer} layer The layer to add in view. * @return {Promise} a promise resolved with the new layer object when it is fully initialized or rejected if any error occurred. */ addLayer(layer) { if (!layer || !layer.isLayer) { return Promise.reject(new Error('Add Layer type object')); } if (layer.isColorLayer) { if (!this.tileLayer.tileMatrixSets.includes(layer.source.crs)) { return layer._reject(`Only ${this.tileLayer.tileMatrixSets} tileMatrixSet are currently supported for color layers`); } } else if (layer.isElevationLayer) { if (layer.source.crs !== this.tileLayer.tileMatrixSets[0]) { return layer._reject(`Only ${this.tileLayer.tileMatrixSets[0]} tileMatrixSet is currently supported for elevation layers`); } } return super.addLayer(layer, this.tileLayer); } getPixelsToDegrees() { let pixels = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 1; let screenCoord = arguments.length > 1 ? arguments[1] : undefined; return this.getMetersToDegrees(this.getPixelsToMeters(pixels, screenCoord)); } getPixelsToDegreesFromDistance() { let pixels = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 1; let distance = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 1; return this.getMetersToDegrees(this.getPixelsToMetersFromDistance(pixels, distance)); } getMetersToDegrees() { let meters = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 1; return THREE.MathUtils.radToDeg(2 * Math.asin(meters / (2 * ellipsoidSizes.x))); } } export default GlobeView;